Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs SrMijo

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:47
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1311
Win probability35.1%
22:47 Match length SrMijo favored
Winner
SrMijoLoki
Pre-match Elo1418
Win probability64.9%

Match at a glance

Revenge_Of_The_COWS vs SrMijo

WinnerSrMijo
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:47
Started
Ended
Elo favorite64.9%SrMijo
Fastest Classical3:31*Revenge_Of_The_COWS
First pressure3:41Revenge_Of_The_COWS · Counter Barracks
Market timing15:22SrMijo · Market
First extra TC9:16SrMijo · Town Center
Most military units95Revenge_Of_The_COWS
Highest EAPM49.6SrMijo
Market volume300SrMijo
Defeat
Elo1311-12
EAPM27.2
Military units95
First pressure3:41Counter Barracks
First expansion20:56
Market volume200
Total score 26,476
Military score 9,037
Economic score 16,261
Kills score 1,178
Units killed 37
Units lost 96
Buildings razed 2
Largest army 95
Favorite unit Turma 29 fielded
Classical 3:31* Research start 2:31
Heroic 14:59* Research start 13:44
Mythic 22:29* Research start 20:29

SrMijo

Loki

Victory
Elo1418+12
EAPM49.6
Military units91
First pressure3:58Hersir trained
First expansion9:16
Market volume300
Total score 55,312
Military score 23,557
Economic score 29,164
Kills score 2,591
Units killed 97
Units lost 37
Buildings razed 0
Largest army 91
Favorite unit Raiding Cavalry 17 fielded
Classical 4:10* Estimated start 3:10
Heroic 14:33* Estimated start 13:18
Mythic 20:24* Estimated start 18:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Heimdall
Hyperion
HeroicAge
Bragi
Atlas
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
SrMijoLoki
God powerDeconstruction
Automaton2 training queues
First military pressureCounter Barracks
Turma8 training queues
Murmillo3 training queues
Katapeltes2 training queues
God powerSpider Lair
Automaton6 training queues
ArmoryArmory
Key technologyMedium Archers
Turma12 training queues
Murmillo2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Katapeltes2 training queues
Oracle2 training queues
Cheiroballista7 training queues
God powerSpider Lair
Katapeltes2 training queues
Key technologyMedium Infantry
Murmillo3 training queues
Turma9 training queues
Key technologyCopper Weapons
Murmillo10 training queues
Automaton2 training queues
Contarius3 training queues
Arcus7 training queues
Katapeltes2 training queues
Key technologyBronze Shields
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyBronze Weapons
Farm transition7 farms clustered
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyBronze Armor
Key technologyHeavy Infantry
MarketMarket
Key technologyShaft Mine
Town CenterAdditional center
Murmillo3 training queues
God powerDeconstruction
God powerChaos
God powerSpider Lair
God powerImplode
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
Hersir6 training queues
Raiding Cavalry11 training queues
Throwing Axeman4 training queues
Einheri2 training queues
God powerSpy
Town CenterAdditional center
Key technologyPickaxe
Einheri2 training queues
Throwing Axeman3 training queues
Hersir3 training queues
ArmoryArmory
Raiding Cavalry3 training queues
Key technologyBallistics
Key technologyCopper Shields
Throwing Axeman8 training queues
Farm transition10 farms clustered
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Key technologyPlow
Huskarl4 training queues
Berserk2 training queues
Jarl9 training queues
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Key technologyBronze Shields
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Raiding Cavalry2 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyIron Shields
Town CenterAdditional center
Key technologyIron Armor
Key technologyChampion Cavalry
Key technologyChampion Infantry
Ballista2 training queues
Fortress-tier buildingHill Fort
Key technologyIron Weapons
God powerNidhogg
God powerFlaming Weapons
Berserk6 training queues
Jarl5 training queues
Throwing Axeman2 training queues
Ballista4 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%SrMijo
Fastest Classical3:31*Revenge_Of_The_COWS
Fastest Heroic14:33*SrMijo
Fastest Mythic20:24*SrMijo
First pressure3:41Revenge_Of_The_COWS · Counter Barracks
First extra TC9:16SrMijo · Town Center
Fortress timing13:55SrMijo · Hill Fort
Market timing15:22SrMijo · Market
Armory timing7:49Revenge_Of_The_COWS · Armory
Farm transition12:56–12:57SrMijo · 10 farms clustered

Player highlights

Standout performances

Highest total score55,312SrMijo
Highest military score23,557SrMijo
Highest economy score29,164SrMijo
Most kills2,591SrMijo
Most units killed97SrMijo
Most deaths96Revenge_Of_The_COWS
Most buildings razed2Revenge_Of_The_COWS
Largest army95Revenge_Of_The_COWS
Favorite unitTurmaRevenge_Of_The_COWS · 29 fielded

Revenge_Of_The_COWS

Largest ArmyMost Deaths

SrMijo

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:31 estimated completion
Early pressure3:41 · Counter Barracks
Expansion signal20:56 · Town Center
Early market / Heroic prep18:49 · Market
Early armory / Heroic prep7:49 · Armory
Fortress tech path17:43 · Palace
Heavy walling signal12 wall build events
Farm transition17:23–18:33 · 7 farms clustered
Market economy signal200 total resource volume
Large army production95 military units

SrMijo

Classical timing4:10 estimated completion
Early pressure3:58 · Hersir trained
Expansion signal9:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:22 · Market
Early armory / Heroic prep11:48 · Armory
Fortress tech path13:55 · Hill Fort
Farm transition12:56–12:57 · 10 farms clustered
Market economy signal300 total resource volume
Large army production91 military units
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SrMijo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SrMijo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Revenge_Of_The_COWS

Bought

No buys

Sold

Food200
Total player market volume200

SrMijo

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Turma29
Murmillo21
Automaton13
Katapeltes10
Arcus8
Cheiroballista8
Contarius3
Oracle3
Buildings11 types
Farm12
Wall12
Manor8
Counter Barracks3
Military Barracks3
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers4 invoked
Spider Lair3
Deconstruction2
Chaos1
Implode1

SrMijo

Army

Raiding Cavalry17
Throwing Axeman17
Berserk14
Jarl14
Hersir13
Ballista6
Einheri5
Huskarl4
Godi1
Buildings11 types
Farm48
House18
Ox Cart Building8
Great Hall5
Hill Fort4
Longhouse4
Wall4
Temple3
Town Center3
Armory1
Market1
God powers3 invoked
Flaming Weapons1
Nidhogg1
Spy1