Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs AG

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:41
Tundra map preview
Map Tundra
Winner
AtifShennong
Pre-match Elo2091
Win probability98.2%
0:41 Match length Atif favored
Defeated
AGPoseidon
Pre-match Elo1400
Win probability1.8%

Match at a glance

Atif vs AG

WinnerAtif
MapTundra
QueueRanked 1v1 Supremacy
Duration0:41
Started
Ended
Elo favorite98.2%Atif
Most military units0Atif
Highest EAPM42.7Atif

Atif

Shennong

Victory
Elo2091+1
EAPM42.7
Military units0
First pressure
First expansion
Market volume0
Total score 2,597
Military score 1,105
Economic score 1,492
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

AG

Poseidon

Defeat
Elo1400-1
EAPM2.9
Military units0
First pressure
First expansion
Market volume0
Total score 2,475
Military score 1,075
Economic score 1,400
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AtifShennong
Match time
AGPoseidon
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.2%Atif

Player highlights

Standout performances

Highest total score2,597Atif
Highest military score1,105Atif
Highest economy score1,492Atif
Most kills0Atif
Most units killed0Atif
Most deaths0Atif
Most buildings razed0Atif
Largest army0Atif

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Atif

No strong intent signals were detected.

AG

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army

Buildings1 types
Silo2

AG

Army

Buildings0 types