Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

maxime.dg vs Crisavid

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:00
Elysium map preview
Map Elysium
Defeated
maxime.dgLoki
Pre-match Elo248
Win probability8.9%
26:00 Match length Crisavid favored
Winner
CrisavidRa
Pre-match Elo651
Win probability91.1%

Match at a glance

maxime.dg vs Crisavid

WinnerCrisavid
MapElysium
QueueRanked 1v1 Supremacy
Duration26:00
Started
Ended
Elo favorite91.1%Crisavid
Fastest Classical4:22*maxime.dg
First pressure4:29maxime.dg · Hersir trained
Market timing18:02Crisavid · Market
First extra TC11:04Crisavid · Town Center
Most military units152Crisavid
Highest EAPM32.2Crisavid

maxime.dg

Loki

Defeat
Elo248-3
EAPM9.3
Military units58
First pressure4:29Hersir trained
First expansion
Market volume0
Total score 9,656
Military score 1,405
Economic score 6,378
Kills score 1,873
Units killed 90
Units lost 128
Buildings razed 5
Largest army 58
Favorite unit Hersir 22 fielded
Classical 4:22* Research start 3:22
Heroic 16:27* Research start 15:12
Mythic Not reached
Victory
Elo651+10
EAPM32.2
Military units152
First pressure5:50Barracks
First expansion11:04
Market volume0
Total score 47,469
Military score 17,686
Economic score 25,624
Kills score 4,159
Units killed 132
Units lost 89
Buildings razed 25
Largest army 152
Favorite unit Slinger 71 fielded
Classical 5:36* Research start 4:36
Heroic 16:23* Research start 15:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ptah
Njord
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxime.dgLoki
Match time
CrisavidRa
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman6 training queues
Hersir3 training queues
Throwing Axeman3 training queues
Key technologyPickaxe
Berserk3 training queues
God powerHealing Spring
Hersir2 training queues
ArmoryArmory
Hersir5 training queues
Throwing Axeman6 training queues
Hersir2 training queues
Hersir4 training queues
Berserk11 training queues
Troll3 training queues
God powerWalking Woods
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
DefeatMatch result
Key technologyHusbandry
Key technologyHusbandry
First military pressureBarracks
Axeman5 training queues
Key technologyMedium Axemen
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Axeman9 training queues
Key technologyMedium Slingers
Slinger17 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition7 farms clustered
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Slinger5 training queues
Slinger10 training queues
Town CenterAdditional center
Key technologyBallistics
Wadjet4 training queues
Axeman9 training queues
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Slinger14 training queues
Petsuchos2 training queues
Key technologyShaft Mine
Key technologyBronze Shields
MarketMarket
Key technologyBronze Armor
Slinger10 training queues
Axeman10 training queues
God powerRain
God powerLocust Swarm
Slinger15 training queues
Axeman17 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Siege Tower3 training queues
Axeman8 training queues
Petsuchos3 training queues
Axeman10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite91.1%Crisavid
Fastest Classical4:22*maxime.dg
Fastest Heroic16:23*Crisavid
First pressure4:29maxime.dg · Hersir trained
First extra TC11:04Crisavid · Town Center
Fortress timing24:38maxime.dg · Hill Fort
Market timing18:02Crisavid · Market
Armory timing6:53Crisavid · Armory
Farm transition12:48–13:40Crisavid · 7 farms clustered

Player highlights

Standout performances

Highest total score47,469Crisavid
Highest military score17,686Crisavid
Highest economy score25,624Crisavid
Most kills4,159Crisavid
Most units killed132Crisavid
Most deaths128maxime.dg
Most buildings razed25Crisavid
Largest army152Crisavid
Favorite unitSlingerCrisavid · 71 fielded

maxime.dg

Most Deaths

Crisavid

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

maxime.dg

Classical timing4:22 estimated completion
Early pressure4:29 · Hersir trained
Early armory / Heroic prep14:19 · Armory
Fortress tech path24:38 · Hill Fort

Crisavid

Late Classical5:36 estimated completion
Early pressure5:50 · Barracks
Expansion signal11:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:02 · Market
Early armory / Heroic prep6:53 · Armory
Farm transition12:48–13:40 · 7 farms clustered
Large army production152 military units
maxime.dg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
maxime.dg · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Crisavid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Crisavid · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Crisavid · Late ClassicalClassical completed after 5:00 on a standard land opening.
Crisavid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maxime.dg

Army

Hersir22
Throwing Axeman17
Berserk14
Troll5
Buildings7 types
House11
Ox Cart Building4
Hill Fort3
Longhouse2
Temple2
Armory1
Sentry Tower1
God powers3 invoked
Healing Spring1
Spy1
Walking Woods1

Crisavid

Army

Slinger71
Axeman68
Petsuchos5
Wadjet5
Siege Tower3
Buildings15 types
Farm20
House16
Mining Camp11
Obelisk11
Barracks8
Granary5
Lumber Camp4
Temple3
Siege Works2
Town Center2
Wall2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Locust Swarm1
Rain1