Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

luisquinto29 vs slesh800

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:27
Elysium map preview
Map Elysium
Defeated
luisquinto29Poseidon
Pre-match Elo1018
Win probability46.6%
33:27 Match length slesh800 favored
Winner
slesh800Hades
Pre-match Elo1042
Win probability53.4%

Match at a glance

luisquinto29 vs slesh800

Winnerslesh800
MapElysium
QueueRanked 1v1 Supremacy
Duration33:27
Started
Ended
Elo favorite53.4%slesh800
Fastest Classical4:05*slesh800
First pressure4:52luisquinto29 · Stable
First extra TC20:02luisquinto29 · Town Center
Market timing19:46luisquinto29 · Market
Most military units185luisquinto29
Highest EAPM30.8slesh800
Market volume2,800slesh800

luisquinto29

Poseidon

Defeat
Elo1018-16
EAPM23.3
Military units185
First pressure4:52Stable
First expansion20:02
Market volume0
Total score 32,399
Military score 5,655
Economic score 20,780
Kills score 5,964
Units killed 159
Units lost 271
Buildings razed 28
Largest army 185
Favorite unit Hippeus 43 fielded
Classical 4:27* Research start 3:27
Heroic 12:00* Estimated start 10:45
Mythic 22:22* Estimated start 20:22

slesh800

Hades

Victory
Elo1042+16
EAPM30.8
Military units148
First pressure7:42Archery Range
First expansion28:34
Market volume2800
Total score 43,670
Military score 16,817
Economic score 18,130
Kills score 8,723
Units killed 273
Units lost 159
Buildings razed 10
Largest army 148
Favorite unit Hoplite 46 fielded
Classical 4:05* Estimated start 3:05
Heroic 10:49* Estimated start 9:34
Mythic 27:57* Estimated start 25:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Aphrodite
HeroicAge
Apollo
Artemis
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

luisquinto29Poseidon
Match time
slesh800Hades
God powerLure
Key technologyPickaxe
First military pressureStable
Hippeus4 training queues
Hoplite7 training queues
Toxotes6 training queues
Hippeus3 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus4 training queues
Peltast4 training queues
Hypaspist7 training queues
Fortress-tier buildingFortress
Hippeus4 training queues
Petrobolos3 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Peltast5 training queues
Hippeus5 training queues
Hypaspist5 training queues
Hoplite2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Petrobolos3 training queues
Peltast3 training queues
Hippeus3 training queues
Prodromos2 training queues
Hypaspist7 training queues
MarketMarket
Town CenterAdditional center
Hippolyta2 training queues
Peltast5 training queues
Key technologyMedium Archers
Hippeus4 training queues
Peltast4 training queues
Hippeus4 training queues
Hypaspist3 training queues
God powerCease Fire
Fortress-tier buildingFortress
Hippolyta2 training queues
Fortress-tier buildingFortress
Hypaspist6 training queues
Farm transition6 farms clustered
Petrobolos2 training queues
Helepolis2 training queues
Hippeus4 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerEarthquake
Fortress-tier buildingFortress
Hypaspist7 training queues
Peltast5 training queues
Toxotes3 training queues
Hippeus4 training queues
Prodromos3 training queues
Hypaspist8 training queues
Hippeus4 training queues
Peltast7 training queues
Key technologyHeavy Archers
DefeatMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
ArmoryArmory
God powerRestoration
Key technologyCrenellations
Toxotes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Archers
Key technologyBronze Weapons
Toxotes2 training queues
Key technologyHeavy Archers
Key technologyMedium Infantry
Fortress-tier buildingFortress
Hoplite2 training queues
Key technologyPlow
Petrobolos2 training queues
God powerSentinel
Hoplite9 training queues
Toxotes3 training queues
Toxotes4 training queues
Farm transition7 farms clustered
Manticore2 training queues
Hoplite2 training queues
Petrobolos3 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Manticore2 training queues
Hoplite22 training queues
God powerSentinel
Petrobolos2 training queues
Toxotes4 training queues
MarketMarket
Manticore2 training queues
Toxotes2 training queues
Manticore5 training queues
Hypaspist9 training queues
Peltast3 training queues
God powerPlenty Vault
Fortress-tier buildingFortress
Town CenterAdditional center
Petrobolos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite4 training queues
Gastraphetoros22 training queues
Key technologyChampion Infantry
Ajax3 training queues
Hypaspist13 training queues
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Hoplite6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%slesh800
Fastest Classical4:05*slesh800
Fastest Heroic10:49*slesh800
Fastest Mythic22:22*luisquinto29
First pressure4:52luisquinto29 · Stable
First extra TC20:02luisquinto29 · Town Center
Fortress timing12:42slesh800 · Fortress
Market timing19:46luisquinto29 · Market
Armory timing8:04slesh800 · Armory
Farm transition17:37–18:44slesh800 · 7 farms clustered

Player highlights

Standout performances

Highest total score43,670slesh800
Highest military score16,817slesh800
Highest economy score20,780luisquinto29
Most kills8,723slesh800
Most units killed273slesh800
Most deaths271luisquinto29
Most buildings razed28luisquinto29
Largest army185luisquinto29
Favorite unitHopliteslesh800 · 46 fielded

luisquinto29

Largest ArmyMost Deaths

slesh800

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

luisquinto29

Classical timing4:27 estimated completion
Early pressure4:52 · Stable
Expansion signal20:02 · Town Center
Early market / Heroic prep19:46 · Market
Early armory / Heroic prep9:15 · Armory
Fortress tech path12:48 · Fortress
Farm transition25:41–25:43 · 6 farms clustered
Large army production185 military units

slesh800

Classical timing4:05 estimated completion
Delayed pressure7:42 · Archery Range
Expansion signal28:34 · Town Center
Early market / Heroic prep23:26 · Market
Early armory / Heroic prep8:04 · Armory
Fortress tech path12:42 · Fortress
Heavy walling signal6 wall build events
Farm transition17:37–18:44 · 7 farms clustered
Market economy signal2,800 total resource volume
Large army production148 military units
luisquinto29 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
luisquinto29 · Early MilitaryMeaningful trained combat units were produced during the early opening.
slesh800 · Early MilitaryMeaningful trained combat units were produced during the early opening.
slesh800 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

luisquinto29

Bought

No buys

Sold

No sells

Total player market volume0

slesh800

Bought

Food1100

Sold

Wood1700
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

luisquinto29

Army

Hippeus43
Hypaspist43
Peltast33
Hoplite10
Petrobolos10
Atalanta9
Theseus9
Toxotes9
Hippolyta6
Prodromos6
Polyphemus4
Helepolis3
Buildings12 types
Farm13
House13
Granary9
Storehouse8
Fortress7
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Cease Fire1
Earthquake1
Lure1

slesh800

Army

Hoplite46
Gastraphetoros22
Hypaspist22
Toxotes18
Manticore11
Petrobolos11
Ajax6
Achilles5
Peltast3
Chiron2
Perseus2
Buildings13 types
House22
Farm16
Storehouse10
Wall6
Fortress5
Granary3
Sentry Tower2
Temple2
Archery Range1
Armory1
Market1
Military Academy1
Town Center1
God powers3 invoked
Sentinel3
Plenty Vault1
Restoration1