Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skankhunt42 vs FabFrBzh

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:02
Tundra map preview
Map Tundra
Defeated
Skankhunt42Gaia
Pre-match Elo978
Win probability35.2%
16:02 Match length FabFrBzh favored
Winner
FabFrBzhTsukuyomi
Pre-match Elo1084
Win probability64.8%

Match at a glance

Skankhunt42 vs FabFrBzh

WinnerFabFrBzh
MapTundra
QueueRanked 1v1 Supremacy
Duration16:02
Started
Ended
Elo favorite64.8%FabFrBzh
Fastest Classical4:24*FabFrBzh
First pressure4:39Skankhunt42 · Military Barracks
First extra TC5:55Skankhunt42 · Town Center
Most military units60FabFrBzh
Highest EAPM51.4Skankhunt42
Defeat
Elo978-12
EAPM51.4
Military units41
First pressure4:39Military Barracks
First expansion5:55
Market volume0
Total score 24,337
Military score 7,281
Economic score 16,768
Kills score 288
Units killed 13
Units lost 19
Buildings razed 0
Largest army 41
Favorite unit Murmillo 14 fielded
Classical 4:33* Estimated start 3:33
Heroic 12:28* Estimated start 11:13
Mythic Not reached

FabFrBzh

Tsukuyomi

Victory
Elo1084+12
EAPM21.6
Military units60
First pressure4:55Stable Japanese
First expansion14:10
Market volume0
Total score 21,441
Military score 10,345
Economic score 10,565
Kills score 633
Units killed 20
Units lost 12
Buildings razed 0
Largest army 60
Favorite unit Naginata Rider 25 fielded
Classical 4:24* Research start 3:38
Heroic 10:04* Research start 9:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
Theia
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Skankhunt42Gaia
Match time
FabFrBzhTsukuyomi
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyMedium Infantry
Town CenterAdditional center
Murmillo4 training queues
Katapeltes4 training queues
Murmillo2 training queues
ArmoryArmory
Murmillo6 training queues
God powerCarnivora
God powerHesperides Tree
Dryad8 training queues
Fortress-tier buildingPalace
Contarius9 training queues
Fortress-tier buildingPalace
Farm transition18 farms clustered
Key technologyPlow
God powerGaia Forest
Murmillo2 training queues
Turma4 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider10 training queues
ArmoryArmory
Kitsune4 training queues
Naginata Rider10 training queues
Key technologyHusbandry
Key technologyPickaxe
Tengu2 training queues
Bushi20 training queues
God powerSwampland
Daimyo2 training queues
Yumi Horse Archer5 training queues
Naginata Rider5 training queues
Key technologyMedium Stable Soldiers
God powerShogun
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyHand Axe
Key technologyBronze Shields
God powerNew Moon
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.8%FabFrBzh
Fastest Classical4:24*FabFrBzh
Fastest Heroic10:04*FabFrBzh
First pressure4:39Skankhunt42 · Military Barracks
First extra TC5:55Skankhunt42 · Town Center
Fortress timing12:30Skankhunt42 · Palace
Armory timing6:46FabFrBzh · Armory
Farm transition13:10–14:18Skankhunt42 · 18 farms clustered

Player highlights

Standout performances

Highest total score24,337Skankhunt42
Highest military score10,345FabFrBzh
Highest economy score16,768Skankhunt42
Most kills633FabFrBzh
Most units killed20FabFrBzh
Most deaths19Skankhunt42
Most buildings razed0Skankhunt42
Largest army60FabFrBzh
Favorite unitNaginata RiderFabFrBzh · 25 fielded

Skankhunt42

Highest ScoreLargest ArmyMost DeathsMost Resources

FabFrBzh

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skankhunt42

Classical timing4:33 estimated completion
Early pressure4:39 · Military Barracks
Fast expansion5:55 · Town Center
Early armory / Heroic prep9:43 · Armory
Fortress tech path12:30 · Palace
Farm transition13:10–14:18 · 18 farms clustered

FabFrBzh

Classical timing4:24 estimated completion
Early pressure4:55 · Stable Japanese
Expansion signal14:10 · Town Center
Early armory / Heroic prep6:46 · Armory
Fortress tech path14:53 · Castle
Skankhunt42 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skankhunt42

Army

Murmillo14
Contarius9
Dryad8
Katapeltes5
Turma4
Destroyer1
Buildings9 types
Farm22
Manor7
Military Barracks4
Counter Barracks2
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers3 invoked
Gaia Forest2
Carnivora1
Hesperides Tree1

FabFrBzh

Army

Naginata Rider25
Bushi20
Kitsune6
Yumi Horse Archer5
Daimyo2
Tengu2
Buildings10 types
House19
Watermill9
Mining Camp Japanese3
Shrine Japanese3
Guardhouse2
Stable Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
New Moon1
Shogun1
Swampland1