Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RickDKiller vs loftus

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:05
Alfheim map preview
Map Alfheim
Defeated
RickDKillerKronos
Pre-match Elo296
Win probability75.7%
28:05 Match length UpsetThe Elo underdog won
Winner
loftusZeus
Pre-match Elo99
Win probability24.3%

Match at a glance

RickDKiller vs loftus

Winnerloftus
MapAlfheim
QueueRanked 1v1 Supremacy
Duration28:05
Started
Ended
Elo favorite75.7%RickDKiller · Upset
Fastest Classical4:18*loftus
First pressure5:34loftus · Stable
First extra TC11:42RickDKiller · Town Center
Market timing8:28RickDKiller · Market
Most military units221RickDKiller
Highest EAPM35.9loftus
Market volume1,700RickDKiller

RickDKiller

Kronos

Defeat
Elo296-26
EAPM16.6
Military units221
First pressure14:02Military Barracks
First expansion11:42
Market volume1700
Total score 31,797
Military score 13,595
Economic score 17,260
Kills score 942
Units killed 28
Units lost 58
Buildings razed 1
Largest army 221
Favorite unit Destroyer 105 fielded
Classical 8:08* Research start 7:08
Heroic 17:26* Research start 16:11
Mythic Not reached

loftus

Zeus

Victory
Elo99+26
EAPM35.9
Military units124
First pressure5:34Stable
First expansion15:19
Market volume0
Total score 61,105
Military score 25,614
Economic score 32,956
Kills score 2,535
Units killed 55
Units lost 26
Buildings razed 15
Largest army 124
Favorite unit Hippeus 62 fielded
Classical 4:18* Research start 3:18
Heroic 16:52* Research start 15:37
Mythic Research start 27:11 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
Rheia
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RickDKillerKronos
Match time
loftusZeus
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
MarketMarket
Key technologyPlow
Town CenterAdditional center
Key technologyCrenellations
First military pressureMilitary Barracks
Turma2 training queues
ArmoryArmory
Farm transition4 farms clustered
Key technologyMedium Infantry
Key technologyMedium Archers
Murmillo2 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBow Saw
Fortress-tier buildingPalace
ArmoryArmory
Contarius2 training queues
Trade route startedCaravan Atlantean queued
Key technologyHeavy Infantry
Cheiroballista2 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Destroyer90 training queues
Key technologyCopper Shields
Destroyer15 training queues
Arcus45 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Katapeltes30 training queues
Murmillo30 training queues
DefeatMatch result
Jason2 training queues
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus4 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Hippeus2 training queues
Centaur4 training queues
Hippeus10 training queues
ArmoryArmory
Centaur3 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur5 training queues
Hippeus15 training queues
Key technologyCrenellations
Town CenterAdditional center
Farm transition10 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyCopper Shields
Hippeus16 training queues
Hoplite5 training queues
Key technologyMedium Infantry
Hippeus15 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos4 training queues
Key technologyHeavy Infantry
Hoplite12 training queues
Centaur8 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Petrobolos15 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.7%RickDKiller · Upset
Fastest Classical4:18*loftus
Fastest Heroic16:52*loftus
First pressure5:34loftus · Stable
First extra TC11:42RickDKiller · Town Center
Fortress timing18:00loftus · Fortress
Market timing8:28RickDKiller · Market
Armory timing11:13loftus · Armory
Farm transition15:47–17:00RickDKiller · 4 farms clustered
Trade route started20:04RickDKiller

Player highlights

Standout performances

Highest total score61,105loftus
Highest military score25,614loftus
Highest economy score32,956loftus
Most kills2,535loftus
Most units killed55loftus
Most deaths58RickDKiller
Most buildings razed15loftus
Largest army221RickDKiller
Favorite unitDestroyerRickDKiller · 105 fielded

RickDKiller

Most DeathsMost Improvements

loftus

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RickDKiller

Late Classical8:08 estimated completion
Delayed pressure14:02 · Military Barracks
Expansion signal11:42 · Town Center
Early market / Heroic prep8:28 · Market
Early armory / Heroic prep15:29 · Armory
Fortress tech path18:13 · Palace
Farm transition15:47–17:00 · 4 farms clustered
Trade route started20:04 · Caravan Atlantean queued
Market economy signal1,700 total resource volume
Large army production221 military units

loftus

Classical timing4:18 estimated completion
Early pressure5:34 · Stable
Expansion signal15:19 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:13 · Armory
Fortress tech path18:00 · Fortress
Heavy walling signal7 wall build events
Farm transition16:15–16:21 · 10 farms clustered
Large army production124 military units
RickDKiller · Late ClassicalClassical completed after 5:00 on a standard land opening.
RickDKiller · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
loftus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
loftus · Early MilitaryMeaningful trained combat units were produced during the early opening.
loftus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

RickDKiller

Bought

Food800

Sold

Wood900
Total player market volume1700

loftus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RickDKiller

Army

Destroyer105
Arcus45
Murmillo32
Katapeltes31
Cheiroballista3
Turma3
Contarius2
Buildings11 types
Sentry Tower21
Farm12
Manor7
Military Barracks4
Palace3
Armory2
Counter Barracks1
Economic Guild1
Market1
Temple1
Town Center1

loftus

Army

Hippeus62
Centaur20
Petrobolos19
Hoplite17
Jason3
Heracles1
Odysseus1
Prodromos1
Buildings12 types
Farm20
House18
Storehouse7
Wall7
Military Academy5
Stable5
Fortress4
Sentry Tower4
Granary3
Town Center3
Temple2
Armory1