Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baenac vs RequeL

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:45
Watering Hole map preview
Map Watering Hole
Defeated
BaenacQuetzalcoatl
Pre-match Elo1722
Win probability63.2%
14:45 Match length UpsetThe Elo underdog won
Winner
RequeLOdin
Pre-match Elo1628
Win probability36.8%

Match at a glance

Baenac vs RequeL

WinnerRequeL
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration14:45
Started
Ended
Elo favorite63.2%Baenac · Upset
Fastest Classical4:11*RequeL
First pressure1:40RequeL · Hersir trained
First extra TC10:31Baenac · Town Center
Most military units79RequeL
Highest EAPM70.1RequeL

Baenac

Quetzalcoatl

Defeat
Elo1722-22
EAPM47.7
Military units76
First pressure3:09Warrior Priest trained
First expansion10:31
Market volume0
Total score 15,489
Military score 6,430
Economic score 8,201
Kills score 878
Units killed 42
Units lost 61
Buildings razed 2
Largest army 76
Favorite unit Tequihua Archer 51 fielded
Classical 5:06* Research start 4:06
Heroic 14:00* Estimated start 12:45
Mythic Not reached

RequeL

Odin

Victory
Elo1628+22
EAPM70.1
Military units79
First pressure1:40Hersir trained
First expansion
Market volume0
Total score 17,151
Military score 7,805
Economic score 8,149
Kills score 1,217
Units killed 60
Units lost 39
Buildings razed 5
Largest army 79
Favorite unit Raiding Cavalry 34 fielded
Classical 4:11* Research start 3:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Freyja
Coyolxauhqui
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BaenacQuetzalcoatl
Match time
RequeLOdin
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyHand Axe
Key technologyPickaxe
Tequihua Archer41 training queues
Tlamanih Spearman12 training queues
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
ArmoryArmory
Warrior Priest5 training queues
Key technologyBallistics
Tequihua Archer10 training queues
Key technologyHeavy War Hut Soldiers
God powerLullaby
God powerStarfall
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir8 training queues
God powerForest Fire
Raiding Cavalry34 training queues
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman14 training queues
Berserk17 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
DockDock
God powerGreat Hunt
Throwing Axeman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%Baenac · Upset
Fastest Classical4:11*RequeL
Fastest Heroic14:00*Baenac
First pressure1:40RequeL · Hersir trained
First extra TC10:31Baenac · Town Center
Armory timing11:15Baenac · Armory

Player highlights

Standout performances

Highest total score17,151RequeL
Highest military score7,805RequeL
Highest economy score8,201Baenac
Most kills1,217RequeL
Most units killed60RequeL
Most deaths61Baenac
Most buildings razed5RequeL
Largest army79RequeL
Favorite unitTequihua ArcherBaenac · 51 fielded

Baenac

Most DeathsMost Improvements

RequeL

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baenac

Late Classical5:06 estimated completion
Early pressure3:09 · Warrior Priest trained
Expansion signal10:31 · Town Center
Early armory / Heroic prep11:15 · Armory
Heavy walling signal6 wall build events

RequeL

Classical timing4:11 estimated completion
Early pressure1:40 · Hersir trained
Water commitment signal1 dock build events
Baenac · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baenac · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Baenac · Early MilitaryMeaningful trained combat units were produced during the early opening.
Baenac · Late ClassicalClassical completed after 5:00 on a standard land opening.
RequeL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RequeL · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baenac

Army

Tequihua Archer51
Warrior Priest13
Tlamanih Spearman12
Buildings8 types
House16
Calpulli6
Wall6
War Hut3
Spike Trap2
Armory1
Temple1
Town Center1
God powers2 invoked
Lullaby1
Starfall1

RequeL

Army

Raiding Cavalry34
Berserk17
Throwing Axeman17
Hersir10
Valkyrie1
Buildings6 types
House24
Great Hall3
Longhouse3
Ox Cart Building3
Dock1
Temple1
God powers2 invoked
Great Hunt3
Forest Fire1