Advanced match analysis
Baenac vs RequeL
Ranked 1v1 SupremacyStarted 9 hours ago
Map
Watering Hole
Match at a glance
Baenac vs RequeL
Elo favorite63.2%Baenac · Upset
Fastest Classical4:11*RequeL
First pressure1:40RequeL · Hersir trained
First extra TC10:31Baenac · Town Center
Most military units79RequeL
Highest EAPM70.1RequeL
Baenac
Quetzalcoatl
Defeat
Elo1722-22
EAPM47.7
Military units76
First pressure3:09Warrior Priest trained
First expansion10:31
Market volume0
Total score
15,489
Military score
6,430
Economic score
8,201
Kills score
878
Units killed
42
Units lost
61
Buildings razed
2
Largest army
76
Classical
5:06*
Research start 4:06
Mythic
—
Not reached
RequeL
Odin
Victory
Elo1628+22
EAPM70.1
Military units79
First pressure1:40Hersir trained
First expansion—
Market volume0
Total score
17,151
Military score
7,805
Economic score
8,149
Kills score
1,217
Units killed
60
Units lost
39
Buildings razed
5
Largest army
79
Classical
4:11*
Research start 3:11
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite63.2%Baenac · Upset
Fastest Classical4:11*RequeL
Fastest Heroic14:00*Baenac
First pressure1:40RequeL · Hersir trained
First extra TC10:31Baenac · Town Center
Armory timing11:15Baenac · Armory
Player highlights
Standout performances
Highest total score17,151RequeL
Highest military score7,805RequeL
Highest economy score8,201Baenac
Most kills1,217RequeL
Most units killed60RequeL
Most deaths61Baenac
Most buildings razed5RequeL
Largest army79RequeL
Favorite unitTequihua ArcherBaenac · 51 fielded
Baenac
Most Deaths
Most Improvements
RequeL
Highest Score
Largest Army
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Baenac
Late Classical5:06 estimated completionHeavy walling signal6 wall build events
RequeL
Classical timing4:11 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.