Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MessWiththeHonkyougettheBonk vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 4:31
Valley Of Kings map preview
Map Valley Of Kings
Defeated
MessWiththeHonkyougettheBonkZeus
Pre-match Elo1486
Win probability36.5%
4:31 Match length WatermelonInTheFanta favored
Winner
WatermelonInTheFantaOdin
Pre-match Elo1582
Win probability63.5%

Match at a glance

MessWiththeHonkyougettheBonk vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration4:31
Started
Ended
Elo favorite63.5%WatermelonInTheFanta
Fastest Classical3:49*MessWiththeHonkyougettheBonk
First pressure1:33WatermelonInTheFanta · Hersir trained
Most military units5WatermelonInTheFanta
Highest EAPM56.1MessWiththeHonkyougettheBonk
Defeat
Elo1486-13
EAPM56.1
Military units2
First pressure3:50Military Academy
First expansion
Market volume0
Total score 4,855
Military score 2,168
Economic score 2,687
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 2
Favorite unit Heracles 1 fielded
Classical 3:49* Estimated start 2:49
Heroic Not reached
Mythic Not reached
Victory
Elo1582+13
EAPM45.5
Military units5
First pressure1:33Hersir trained
First expansion
Market volume0
Total score 4,685
Military score 1,929
Economic score 2,756
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 5
Favorite unit Hersir 5 fielded
Classical Research start 3:35 · not reached
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MessWiththeHonkyougettheBonkZeus
Match time
WatermelonInTheFantaOdin
First military pressureMilitary Academy
Key technologyHusbandry
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%WatermelonInTheFanta
Fastest Classical3:49*MessWiththeHonkyougettheBonk
First pressure1:33WatermelonInTheFanta · Hersir trained

Player highlights

Standout performances

Highest total score4,855MessWiththeHonkyougettheBonk
Highest military score2,168MessWiththeHonkyougettheBonk
Highest economy score2,756WatermelonInTheFanta
Most kills0MessWiththeHonkyougettheBonk
Most units killed0MessWiththeHonkyougettheBonk
Most deaths0MessWiththeHonkyougettheBonk
Most buildings razed0MessWiththeHonkyougettheBonk
Largest army5WatermelonInTheFanta
Favorite unitHersirWatermelonInTheFanta · 5 fielded

MessWiththeHonkyougettheBonk

Highest ScoreMost Improvements

WatermelonInTheFanta

Largest ArmyMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MessWiththeHonkyougettheBonk

Fast Classical3:49 estimated completion
Early pressure3:50 · Military Academy

WatermelonInTheFanta

Early pressure1:33 · Hersir trained
MessWiththeHonkyougettheBonk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MessWiththeHonkyougettheBonk · Early MilitaryMeaningful trained combat units were produced during the early opening.
MessWiththeHonkyougettheBonk · Fast ClassicalClassical completed before 4:00 on a standard land opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MessWiththeHonkyougettheBonk

Army

Heracles1
Jason1
Buildings6 types
Wall3
House2
Granary1
Military Academy1
Storehouse1
Temple1

WatermelonInTheFanta

Army

Hersir5
Buildings4 types
House4
Wall2
Ox Cart Building1
Temple1
God powers1 invoked
Great Hunt1