Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs ASEFGYUY

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:03
Ghost Lake map preview
Map Ghost Lake
Winner
SrMijoLoki
Pre-match Elo1406
Win probability66.0%
19:03 Match length SrMijo favored
Defeated
ASEFGYUYThor
Pre-match Elo1291
Win probability34.0%

Match at a glance

SrMijo vs ASEFGYUY

WinnerSrMijo
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:03
Started
Ended
Elo favorite66.0%SrMijo
Fastest Classical4:30*SrMijo
First pressure3:23SrMijo · Hersir trained
Market timing9:52ASEFGYUY · Market
First extra TC10:23ASEFGYUY · Town Center
Most military units145ASEFGYUY
Highest EAPM94.3ASEFGYUY
Market volume300ASEFGYUY

SrMijo

Loki

Victory
Elo1406+12
EAPM63.2
Military units131
First pressure3:23Hersir trained
First expansion
Market volume0
Total score 24,287
Military score 12,245
Economic score 8,342
Kills score 3,740
Units killed 157
Units lost 68
Buildings razed 8
Largest army 131
Favorite unit Throwing Axeman 40 fielded
Classical 4:30* Estimated start 3:30
Heroic 9:14* Estimated start 7:59
Mythic Not reached

ASEFGYUY

Thor

Defeat
Elo1291-12
EAPM94.3
Military units145
First pressure4:07Hersir trained
First expansion10:23
Market volume300
Total score 17,046
Military score 5,049
Economic score 10,094
Kills score 1,903
Units killed 68
Units lost 156
Buildings razed 0
Largest army 145
Favorite unit Throwing Axeman 51 fielded
Classical 4:50* Research start 3:50
Heroic 16:22* Estimated start 15:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoLoki
Match time
ASEFGYUYThor
First military pressureHersir trained
Hersir6 training queues
Berserk3 training queues
God powerSpy
ArmoryArmory
Throwing Axeman23 training queues
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Einheri3 training queues
Key technologyPickaxe
Key technologyCopper Shields
Berserk8 training queues
Jarl3 training queues
God powerFlaming Weapons
Battle Boar2 training queues
Jarl5 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Key technologyHeavy Infantry
Farm transition6 farms clustered
Throwing Axeman2 training queues
Berserk18 training queues
Jarl4 training queues
Einheri8 training queues
Key technologyBallistics
Huskarl3 training queues
Key technologyHand Axe
Hirdman5 training queues
Key technologyMedium Cavalry
Key technologyBronze Armor
Hersir3 training queues
Key technologyBow Saw
Throwing Axeman15 training queues
Huskarl2 training queues
God powerUndermine
Godi5 training queues
Hersir3 training queues
Einheri4 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
First military pressureHersir trained
Hersir9 training queues
Key technologyCopper Shields
Throwing Axeman8 training queues
Berserk6 training queues
Key technologyPickaxe
Key technologyBronze Weapons
Key technologyBronze Armor
Raiding Cavalry9 training queues
MarketMarket
Key technologyHusbandry
God powerHealing Spring
Throwing Axeman11 training queues
Town CenterAdditional center
Key technologyBronze Shields
Berserk5 training queues
Hirdman2 training queues
Berserk8 training queues
Raiding Cavalry6 training queues
Throwing Axeman32 training queues
Hersir8 training queues
Hirdman3 training queues
Key technologyIron Weapons
Farm transition11 farms clustered
Godi4 training queues
Battle Boar2 training queues
Berserk18 training queues
Troll2 training queues
God powerDwarven Mine
Jarl6 training queues
Key technologyBow Saw
Key technologyPlow
Key technologyShaft Mine
God powerFlaming Weapons
Godi2 training queues
Hirdman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%SrMijo
Fastest Classical4:30*SrMijo
Fastest Heroic9:14*SrMijo
First pressure3:23SrMijo · Hersir trained
First extra TC10:23ASEFGYUY · Town Center
Fortress timing14:10SrMijo · Hill Fort
Market timing9:52ASEFGYUY · Market
Armory timing0:08ASEFGYUY · Dwarven Armory
Farm transition15:22–15:22SrMijo · 6 farms clustered

Player highlights

Standout performances

Highest total score24,287SrMijo
Highest military score12,245SrMijo
Highest economy score10,094ASEFGYUY
Most kills3,740SrMijo
Most units killed157SrMijo
Most deaths156ASEFGYUY
Most buildings razed8SrMijo
Largest army145ASEFGYUY
Favorite unitThrowing AxemanASEFGYUY · 51 fielded

SrMijo

Highest ScoreLargest ArmyMost ImprovementsMost Kills

ASEFGYUY

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Classical timing4:30 estimated completion
Early pressure3:23 · Hersir trained
Early armory / Heroic prep6:29 · Armory
Fortress tech path14:10 · Hill Fort
Farm transition15:22–15:22 · 6 farms clustered
Large army production131 military units

ASEFGYUY

Classical timing4:50 estimated completion
Early pressure4:07 · Hersir trained
Expansion signal10:23 · Town Center
Early market / Heroic prep9:52 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Heavy walling signal11 wall build events
Farm transition16:13–17:03 · 11 farms clustered
Market economy signal300 total resource volume
Large army production145 military units
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ASEFGYUY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ASEFGYUY · Early MilitaryMeaningful trained combat units were produced during the early opening.
ASEFGYUY · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

SrMijo

Bought

No buys

Sold

No sells

Total player market volume0

ASEFGYUY

Bought

Wood200

Sold

Food100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Throwing Axeman40
Berserk29
Einheri15
Jarl13
Hersir12
Godi6
Hirdman5
Huskarl5
Battle Boar3
Portable Ram2
Raiding Cavalry1
Buildings9 types
House16
Farm9
Longhouse5
Ox Cart Building5
Wall3
Hill Fort2
Armory1
Great Hall1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1

ASEFGYUY

Army

Throwing Axeman51
Berserk37
Hersir17
Raiding Cavalry15
Hirdman7
Godi6
Jarl6
Battle Boar3
Troll3
Buildings10 types
House18
Farm13
Wall11
Ox Cart Building4
Great Hall2
Longhouse2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1