Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

OBLIVION vs UrosIV

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:34
Midgard map preview
Map Midgard
Defeated
OBLIVIONGaia
Pre-match Elo1138
Win probability42.6%
15:34 Match length UrosIV favored
Winner
UrosIVRa
Pre-match Elo1190
Win probability57.4%

Match at a glance

OBLIVION vs UrosIV

WinnerUrosIV
MapMidgard
QueueRanked 1v1 Supremacy
Duration15:34
Started
Ended
Elo favorite57.4%UrosIV
Fastest Classical5:19*UrosIV
First pressure5:35UrosIV · Barracks
Market timing9:32UrosIV · Market
First extra TC14:03OBLIVION · Town Center
Most military units112UrosIV
Highest EAPM40.0UrosIV

OBLIVION

Gaia

Defeat
Elo1138-15
EAPM38.8
Military units91
First pressure6:05Military Barracks
First expansion14:03
Market volume0
Total score 16,658
Military score 5,885
Economic score 9,761
Kills score 1,012
Units killed 45
Units lost 74
Buildings razed 3
Largest army 91
Favorite unit Murmillo 31 fielded
Classical 6:17* Estimated start 5:17
Heroic Estimated start 14:37 · not reached
Mythic Not reached

UrosIV

Ra

Victory
Elo1190+15
EAPM40.0
Military units112
First pressure5:35Barracks
First expansion
Market volume0
Total score 26,145
Military score 12,130
Economic score 11,693
Kills score 2,368
Units killed 88
Units lost 45
Buildings razed 12
Largest army 112
Favorite unit Axeman 50 fielded
Classical 5:19* Estimated start 4:19
Heroic 12:17* Estimated start 11:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ptah
Theia
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OBLIVIONGaia
Match time
UrosIVRa
DockDock
God powerGaia Forest
Key technologyHand Axe
DockDock
DockDock
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
Cheiroballista2 training queues
Automaton17 training queues
Siege Bireme2 training queues
Turma2 training queues
Murmillo27 training queues
God powerSpider Lair
ArmoryArmory
Oracle2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Archers
Cheiroballista3 training queues
God powerSpider Lair
Turma12 training queues
Key technologyHusbandry
Automaton5 training queues
Cheiroballista8 training queues
Katapeltes2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
God powerSpider Lair
Automaton3 training queues
Murmillo4 training queues
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
First military pressureBarracks
War Barge3 training queues
DockDock
DockDock
Ramming Galley2 training queues
Axeman4 training queues
Kebenit2 training queues
DockDock
Ramming Galley3 training queues
War Barge2 training queues
Axeman5 training queues
Key technologyMedium Axemen
MarketMarket
ArmoryArmory
DockDock
Axeman41 training queues
Key technologyHeavy Axemen
Slinger46 training queues
Key technologyPickaxe
Key technologyBow Saw
Key technologyCrenellations
God powerLocust Swarm
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Slingers
Siege Tower4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%UrosIV
Fastest Classical5:19*UrosIV
Fastest Heroic12:17*UrosIV
First pressure5:35UrosIV · Barracks
First extra TC14:03OBLIVION · Town Center
Market timing9:32UrosIV · Market
Armory timing9:16OBLIVION · Armory

Player highlights

Standout performances

Highest total score26,145UrosIV
Highest military score12,130UrosIV
Highest economy score11,693UrosIV
Most kills2,368UrosIV
Most units killed88UrosIV
Most deaths74OBLIVION
Most buildings razed12UrosIV
Largest army112UrosIV
Favorite unitAxemanUrosIV · 50 fielded

OBLIVION

Most Deaths

UrosIV

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

OBLIVION

Late Classical6:17 estimated completion
Early pressure6:05 · Military Barracks
Expansion signal14:03 · Town Center
Early armory / Heroic prep9:16 · Armory
Water commitment signal3 dock build events
Large army production91 military units

UrosIV

Late Classical5:19 estimated completion
Early pressure5:35 · Barracks
Early market / Heroic prep9:32 · Market
Early armory / Heroic prep9:34 · Armory
Heavy walling signal8 wall build events
Water commitment signal9 dock build events
Large army production112 military units
OBLIVION · Early MilitaryMeaningful trained combat units were produced during the early opening.
OBLIVION · Water BoomExisting water-opening timing signal.
UrosIV · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OBLIVION

Army

Murmillo31
Automaton25
Turma14
Cheiroballista13
Oracle4
Katapeltes2
Siege Bireme2
Buildings8 types
Manor10
Economic Guild8
Military Barracks5
Counter Barracks4
Dock3
Temple3
Armory1
Town Center1
God powers2 invoked
Spider Lair3
Gaia Forest1

UrosIV

Army

Axeman50
Slinger46
Ramming Galley5
War Barge5
Siege Tower4
Kebenit2
Buildings13 types
House20
Dock9
Barracks8
Wall8
Lumber Camp6
Mining Camp5
Obelisk3
Siege Works2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers1 invoked
Locust Swarm1