Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Crisavid vs maxime.dg

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Ghost Lake map preview
Map Ghost Lake
Winner
CrisavidIsis
Pre-match Elo641
Win probability90.4%
17:26 Match length Crisavid favored
Defeated
maxime.dgLoki
Pre-match Elo251
Win probability9.6%

Match at a glance

Crisavid vs maxime.dg

WinnerCrisavid
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite90.4%Crisavid
Fastest Classical4:43*maxime.dg
First pressure5:59Crisavid · Barracks
Most military units37Crisavid
Highest EAPM27.3Crisavid

Crisavid

Isis

Victory
Elo641+11
EAPM27.3
Military units37
First pressure5:59Barracks
First expansion
Market volume0
Total score 24,242
Military score 5,258
Economic score 17,805
Kills score 1,179
Units killed 49
Units lost 17
Buildings razed 4
Largest army 37
Favorite unit Axeman 19 fielded
Classical 5:42* Research start 4:42
Heroic 17:13* Research start 15:58
Mythic Not reached

maxime.dg

Loki

Defeat
Elo251-3
EAPM10.7
Military units12
First pressure7:10Hersir trained
First expansion
Market volume0
Total score 6,010
Military score 1,390
Economic score 4,287
Kills score 333
Units killed 17
Units lost 45
Buildings razed 1
Largest army 12
Favorite unit Throwing Axeman 8 fielded
Classical 4:43* Research start 3:43
Heroic 11:55* Research start 10:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Sobek
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CrisavidIsis
Match time
maxime.dgLoki
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Axeman7 training queues
Key technologyPlow
Key technologyPickaxe
God powerProsperity
Sphinx2 training queues
Axeman5 training queues
Key technologyMedium Axemen
Slinger12 training queues
Axeman2 training queues
Farm transition11 farms clustered
Sphinx3 training queues
Key technologyMedium Slingers
Key technologyHand Axe
Key technologyCopper Shields
Axeman5 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Throwing Axeman5 training queues
Key technologyCopper Armor
God powerWalking Woods
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite90.4%Crisavid
Fastest Classical4:43*maxime.dg
Fastest Heroic11:55*maxime.dg
First pressure5:59Crisavid · Barracks
Armory timing6:38Crisavid · Armory
Farm transition12:59–14:01Crisavid · 11 farms clustered

Player highlights

Standout performances

Highest total score24,242Crisavid
Highest military score5,258Crisavid
Highest economy score17,805Crisavid
Most kills1,179Crisavid
Most units killed49Crisavid
Most deaths45maxime.dg
Most buildings razed4Crisavid
Largest army37Crisavid
Favorite unitAxemanCrisavid · 19 fielded

Crisavid

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

maxime.dg

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Crisavid

Late Classical5:42 estimated completion
Early pressure5:59 · Barracks
Early armory / Heroic prep6:38 · Armory
Farm transition12:59–14:01 · 11 farms clustered

maxime.dg

Classical timing4:43 estimated completion
Delayed pressure7:10 · Hersir trained
Early armory / Heroic prep9:22 · Armory
Crisavid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Crisavid · Late ClassicalClassical completed after 5:00 on a standard land opening.
Crisavid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
maxime.dg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crisavid

Army

Axeman19
Slinger12
Sphinx6
Buildings12 types
Farm17
House16
Obelisk9
Barracks6
Granary3
Mining Camp3
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Prosperity1

maxime.dg

Army

Throwing Axeman8
Hersir2
Hirdman1
Troll1
Buildings5 types
Ox Cart Building5
House2
Armory1
Longhouse1
Temple1
God powers2 invoked
Spy1
Walking Woods1