Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Charles_Martel vs :)

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:14
Giza map preview
Map Giza
Winner
Charles_MartelIsis
Pre-match Elo1363
Win probability52.3%
13:14 Match length Charles_Martel favored
Defeated
:)Amaterasu
Pre-match Elo1347
Win probability47.7%

Match at a glance

Charles_Martel vs :)

WinnerCharles_Martel
MapGiza
QueueRanked 1v1 Supremacy
Duration13:14
Started
Ended
Elo favorite52.3%Charles_Martel
Fastest Classical3:56*Charles_Martel
First pressure3:55Charles_Martel · Barracks
First extra TC9:28Charles_Martel · Town Center
Most military units41Charles_Martel
Highest EAPM56.6Charles_Martel
Victory
Elo1363+17
EAPM56.6
Military units41
First pressure3:55Barracks
First expansion9:28
Market volume0
Total score 15,367
Military score 5,703
Economic score 8,608
Kills score 1,056
Units killed 42
Units lost 27
Buildings razed 0
Largest army 41
Favorite unit Spearman 33 fielded
Classical 3:56* Estimated start 2:56
Heroic 11:33* Estimated start 10:18
Mythic Not reached

:)

Amaterasu

Defeat
Elo1347-17
EAPM30.0
Military units41
First pressure4:35Stable Japanese
First expansion
Market volume0
Total score 9,989
Military score 4,319
Economic score 5,272
Kills score 398
Units killed 27
Units lost 40
Buildings razed 7
Largest army 41
Favorite unit Naginata Rider 29 fielded
Classical 4:19* Estimated start 3:19
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Minakatatomi
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Charles_MartelIsis
Match time
:)Amaterasu
Key technologyPickaxe
First military pressureBarracks
God powerProsperity
Key technologyMedium Spearmen
Spearman33 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Camel Rider8 training queues
God powerPlague Of Serpents
VictoryMatch result
Onna Musha2 training queues
First military pressureStable Japanese
Naginata Rider8 training queues
God powerSolar Shield
Naginata Rider21 training queues
God powerShrine Of The Hunt
Samurai6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.3%Charles_Martel
Fastest Classical3:56*Charles_Martel
Fastest Heroic11:33*Charles_Martel
First pressure3:55Charles_Martel · Barracks
First extra TC9:28Charles_Martel · Town Center
Fortress timing11:58Charles_Martel · Migdol Stronghold
Armory timing5:30Charles_Martel · Armory

Player highlights

Standout performances

Highest total score15,367Charles_Martel
Highest military score5,703Charles_Martel
Highest economy score8,608Charles_Martel
Most kills1,056Charles_Martel
Most units killed42Charles_Martel
Most deaths40:)
Most buildings razed7:)
Largest army41Charles_Martel
Favorite unitSpearmanCharles_Martel · 33 fielded

Charles_Martel

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

:)

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Charles_Martel

Fast Classical3:56 estimated completion
Early pressure3:55 · Barracks
Expansion signal9:28 · Town Center
Early armory / Heroic prep5:30 · Armory
Fortress tech path11:58 · Migdol Stronghold

:)

Classical timing4:19 estimated completion
Early pressure4:35 · Stable Japanese
Heavy walling signal17 wall build events
Charles_Martel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Charles_Martel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Fast ClassicalClassical completed before 4:00 on a standard land opening.
:) · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
:) · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charles_Martel

Army

Spearman33
Camel Rider8
Buildings12 types
House24
Obelisk9
Granary8
Barracks3
Mining Camp3
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1

:)

Army

Naginata Rider29
Samurai7
Onna Musha4
Wanyudo1
Buildings8 types
House17
Wall17
Dojo3
Watermill3
Shrine Japanese2
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1