Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Serguy55 vs LokiYan

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:21
Midgard map preview
Map Midgard
Defeated
Serguy55Isis
Pre-match Elo1143
Win probability55.0%
23:21 Match length UpsetThe Elo underdog won
Winner
LokiYanLoki
Pre-match Elo1108
Win probability45.0%

Match at a glance

Serguy55 vs LokiYan

WinnerLokiYan
MapMidgard
QueueRanked 1v1 Supremacy
Duration23:21
Started
Ended
Elo favorite55.0%Serguy55 · Upset
Fastest Classical4:56*Serguy55
First pressure4:29LokiYan · Hersir trained
First extra TC9:19LokiYan · Town Center
Market timing11:17LokiYan · Market
Most military units627Serguy55
Highest EAPM64.9Serguy55
Market volume1,500LokiYan

Serguy55

Isis

Defeat
Elo1143-19
EAPM64.9
Military units627
First pressure7:12Barracks
First expansion
Market volume0
Total score 19,144
Military score 4,446
Economic score 9,741
Kills score 4,957
Units killed 151
Units lost 228
Buildings razed 4
Largest army 627
Favorite unit Spearman 339 fielded
Classical 4:56* Estimated start 3:56
Heroic 14:37* Estimated start 13:22
Mythic 18:01* Estimated start 16:01

LokiYan

Loki

Victory
Elo1108+19
EAPM28.3
Military units190
First pressure4:29Hersir trained
First expansion9:19
Market volume1500
Total score 42,792
Military score 19,465
Economic score 18,627
Kills score 4,700
Units killed 229
Units lost 185
Buildings razed 19
Largest army 190
Favorite unit Huskarl 34 fielded
Classical 5:42* Estimated start 4:42
Heroic 13:48* Estimated start 12:33
Mythic 16:13* Estimated start 14:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Nephthys
HeroicAge
Bragi
Thoth
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Serguy55Isis
Match time
LokiYanLoki
God powerProsperity
Key technologyPickaxe
Sphinx4 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
First military pressureBarracks
Slinger7 training queues
Spearman72 training queues
Axeman5 training queues
Slinger20 training queues
Farm transition7 farms clustered
ArmoryArmory
Slinger10 training queues
Spearman80 training queues
Sphinx2 training queues
Axeman10 training queues
God powerEclipse
God powerAncestors
Scorpion Man3 training queues
Slinger20 training queues
Fortress-tier buildingMigdol Stronghold
Spearman187 training queues
Axeman20 training queues
Slinger112 training queues
Scorpion Man4 training queues
God powerMeteor
Axeman56 training queues
God powerAncestors
Phoenix4 training queues
Axeman10 training queues
DefeatMatch result
DockDock
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
Key technologyHand Axe
Hirdman2 training queues
Town CenterAdditional center
Hersir4 training queues
Key technologyCrenellations
God powerHealing Spring
Raiding Cavalry2 training queues
Berserk3 training queues
Key technologyMedium Infantry
ArmoryArmory
MarketMarket
Troll7 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyMedium Cavalry
Jarl6 training queues
Berserk10 training queues
God powerFlaming Weapons
Throwing Axeman3 training queues
Huskarl6 training queues
Key technologyBronze Shields
Key technologyShaft Mine
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Key technologyCopper Armor
Key technologyHeavy Infantry
Hirdman7 training queues
Huskarl23 training queues
Portable Ram16 training queues
Throwing Axeman15 training queues
Hersir3 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Jarl2 training queues
Key technologyBallistics
Berserk13 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Hirdman8 training queues
Troll2 training queues
Godi2 training queues
Key technologyHeavy Cavalry
Battle Boar2 training queues
Jarl8 training queues
God powerFimbulwinter
Fenris Wolf Brood2 training queues
Godi12 training queues
Raiding Cavalry4 training queues
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Hersir2 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
Huskarl5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%Serguy55 · Upset
Fastest Classical4:56*Serguy55
Fastest Heroic13:48*LokiYan
Fastest Mythic16:13*LokiYan
First pressure4:29LokiYan · Hersir trained
First extra TC9:19LokiYan · Town Center
Fortress timing13:13LokiYan · Hill Fort
Market timing11:17LokiYan · Market
Armory timing11:03LokiYan · Armory
Farm transition11:22–11:33Serguy55 · 7 farms clustered
Trade route started14:48LokiYan

Player highlights

Standout performances

Highest total score42,792LokiYan
Highest military score19,465LokiYan
Highest economy score18,627LokiYan
Most kills4,957Serguy55
Most units killed229LokiYan
Most deaths228Serguy55
Most buildings razed19LokiYan
Largest army627Serguy55
Favorite unitSpearmanSerguy55 · 339 fielded

Serguy55

Most Deaths

LokiYan

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Serguy55

Classical timing4:56 estimated completion
Delayed pressure7:12 · Barracks
Early armory / Heroic prep11:52 · Armory
Fortress tech path15:01 · Migdol Stronghold
Farm transition11:22–11:33 · 7 farms clustered
Large army production627 military units

LokiYan

Late Classical5:42 estimated completion
Early pressure4:29 · Hersir trained
Expansion signal9:19 · Town Center
Early market / Heroic prep11:17 · Market
Early armory / Heroic prep11:03 · Armory
Fortress tech path13:13 · Hill Fort
Water commitment signal1 dock build events
Trade route started14:48 · Caravan Norse queued
Market economy signal1,500 total resource volume
Large army production190 military units
Serguy55 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Serguy55 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
LokiYan · Early MilitaryMeaningful trained combat units were produced during the early opening.
LokiYan · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Serguy55

Bought

No buys

Sold

No sells

Total player market volume0

LokiYan

Bought

No buys

Sold

Food300
Wood1200
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serguy55

Army

Spearman339
Slinger169
Axeman101
Scorpion Man7
Sphinx7
Phoenix4
Buildings13 types
House33
Farm9
Granary9
Obelisk9
Barracks7
Mining Camp4
Temple2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Ancestors2
Eclipse1
Meteor1
Prosperity1

LokiYan

Army

Huskarl34
Berserk27
Throwing Axeman19
Hersir18
Hirdman18
Godi17
Portable Ram17
Jarl16
Troll10
Raiding Cavalry8
Battle Boar3
Fenris Wolf Brood2
Ballista1
Buildings11 types
House17
Farm6
Hill Fort6
Longhouse6
Ox Cart Building5
Temple2
Armory1
Dock1
Great Hall1
Market1
Town Center1
God powers3 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1