Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs Devil

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:57
Elysium map preview
Map Elysium
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1947
Win probability49.7%
12:57 Match length UpsetThe Elo underdog won
Defeated
DevilLoki
Pre-match Elo1949
Win probability50.3%

Match at a glance

420ZeuZK1ng69 vs Devil

Winner420ZeuZK1ng69
MapElysium
QueueRanked 1v1 Supremacy
Duration12:57
Started
Ended
Elo favorite50.3%Devil · Upset
Fastest Classical3:17*Devil
First pressure2:38Devil · Hersir trained
Most military units92420ZeuZK1ng69
Highest EAPM74.9420ZeuZK1ng69

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1947+18
EAPM74.9
Military units92
First pressure3:28Warrior Priest trained
First expansion
Market volume0
Total score 15,543
Military score 8,339
Economic score 5,688
Kills score 1,516
Units killed 63
Units lost 26
Buildings razed 0
Largest army 92
Favorite unit Tequihua Archer 45 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Devil

Loki

Defeat
Elo1949-18
EAPM56.2
Military units70
First pressure2:38Hersir trained
First expansion
Market volume0
Total score 9,354
Military score 3,140
Economic score 5,625
Kills score 589
Units killed 26
Units lost 63
Buildings razed 0
Largest army 70
Favorite unit Berserk 35 fielded
Classical 3:17* Estimated start 2:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
DevilLoki
First military pressureWarrior Priest trained
Warrior Priest44 training queues
Tequihua Archer45 training queues
Tlamanih Spearman3 training queues
God powerLullaby
Key technologyMedium War Hut Soldiers
God powerTailwind
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
God powerSpy
Berserk35 training queues
Raiding Cavalry20 training queues
Key technologyMedium Infantry
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Devil · Upset
Fastest Classical3:17*Devil
First pressure2:38Devil · Hersir trained

Player highlights

Standout performances

Highest total score15,543420ZeuZK1ng69
Highest military score8,339420ZeuZK1ng69
Highest economy score5,688420ZeuZK1ng69
Most kills1,516420ZeuZK1ng69
Most units killed63420ZeuZK1ng69
Most deaths63Devil
Most buildings razed0420ZeuZK1ng69
Largest army92420ZeuZK1ng69
Favorite unitTequihua Archer420ZeuZK1ng69 · 45 fielded

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

Devil

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:21 estimated completion
Early pressure3:28 · Warrior Priest trained
Large army production92 military units

Devil

Fast Classical3:17 estimated completion
Early pressure2:38 · Hersir trained
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Tequihua Archer45
Warrior Priest44
Tlamanih Spearman3
Buildings5 types
House16
Calpulli7
War Hut3
Temple2
Wall2
God powers2 invoked
Lullaby1
Tailwind1

Devil

Army

Berserk35
Raiding Cavalry20
Hersir9
Throwing Axeman4
Einheri2
Buildings5 types
House16
Ox Cart Building4
Great Hall2
Longhouse2
Temple1
God powers1 invoked
Spy1