Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IO vs ThELGannicus993

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:07
Elysium map preview
Map Elysium
Winner
IOZeus
Pre-match Elo1093
Win probability52.4%
14:07 Match length IO favored
Defeated
ThELGannicus993Poseidon
Pre-match Elo1076
Win probability47.6%

Match at a glance

IO vs ThELGannicus993

WinnerIO
MapElysium
QueueRanked 1v1 Supremacy
Duration14:07
Started
Ended
Elo favorite52.4%IO
Fastest Classical4:32*IO
First pressure6:23IO · Military Academy
Market timing6:31ThELGannicus993 · Market
First extra TC9:27IO · Town Center
Most military units35ThELGannicus993
Highest EAPM32.7IO
Market volume800ThELGannicus993

IO

Zeus

Victory
Elo1093+50
EAPM32.7
Military units5
First pressure6:23Military Academy
First expansion9:27
Market volume0
Total score 13,634
Military score 5,100
Economic score 7,422
Kills score 1,112
Units killed 51
Units lost 24
Buildings razed 0
Largest army 5
Favorite unit Hoplite 2 fielded
Classical 4:32* Research start 3:32
Heroic Not reached
Mythic Not reached

ThELGannicus993

Poseidon

Defeat
Elo1076-18
EAPM29.0
Military units35
First pressure6:26Stable
First expansion13:05
Market volume800
Total score 9,264
Military score 3,705
Economic score 4,954
Kills score 605
Units killed 24
Units lost 51
Buildings razed 1
Largest army 35
Favorite unit Toxotes 15 fielded
Classical 5:37* Research start 4:37
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IOZeus
Match time
ThELGannicus993Poseidon
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite2 training queues
God powerBolt
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
God powerRestoration
Key technologyMedium Infantry
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
First military pressureStable
MarketMarket
Hippeus3 training queues
God powerLure
Toxotes11 training queues
Hippeus9 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
ArmoryArmory
Toxotes4 training queues
Town CenterAdditional center
Theseus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%IO
Fastest Classical4:32*IO
First pressure6:23IO · Military Academy
First extra TC9:27IO · Town Center
Market timing6:31ThELGannicus993 · Market
Armory timing10:02IO · Armory

Player highlights

Standout performances

Highest total score13,634IO
Highest military score5,100IO
Highest economy score7,422IO
Most kills1,112IO
Most units killed51IO
Most deaths51ThELGannicus993
Most buildings razed1ThELGannicus993
Largest army35ThELGannicus993
Favorite unitToxotesThELGannicus993 · 15 fielded

IO

Highest ScoreLargest ArmyMost KillsMost Resources

ThELGannicus993

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IO

Classical timing4:32 estimated completion
Early pressure6:23 · Military Academy
Expansion signal9:27 · Town Center
Early armory / Heroic prep10:02 · Armory

ThELGannicus993

Late Classical5:37 estimated completion
Early pressure6:26 · Stable
Expansion signal13:05 · Town Center
Early market / Heroic prep6:31 · Market
Early armory / Heroic prep12:36 · Armory
Market economy signal800 total resource volume
IO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IO · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThELGannicus993 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ThELGannicus993 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus993 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

IO

Bought

No buys

Sold

No sells

Total player market volume0

ThELGannicus993

Bought

Wood400

Sold

Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IO

Army

Hoplite2
Jason2
Heracles1
Buildings8 types
House10
Granary8
Military Academy5
Storehouse5
Archery Range2
Armory2
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

ThELGannicus993

Army

Toxotes15
Hippeus13
Theseus4
Atalanta2
Cyclops1
Buildings9 types
House5
Granary3
Storehouse3
Archery Range2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers1 invoked
Lure1