Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Crisavid vs StrungPandora40

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:53
Tundra map preview
Map Tundra
Defeated
CrisavidPoseidon
Pre-match Elo630
Win probability70.0%
0:53 Match length UpsetThe Elo underdog won
Winner
StrungPandora40Poseidon
Pre-match Elo483
Win probability30.0%

Match at a glance

Crisavid vs StrungPandora40

WinnerStrungPandora40
MapTundra
QueueRanked 1v1 Supremacy
Duration0:53
Started
Ended
Elo favorite70.0%Crisavid · Upset
Most military units0Crisavid
Highest EAPM37.4Crisavid

Crisavid

Poseidon

Defeat
Elo630-50
EAPM37.4
Military units0
First pressure
First expansion
Market volume0
Total score 2,565
Military score 1,075
Economic score 1,490
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

StrungPandora40

Poseidon

Victory
Elo483+25
EAPM23.8
Military units0
First pressure
First expansion
Market volume0
Total score 2,535
Military score 1,075
Economic score 1,460
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CrisavidPoseidon
Match time
StrungPandora40Poseidon
Key technologyHusbandry
God powerLure
DefeatMatch result
God powerLure
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.0%Crisavid · Upset

Player highlights

Standout performances

Highest total score2,565Crisavid
Highest military score1,075Crisavid
Highest economy score1,490Crisavid
Most kills0Crisavid
Most units killed0Crisavid
Most deaths0Crisavid
Most buildings razed0Crisavid
Largest army0Crisavid

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Crisavid

No strong intent signals were detected.

StrungPandora40

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crisavid

Army

Buildings2 types
Granary1
Storehouse1
God powers1 invoked
Lure1

StrungPandora40

Army

Buildings1 types
Storehouse2
God powers1 invoked
Lure1