Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MessWiththeHonkyougettheBonk vs SrMijo

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:55
Marsh map preview
Map Marsh
Winner
MessWiththeHonkyougettheBonkAmaterasu
Pre-match Elo1499
Win probability64.7%
23:55 Match length MessWiththeHonkyougettheBonk favored
Defeated
SrMijoOdin
Pre-match Elo1394
Win probability35.3%

Match at a glance

MessWiththeHonkyougettheBonk vs SrMijo

WinnerMessWiththeHonkyougettheBonk
MapMarsh
QueueRanked 1v1 Supremacy
Duration23:55
Started
Ended
Elo favorite64.7%MessWiththeHonkyougettheBonk
Fastest Classical3:50*SrMijo
First pressure3:16SrMijo · Hersir trained
First extra TC19:27MessWiththeHonkyougettheBonk · Town Center
Market timing18:07MessWiththeHonkyougettheBonk · Market
Most military units160MessWiththeHonkyougettheBonk
Highest EAPM58.0MessWiththeHonkyougettheBonk
Market volume400MessWiththeHonkyougettheBonk
Victory
Elo1499+12
EAPM58.0
Military units160
First pressure4:37Stable Japanese
First expansion19:27
Market volume400
Total score 39,375
Military score 20,688
Economic score 15,251
Kills score 3,436
Units killed 109
Units lost 76
Buildings razed 16
Largest army 160
Favorite unit Yumi Archer 57 fielded
Classical 4:27* Estimated start 3:27
Heroic 12:56* Estimated start 11:41
Mythic 23:01* Estimated start 21:01

SrMijo

Odin

Defeat
Elo1394-12
EAPM57.4
Military units125
First pressure3:16Hersir trained
First expansion22:13
Market volume100
Total score 33,534
Military score 14,392
Economic score 16,920
Kills score 2,222
Units killed 77
Units lost 107
Buildings razed 2
Largest army 125
Favorite unit Jarl 29 fielded
Classical 3:50* Estimated start 2:50
Heroic 11:05* Estimated start 9:50
Mythic 22:35* Estimated start 20:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
Raijin
HeroicAge
Njord
Takemikazuchi
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MessWiththeHonkyougettheBonkAmaterasu
Match time
SrMijoOdin
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Bushi4 training queues
Yumi Archer19 training queues
Naginata Rider6 training queues
ArmoryArmory
God powerSolar Shield
Yari Spearman5 training queues
Key technologyBallistics
Key technologyHusbandry
Samurai4 training queues
Wanyudo2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Naginata Rider9 training queues
Onna Musha10 training queues
Key technologyCopper Shields
Yari Spearman2 training queues
Samurai16 training queues
Yumi Archer38 training queues
Wanyudo5 training queues
Onna Musha3 training queues
God powerSolar Shield
Farm transition8 farms clustered
Key technologyPlow
Naginata Rider11 training queues
MarketMarket
Town CenterAdditional center
Fortress-tier buildingCastle
Yari Spearman2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Oyumi2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Samurai5 training queues
Town CenterAdditional center
Onmyoji4 training queues
Onna Musha2 training queues
God powerDivine Slash
Naginata Rider2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
Raiding Cavalry5 training queues
ArmoryArmory
Hersir2 training queues
Key technologyCopper Armor
Key technologyPickaxe
Key technologyCopper Shields
God powerGreat Hunt
Key technologyBallistics
Raiding Cavalry2 training queues
Throwing Axeman10 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
God powerWalking Woods
Godi2 training queues
Jarl2 training queues
Berserk23 training queues
Key technologyCopper Weapons
Jarl3 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyShaft Mine
Hirdman5 training queues
Valkyrie3 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Jarl2 training queues
Farm transition8 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHeavy Cavalry
Throwing Axeman13 training queues
Hirdman2 training queues
Godi8 training queues
Jarl22 training queues
Key technologyBronze Shields
Key technologyBow Saw
Fortress-tier buildingHill Fort
Berserk2 training queues
Throwing Axeman2 training queues
Huskarl3 training queues
Godi3 training queues
MarketMarket
Key technologyCrenellations
Town CenterAdditional center
MarketMarket
ArmoryArmory
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Huskarl2 training queues
Key technologyBronze Shields
Key technologyChampion Cavalry
Key technologyChampion Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%MessWiththeHonkyougettheBonk
Fastest Classical3:50*SrMijo
Fastest Heroic11:05*SrMijo
Fastest Mythic22:35*SrMijo
First pressure3:16SrMijo · Hersir trained
First extra TC19:27MessWiththeHonkyougettheBonk · Town Center
Fortress timing14:08SrMijo · Hill Fort
Market timing18:07MessWiththeHonkyougettheBonk · Market
Armory timing6:40SrMijo · Armory
Farm transition14:56–14:57SrMijo · 8 farms clustered

Player highlights

Standout performances

Highest total score39,375MessWiththeHonkyougettheBonk
Highest military score20,688MessWiththeHonkyougettheBonk
Highest economy score16,920SrMijo
Most kills3,436MessWiththeHonkyougettheBonk
Most units killed109MessWiththeHonkyougettheBonk
Most deaths107SrMijo
Most buildings razed16MessWiththeHonkyougettheBonk
Largest army160MessWiththeHonkyougettheBonk
Favorite unitYumi ArcherMessWiththeHonkyougettheBonk · 57 fielded

MessWiththeHonkyougettheBonk

Highest ScoreLargest ArmyMost ImprovementsMost Kills

SrMijo

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MessWiththeHonkyougettheBonk

Classical timing4:27 estimated completion
Early pressure4:37 · Stable Japanese
Expansion signal19:27 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:07 · Market
Early armory / Heroic prep7:31 · Armory
Fortress tech path20:01 · Castle
Heavy walling signal16 wall build events
Farm transition16:20–16:21 · 8 farms clustered
Market economy signal400 total resource volume
Large army production160 military units

SrMijo

Fast Classical3:50 estimated completion
Early pressure3:16 · Hersir trained
Expansion signal22:13 · Town Center
Early market / Heroic prep21:26 · Market
Early armory / Heroic prep6:40 · Armory
Fortress tech path14:08 · Hill Fort
Heavy walling signal12 wall build events
Farm transition14:56–14:57 · 8 farms clustered
Market economy signal100 total resource volume
Large army production125 military units
MessWiththeHonkyougettheBonk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MessWiththeHonkyougettheBonk · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MessWiththeHonkyougettheBonk · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

MessWiththeHonkyougettheBonk

Bought

Food200

Sold

Wood200
Total player market volume400

SrMijo

Bought

No buys

Sold

Wood100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MessWiththeHonkyougettheBonk

Army

Yumi Archer57
Naginata Rider29
Samurai26
Onna Musha16
Yari Spearman10
Wanyudo9
Bushi4
Onmyoji4
Oyumi3
Yumi Horse Archer2
Buildings14 types
House26
Wall16
Watermill11
Farm8
Mining Camp Japanese5
Dojo4
Shrine Japanese4
Guardhouse3
Town Center3
Stable Japanese2
Armory1
Castle1
Market1
Temple1
God powers3 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1

SrMijo

Army

Jarl29
Berserk25
Throwing Axeman25
Godi13
Hersir9
Hirdman9
Raiding Cavalry7
Huskarl5
Valkyrie3
Buildings12 types
Farm25
House21
Wall12
Great Hall5
Longhouse5
Ox Cart Building5
Sentry Tower4
Hill Fort3
Armory2
Market2
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1