Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThELGannicus#993 vs jamxrunner

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:04
Megalopolis map preview
Map Megalopolis
Winner
ThELGannicus#993Poseidon
Pre-match Elo1094
Win probability75.2%
11:04 Match length ThELGannicus#993 favored
Defeated
jamxrunnerSusanoo
Pre-match Elo901
Win probability24.8%

Match at a glance

ThELGannicus#993 vs jamxrunner

WinnerThELGannicus#993
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration11:04
Started
Ended
Elo favorite75.2%ThELGannicus#993
Fastest Classical3:56*jamxrunner
First pressure5:00jamxrunner · Yumi Archer produced
Market timing5:52ThELGannicus#993 · Market
Most military units26jamxrunner
Highest EAPM57.3jamxrunner
Market volume500ThELGannicus#993

ThELGannicus#993

Poseidon

Victory
Elo1094+8
EAPM22.7
Military units19
First pressure6:55Stable
First expansion
Market volume500
Total score 12,116
Military score 5,515
Economic score 6,188
Kills score 600
Units killed 21
Units lost 2
Buildings razed 1
Largest army 19
Favorite unit Hippeus 7 fielded
Classical 5:20* Research start 4:20
Heroic Not reached
Mythic Not reached

jamxrunner

Susanoo

Defeat
Elo901-8
EAPM57.3
Military units26
First pressure5:00Yumi Archer produced
First expansion
Market volume0
Total score 9,171
Military score 3,011
Economic score 6,130
Kills score 30
Units killed 1
Units lost 21
Buildings razed 0
Largest army 26
Favorite unit Bushi 9 fielded
Classical 3:56* Research start 2:56
Heroic Estimated start 11:38 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThELGannicus#993Poseidon
Match time
jamxrunnerSusanoo
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
Key technologyHusbandry
Cyclops2 training queues
First military pressureStable
Key technologyPlow
Hippeus7 training queues
Key technologyMedium Archers
God powerLure
Toxotes3 training queues
Key technologyPlow
Key technologyMedium Cavalry
Toxotes4 training queues
God powerPestilence
VictoryMatch result
Key technologyHand Axe
First military pressureYumi Archer produced
Yumi Archer5 training queues
Yari Spearman4 training queues
Key technologyPickaxe
Bushi3 training queues
Bushi6 training queues
God powerKusanagi
ArmoryArmory
Yari Spearman4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Jorogumo2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.2%ThELGannicus#993
Fastest Classical3:56*jamxrunner
First pressure5:00jamxrunner · Yumi Archer produced
Market timing5:52ThELGannicus#993 · Market
Armory timing10:08jamxrunner · Armory

Player highlights

Standout performances

Highest total score12,116ThELGannicus#993
Highest military score5,515ThELGannicus#993
Highest economy score6,188ThELGannicus#993
Most kills600ThELGannicus#993
Most units killed21ThELGannicus#993
Most deaths21jamxrunner
Most buildings razed1ThELGannicus#993
Largest army26jamxrunner
Favorite unitBushijamxrunner · 9 fielded

ThELGannicus#993

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jamxrunner

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThELGannicus#993

Late Classical5:20 estimated completion
Early pressure6:55 · Stable
Early market / Heroic prep5:52 · Market
Heavy walling signal9 wall build events
Market economy signal500 total resource volume

jamxrunner

Fast Classical3:56 estimated completion
Early pressure5:00 · Yumi Archer produced
Early armory / Heroic prep10:08 · Armory
ThELGannicus#993 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThELGannicus#993 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThELGannicus#993 · Late ClassicalClassical completed after 5:00 on a standard land opening.
jamxrunner · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jamxrunner · Early MilitaryMeaningful trained combat units were produced during the early opening.
jamxrunner · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

ThELGannicus#993

Bought

Food200
Wood300

Sold

No sells

Total player market volume500

jamxrunner

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThELGannicus#993

Army

Hippeus7
Toxotes7
Cyclops3
Atalanta1
Theseus1
Buildings8 types
Wall9
House6
Archery Range3
Granary2
Stable2
Storehouse2
Market1
Temple1
God powers2 invoked
Lure1
Pestilence1

jamxrunner

Army

Bushi9
Yari Spearman8
Yumi Archer6
Jorogumo2
Kitsune1
Buildings8 types
House5
Shrine Japanese4
Watermill3
Mining Camp Japanese2
Wall2
Armory1
Guardhouse1
Temple1
God powers1 invoked
Kusanagi1