Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs hanzo

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:10
Alfheim map preview
Map Alfheim
Winner
SesshomaruSet
Pre-match Elo1409
Win probability63.5%
10:10 Match length Sesshomaru favored
Defeated
hanzoHades
Pre-match Elo1313
Win probability36.5%

Match at a glance

Sesshomaru vs hanzo

WinnerSesshomaru
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:10
Started
Ended
Elo favorite63.5%Sesshomaru
Fastest Classical3:57*hanzo
First pressure4:31Sesshomaru · Barracks
Most military units80Sesshomaru
Highest EAPM69.1hanzo
Victory
Elo1409+13
EAPM46.8
Military units80
First pressure4:31Barracks
First expansion
Market volume0
Total score 11,788
Military score 5,318
Economic score 5,783
Kills score 687
Units killed 23
Units lost 20
Buildings razed 4
Largest army 80
Favorite unit Spearman 75 fielded
Classical 4:18* Research start 3:18
Heroic 7:36* Research start 6:21
Mythic Not reached

hanzo

Hades

Defeat
Elo1313-13
EAPM69.1
Military units24
First pressure4:48Military Academy
First expansion
Market volume0
Total score 7,298
Military score 3,170
Economic score 4,049
Kills score 79
Units killed 9
Units lost 23
Buildings razed 0
Largest army 24
Favorite unit Toxotes 13 fielded
Classical 3:57* Estimated start 2:57
Heroic Estimated start 9:19 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ares
Nephthys
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruSet
Match time
hanzoHades
Key technologyPickaxe
God powerVision
First military pressureBarracks
ArmoryArmory
Spearman75 training queues
Key technologyMedium Spearmen
Key technologyHusbandry
Siege Tower4 training queues
Key technologyHusbandry
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureMilitary Academy
Hoplite4 training queues
Toxotes2 training queues
ArmoryArmory
Toxotes10 training queues
God powerSentinel
Hoplite4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Sesshomaru
Fastest Classical3:57*hanzo
Fastest Heroic7:36*Sesshomaru
First pressure4:31Sesshomaru · Barracks
Fortress timing10:07Sesshomaru · Migdol Stronghold
Armory timing5:06Sesshomaru · Armory

Player highlights

Standout performances

Highest total score11,788Sesshomaru
Highest military score5,318Sesshomaru
Highest economy score5,783Sesshomaru
Most kills687Sesshomaru
Most units killed23Sesshomaru
Most deaths23hanzo
Most buildings razed4Sesshomaru
Largest army80Sesshomaru
Favorite unitSpearmanSesshomaru · 75 fielded

Sesshomaru

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

hanzo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:18 estimated completion
Early pressure4:31 · Barracks
Early armory / Heroic prep5:06 · Armory
Fortress tech path10:07 · Migdol Stronghold
Large army production80 military units

hanzo

Fast Classical3:57 estimated completion
Early pressure4:48 · Military Academy
Early armory / Heroic prep7:49 · Armory
Heavy walling signal9 wall build events
Sesshomaru · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Sesshomaru · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
hanzo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
hanzo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Spearman75
Siege Tower4
Wadjet1
Buildings11 types
House7
Obelisk5
Barracks3
Granary2
Armory1
Lumber Camp1
Migdol Stronghold1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Shifting Sands1
Vision1

hanzo

Army

Toxotes13
Hoplite8
Achilles1
Ajax1
Cyclops1
Buildings9 types
Wall9
House6
Granary3
Archery Range2
Military Academy2
Storehouse2
Armory1
Stable1
Temple1
God powers1 invoked
Sentinel1