Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

yungoath1 vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:51
Oasis map preview
Map Oasis
Defeated
yungoath1Thor
Pre-match Elo1709
Win probability70.1%
10:51 Match length UpsetThe Elo underdog won
Winner
WatermelonInTheFantaOdin
Pre-match Elo1561
Win probability29.9%

Match at a glance

yungoath1 vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapOasis
QueueRanked 1v1 Supremacy
Duration10:51
Started
Ended
Elo favorite70.1%yungoath1 · Upset
Fastest Classical4:14*WatermelonInTheFanta
First pressure1:58WatermelonInTheFanta · Hersir trained
Most military units52WatermelonInTheFanta
Highest EAPM55.0yungoath1

yungoath1

Thor

Defeat
Elo1709-24
EAPM55.0
Military units37
First pressure3:53Hersir trained
First expansion
Market volume0
Total score 8,969
Military score 3,250
Economic score 4,937
Kills score 782
Units killed 33
Units lost 43
Buildings razed 0
Largest army 37
Favorite unit Raiding Cavalry 14 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached
Victory
Elo1561+24
EAPM51.6
Military units52
First pressure1:58Hersir trained
First expansion
Market volume0
Total score 10,084
Military score 4,225
Economic score 4,847
Kills score 1,012
Units killed 43
Units lost 33
Buildings razed 0
Largest army 52
Favorite unit Raiding Cavalry 28 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

yungoath1Thor
Match time
WatermelonInTheFantaOdin
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry11 training queues
Key technologyHusbandry
Berserk2 training queues
Berserk7 training queues
Key technologyMedium Cavalry
Throwing Axeman5 training queues
Raiding Cavalry3 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Raiding Cavalry28 training queues
Key technologyMedium Cavalry
Throwing Axeman12 training queues
Berserk4 training queues
God powerForest Fire
Valkyrie2 training queues
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.1%yungoath1 · Upset
Fastest Classical4:14*WatermelonInTheFanta
First pressure1:58WatermelonInTheFanta · Hersir trained
Armory timing0:09yungoath1 · Dwarven Armory

Player highlights

Standout performances

Highest total score10,084WatermelonInTheFanta
Highest military score4,225WatermelonInTheFanta
Highest economy score4,937yungoath1
Most kills1,012WatermelonInTheFanta
Most units killed43WatermelonInTheFanta
Most deaths43yungoath1
Most buildings razed0yungoath1
Largest army52WatermelonInTheFanta
Favorite unitRaiding CavalryWatermelonInTheFanta · 28 fielded

yungoath1

Most DeathsMost Improvements

WatermelonInTheFanta

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

yungoath1

Classical timing4:52 estimated completion
Early pressure3:53 · Hersir trained
Early armory / Heroic prep0:09 · Dwarven Armory
Heavy walling signal8 wall build events

WatermelonInTheFanta

Classical timing4:14 estimated completion
Early pressure1:58 · Hersir trained
yungoath1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yungoath1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yungoath1

Army

Raiding Cavalry14
Berserk9
Hersir8
Throwing Axeman5
Valkyrie1
Buildings7 types
House8
Wall8
Great Hall2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Temple1

WatermelonInTheFanta

Army

Raiding Cavalry28
Throwing Axeman12
Berserk6
Hersir4
Valkyrie2
Buildings6 types
House10
Ox Cart Building3
Wall3
Great Hall2
Longhouse2
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1