Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Aro#4146 vs joey26

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:08
Oasis map preview
Map Oasis
Winner
Aro#4146Thor
Pre-match Elo1103
Win probability62.4%
25:08 Match length Aro#4146 favored
Defeated
joey26Zeus
Pre-match Elo1015
Win probability37.6%

Match at a glance

Aro#4146 vs joey26

WinnerAro#4146
MapOasis
QueueRanked 1v1 Supremacy
Duration25:08
Started
Ended
Elo favorite62.4%Aro#4146
Fastest Classical4:23*joey26
First pressure2:43Aro#4146 · Hersir trained
First extra TC4:30joey26 · Town Center
Market timing11:55Aro#4146 · Market
Most military units215Aro#4146
Highest EAPM40.5Aro#4146
Market volume3,000Aro#4146

Aro#4146

Thor

Victory
Elo1103+13
EAPM40.5
Military units215
First pressure2:43Hersir trained
First expansion7:26
Market volume3000
Total score 46,792
Military score 23,410
Economic score 18,251
Kills score 5,380
Units killed 183
Units lost 160
Buildings razed 8
Largest army 215
Favorite unit Throwing Axeman 51 fielded
Classical 4:53* Research start 3:53
Heroic 11:41* Research start 10:26
Mythic 21:34* Research start 19:34

joey26

Zeus

Defeat
Elo1015-13
EAPM22.1
Military units143
First pressure5:31Military Academy
First expansion4:30
Market volume300
Total score 36,725
Military score 10,320
Economic score 21,537
Kills score 4,868
Units killed 159
Units lost 183
Buildings razed 6
Largest army 143
Favorite unit Hoplite 75 fielded
Classical 4:23* Estimated start 3:23
Heroic 11:15* Estimated start 10:00
Mythic 21:35* Research start 19:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
Baldr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aro#4146Thor
Match time
joey26Zeus
First military pressureHersir trained
ArmoryDwarven Armory
Hersir4 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Berserk2 training queues
Hirdman3 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyMedium Cavalry
MarketMarket
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Huskarl27 training queues
Throwing Axeman5 training queues
Jarl8 training queues
Godi2 training queues
God powerFrost
Portable Ram2 training queues
God powerForest Fire
Jarl13 training queues
Godi7 training queues
Throwing Axeman2 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Farm transition8 farms clustered
Key technologyIron Weapons
Key technologyBow Saw
Jarl7 training queues
Throwing Axeman17 training queues
Raiding Cavalry2 training queues
Hersir2 training queues
Godi2 training queues
Portable Ram7 training queues
Jarl5 training queues
Godi4 training queues
Throwing Axeman6 training queues
Key technologyIron Shields
Key technologyBallistics
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Armor
ArmoryDwarven Armory
ArmoryDwarven Armory
God powerDwarven Mine
Key technologyChampion Infantry
God powerFrost
Key technologyChampion Cavalry
Key technologyIron Armor
Throwing Axeman20 training queues
Hirdman6 training queues
Godi9 training queues
Hersir7 training queues
Portable Ram16 training queues
Raiding Cavalry12 training queues
Jarl10 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Toxotes7 training queues
God powerBolt
Hoplite6 training queues
Minotaur2 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyBallistics
Key technologyPlow
Toxotes2 training queues
Farm transition5 farms clustered
Hoplite4 training queues
Key technologyMedium Archers
Hydra2 training queues
Toxotes4 training queues
Fortress-tier buildingFortress
Key technologyMedium Infantry
God powerBolt
Hoplite65 training queues
God powerBronze
God powerRestoration
Key technologyHeavy Infantry
Peltast3 training queues
Fortress-tier buildingFortress
Hypaspist10 training queues
Petrobolos3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes8 training queues
Fortress-tier buildingFortress
Minotaur8 training queues
MarketMarket
Key technologyHeavy Archers
Peltast8 training queues
Trade route startedCaravan Greek queued
Key technologyCopper Weapons
Key technologyChampion Infantry
Key technologyBow Saw
God powerLightning Storm
Fortress-tier buildingFortress
God powerBolt
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Myrmidon2 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%Aro#4146
Fastest Classical4:23*joey26
Fastest Heroic11:15*joey26
Fastest Mythic21:34*Aro#4146
First pressure2:43Aro#4146 · Hersir trained
First extra TC4:30joey26 · Town Center
Fortress timing12:23Aro#4146 · Hill Fort
Market timing11:55Aro#4146 · Market
Armory timing3:31Aro#4146 · Dwarven Armory
Farm transition11:06–11:10joey26 · 5 farms clustered
Trade route started21:07joey26

Player highlights

Standout performances

Highest total score46,792Aro#4146
Highest military score23,410Aro#4146
Highest economy score21,537joey26
Most kills5,380Aro#4146
Most units killed183Aro#4146
Most deaths183joey26
Most buildings razed8Aro#4146
Largest army215Aro#4146
Favorite unitHoplitejoey26 · 75 fielded

Aro#4146

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

joey26

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aro#4146

Classical timing4:53 estimated completion
Early pressure2:43 · Hersir trained
Fast expansion7:26 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:55 · Market
Early armory / Heroic prep3:31 · Dwarven Armory
Fortress tech path12:23 · Hill Fort
Heavy walling signal12 wall build events
Farm transition16:39–16:59 · 8 farms clustered
Market economy signal3,000 total resource volume
Large army production215 military units

joey26

Classical timing4:23 estimated completion
Early pressure5:31 · Military Academy
Fast expansion4:30 · Town Center
Early market / Heroic prep19:16 · Market
Early armory / Heroic prep8:05 · Armory
Fortress tech path13:07 · Fortress
Farm transition11:06–11:10 · 5 farms clustered
Trade route started21:07 · Caravan Greek queued
Market economy signal300 total resource volume
Large army production143 military units
Aro#4146 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Aro#4146 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aro#4146 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Aro#4146 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
joey26 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joey26 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

Aro#4146

Bought

Food1100
Wood100

Sold

Food400
Wood1400
Total player market volume3000

joey26

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aro#4146

Army

Throwing Axeman51
Jarl43
Huskarl27
Godi25
Portable Ram25
Raiding Cavalry17
Hersir16
Hirdman9
Berserk2
Buildings11 types
Farm25
House18
Wall12
Longhouse8
Ox Cart Building8
Great Hall5
Town Center4
Dwarven Armory3
Hill Fort2
Market1
Temple1
God powers3 invoked
Frost2
Dwarven Mine1
Forest Fire1

joey26

Army

Hoplite75
Toxotes21
Peltast11
Hypaspist10
Minotaur10
Petrobolos4
Odysseus3
Heracles2
Hydra2
Jason2
Myrmidon2
Bellerophon1
Buildings11 types
Farm28
House23
Storehouse11
Fortress7
Granary4
Military Academy3
Archery Range2
Temple2
Armory1
Market1
Town Center1
God powers4 invoked
Bolt3
Bronze1
Lightning Storm1
Restoration1