Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

marconejuniorsv vs matteo.versino1

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:10
Steppe map preview
Map Steppe
Winner
marconejuniorsvHades
Pre-match Elo1037
Win probability67.1%
17:10 Match length marconejuniorsv favored
Defeated
matteo.versino1Set
Pre-match Elo913
Win probability32.9%

Match at a glance

marconejuniorsv vs matteo.versino1

Winnermarconejuniorsv
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:10
Started
Ended
Elo favorite67.1%marconejuniorsv
Fastest Classical3:48*marconejuniorsv
First pressure4:54marconejuniorsv · Stable
Market timing14:37matteo.versino1 · Market
First extra TC6:46matteo.versino1 · Town Center
Most military units48matteo.versino1
Highest EAPM28.7matteo.versino1
Victory
Elo1037+13
EAPM22.4
Military units41
First pressure4:54Stable
First expansion14:21
Market volume0
Total score 23,968
Military score 9,143
Economic score 13,646
Kills score 1,179
Units killed 63
Units lost 11
Buildings razed 4
Largest army 41
Favorite unit Peltast 10 fielded
Classical 3:48* Estimated start 2:48
Heroic 13:11* Estimated start 11:56
Mythic Not reached
Defeat
Elo913-38
EAPM28.7
Military units48
First pressure5:13Barracks
First expansion6:46
Market volume0
Total score 14,891
Military score 3,691
Economic score 10,820
Kills score 380
Units killed 11
Units lost 63
Buildings razed 0
Largest army 48
Favorite unit Spearman 22 fielded
Classical 5:11* Research start 4:11
Heroic 7:18* Research start 6:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Aphrodite
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

marconejuniorsvHades
Match time
matteo.versino1Set
First military pressureStable
Key technologyHand Axe
Hippeus2 training queues
God powerRestoration
Hippeus4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes9 training queues
Hoplite6 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyBallistics
Fortress-tier buildingFortress
Peltast6 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Petrobolos4 training queues
MarketMarket
Peltast4 training queues
Trade route startedCaravan Greek queued
Farm transition8 farms clustered
Key technologyPlow
God powerCurse
VictoryMatch result
First military pressureBarracks
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Axeman4 training queues
Spearman2 training queues
Key technologyMedium Spearmen
Key technologyMedium Slingers
Key technologyPickaxe
Key technologyHand Axe
Slinger6 training queues
Wadjet2 training queues
Spearman8 training queues
God powerCitadel
Key technologyBow Saw
Slinger13 training queues
Farm transition3 farms clustered
Key technologyPlow
Key technologyHeavy Slingers
Spearman12 training queues
MarketMarket
Key technologyShaft Mine
Trade route startedCaravan Egyptian queued
Key technologyHeavy Spearmen
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%marconejuniorsv
Fastest Classical3:48*marconejuniorsv
Fastest Heroic7:18*matteo.versino1
First pressure4:54marconejuniorsv · Stable
First extra TC6:46matteo.versino1 · Town Center
Fortress timing13:33marconejuniorsv · Fortress
Market timing14:37matteo.versino1 · Market
Armory timing5:27matteo.versino1 · Armory
Farm transition13:22–14:21matteo.versino1 · 3 farms clustered
Trade route started15:46matteo.versino1

Player highlights

Standout performances

Highest total score23,968marconejuniorsv
Highest military score9,143marconejuniorsv
Highest economy score13,646marconejuniorsv
Most kills1,179marconejuniorsv
Most units killed63marconejuniorsv
Most deaths63matteo.versino1
Most buildings razed4marconejuniorsv
Largest army48matteo.versino1
Favorite unitSpearmanmatteo.versino1 · 22 fielded

marconejuniorsv

Highest ScoreLargest ArmyMost KillsMost Resources

matteo.versino1

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

marconejuniorsv

Fast Classical3:48 estimated completion
Early pressure4:54 · Stable
Expansion signal14:21 · Town Center
Early market / Heroic prep15:19 · Market
Early armory / Heroic prep10:26 · Armory
Fortress tech path13:33 · Fortress
Farm transition16:17–16:18 · 8 farms clustered
Trade route started16:10 · Caravan Greek queued

matteo.versino1

Late Classical5:11 estimated completion
Early pressure5:13 · Barracks
Fast expansion6:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:37 · Market
Early armory / Heroic prep5:27 · Armory
Farm transition13:22–14:21 · 3 farms clustered
Trade route started15:46 · Caravan Egyptian queued
marconejuniorsv · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marconejuniorsv · Early MilitaryMeaningful trained combat units were produced during the early opening.
marconejuniorsv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
matteo.versino1 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
matteo.versino1 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
matteo.versino1 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
matteo.versino1 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marconejuniorsv

Army

Peltast10
Toxotes9
Hippeus6
Hoplite6
Petrobolos4
Achilles2
Ajax2
Chiron1
Minotaur1
Buildings12 types
House15
Farm8
Granary5
Archery Range4
Military Academy4
Storehouse4
Stable3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers2 invoked
Curse1
Restoration1

matteo.versino1

Army

Spearman22
Slinger19
Axeman4
Wadjet2
Baboon Of Set1
Buildings13 types
House17
Farm12
Granary3
Barracks2
Lumber Camp2
Mining Camp2
Temple2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers1 invoked
Citadel1