Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Laurel vs Vega

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:45
Mirage map preview
Map Mirage
Defeated
LaurelGaia
Pre-match Elo848
Win probability35.3%
25:45 Match length Vega favored
Winner
VegaHades
Pre-match Elo953
Win probability64.7%

Match at a glance

Laurel vs Vega

WinnerVega
MapMirage
QueueRanked 1v1 Supremacy
Duration25:45
Started
Ended
Elo favorite64.7%Vega
Fastest Classical5:28*Vega
First pressure5:44Vega · Archery Range
First extra TC6:21Laurel · Town Center
Market timing9:43Laurel · Market
Most military units67Vega
Highest EAPM28.5Laurel
Market volume3,300Laurel

Laurel

Gaia

Defeat
Elo848-12
EAPM28.5
Military units48
First pressure13:27Palace
First expansion6:21
Market volume3300
Total score 58,585
Military score 15,446
Economic score 41,643
Kills score 1,496
Units killed 36
Units lost 70
Buildings razed 2
Largest army 48
Favorite unit Destroyer 12 fielded
Classical 5:45* Research start 4:45
Heroic 12:29* Research start 11:14
Mythic 21:22* Research start 19:22

Vega

Hades

Victory
Elo953+12
EAPM24.9
Military units67
First pressure5:44Archery Range
First expansion12:27
Market volume0
Total score 49,022
Military score 21,134
Economic score 23,918
Kills score 3,995
Units killed 81
Units lost 41
Buildings razed 13
Largest army 67
Favorite unit Toxotes 30 fielded
Classical 5:28* Research start 4:28
Heroic 12:12* Research start 10:57
Mythic 22:56* Research start 20:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Rheia
HeroicAge
Apollo
Hekate
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LaurelGaia
Match time
VegaHades
God powerGaia Forest
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
DockDock
Key technologyBow Saw
God powerGaia Forest
Town CenterAdditional center
Key technologyCrenellations
MarketMarket
Key technologyShaft Mine
Key technologyPlow
God powerCarnivora
Farm transition6 farms clustered
God powerTraitor
First military pressurePalace
Fortress-tier buildingPalace
God powerCarnivora
Trade route startedCaravan Atlantean queued
Key technologyBronze Wall
God powerGaia Forest
Oracle10 training queues
Fortress-tier buildingPalace
ArmoryArmory
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyHeavy Archers
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerTraitor
Destroyer8 training queues
God powerTartarian Gate
Key technologyHeavy Infantry
Cheiroballista5 training queues
Turma9 training queues
Destroyer4 training queues
Fanatic3 training queues
Katapeltes3 training queues
Fire Siphon3 training queues
Fortress-tier buildingPalace
DefeatMatch result
God powerSentinel
DockDock
First military pressureArchery Range
Minotaur2 training queues
Toxotes8 training queues
Hoplite7 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyHand Axe
ArmoryArmory
God powerRestoration
Key technologyBallistics
Key technologyPickaxe
Town CenterAdditional center
Key technologyHeavy Archers
God powerUnderworld Passage
Key technologyCopper Shields
Toxotes5 training queues
Town CenterAdditional center
Key technologyShaft Mine
Town CenterAdditional center
Key technologyHeavy Infantry
Toxotes3 training queues
Fortress-tier buildingFortress
Farm transition10 farms clustered
Key technologyCrenellations
Key technologyCopper Armor
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos7 training queues
Key technologyHusbandry
God powerSentinel
Toxotes5 training queues
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyChampion Infantry
Gastraphetoros7 training queues
Hoplite4 training queues
Toxotes9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%Vega
Fastest Classical5:28*Vega
Fastest Heroic12:12*Vega
Fastest Mythic21:22*Laurel
First pressure5:44Vega · Archery Range
First extra TC6:21Laurel · Town Center
Fortress timing13:27Laurel · Palace
Market timing9:43Laurel · Market
Armory timing9:40Vega · Armory
Farm transition12:35–12:42Laurel · 6 farms clustered
Trade route started15:01Laurel

Player highlights

Standout performances

Highest total score58,585Laurel
Highest military score21,134Vega
Highest economy score41,643Laurel
Most kills3,995Vega
Most units killed81Vega
Most deaths70Laurel
Most buildings razed13Vega
Largest army67Vega
Favorite unitToxotesVega · 30 fielded

Laurel

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Vega

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Laurel

Late Classical5:45 estimated completion
Delayed pressure13:27 · Palace
Fast expansion6:21 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:43 · Market
Early armory / Heroic prep19:07 · Armory
Fortress tech path13:27 · Palace
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition12:35–12:42 · 6 farms clustered
Trade route started15:01 · Caravan Atlantean queued
Market economy signal3,300 total resource volume

Vega

Late Classical5:28 estimated completion
Early pressure5:44 · Archery Range
Expansion signal12:27 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:40 · Armory
Fortress tech path17:10 · Fortress
Water commitment signal1 dock build events
Farm transition17:52–18:58 · 10 farms clustered
Laurel · Water BoomExisting water-opening timing signal.
Vega · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Vega · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vega · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

Laurel

Bought

No buys

Sold

Wood3300
Total player market volume3300

Vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Laurel

Army

Destroyer12
Oracle10
Turma9
Cheiroballista5
Fanatic3
Fire Siphon3
Katapeltes3
Caladria2
Behemoth1
Buildings13 types
Wall26
Farm15
Manor10
Sentry Tower7
Palace3
Counter Barracks2
Town Center2
Armory1
Dock1
Economic Guild1
Market1
Military Barracks1
Temple1
God powers4 invoked
Gaia Forest3
Carnivora2
Traitor2
Tartarian Gate1

Vega

Army

Toxotes30
Hoplite11
Gastraphetoros7
Petrobolos7
Achilles4
Ajax3
Chiron2
Minotaur2
Perseus1
Buildings12 types
Farm10
House9
Storehouse7
Fortress4
Sentry Tower4
Granary3
Town Center3
Temple2
Archery Range1
Armory1
Dock1
Military Academy1
God powers3 invoked
Sentinel2
Restoration1
Underworld Passage1