Advanced match analysis
Devil vs AztecAussie
Ranked 1v1 SupremacyStarted 9 hours ago
Map
Marsh
Match at a glance
Devil vs AztecAussie
Elo favorite60.5%AztecAussie
Fastest Classical3:52*Devil
First pressure1:47Devil · Hersir trained
Most military units55Devil
Highest EAPM65.7AztecAussie
Devil
Loki
Defeat
Elo1986-14
EAPM59.6
Military units55
First pressure1:47Hersir trained
First expansion—
Market volume0
Total score
9,431
Military score
4,415
Economic score
4,699
Kills score
374
Units killed
13
Units lost
59
Buildings razed
1
Largest army
55
Classical
3:52*
Estimated start 2:52
Heroic
—
Not reached
Mythic
—
Not reached
AztecAussie
Quetzalcoatl
Victory
Elo2060+14
EAPM65.7
Military units55
First pressure3:35Warrior Priest trained
First expansion—
Market volume0
Total score
15,587
Military score
7,728
Economic score
6,770
Kills score
1,325
Units killed
59
Units lost
15
Buildings razed
0
Largest army
55
Classical
4:30*
Research start 3:30
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite60.5%AztecAussie
Fastest Classical3:52*Devil
Fastest Heroic10:26*AztecAussie
First pressure1:47Devil · Hersir trained
Armory timing7:41AztecAussie · Armory
Player highlights
Standout performances
Highest total score15,587AztecAussie
Highest military score7,728AztecAussie
Highest economy score6,770AztecAussie
Most kills1,325AztecAussie
Most units killed59AztecAussie
Most deaths59Devil
Most buildings razed1Devil
Largest army55Devil
Favorite unitBerserkDevil · 36 fielded
Devil
Largest Army
Most Deaths
AztecAussie
Highest Score
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Devil
Fast Classical3:52 estimated completionAztecAussie
Classical timing4:30 estimated completionHeavy walling signal8 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.