Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs AztecAussie

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:34
Marsh map preview
Map Marsh
Defeated
DevilLoki
Pre-match Elo1986
Win probability39.5%
11:34 Match length AztecAussie favored
Winner
AztecAussieQuetzalcoatl
Pre-match Elo2060
Win probability60.5%

Match at a glance

Devil vs AztecAussie

WinnerAztecAussie
MapMarsh
QueueRanked 1v1 Supremacy
Duration11:34
Started
Ended
Elo favorite60.5%AztecAussie
Fastest Classical3:52*Devil
First pressure1:47Devil · Hersir trained
Most military units55Devil
Highest EAPM65.7AztecAussie

Devil

Loki

Defeat
Elo1986-14
EAPM59.6
Military units55
First pressure1:47Hersir trained
First expansion
Market volume0
Total score 9,431
Military score 4,415
Economic score 4,699
Kills score 374
Units killed 13
Units lost 59
Buildings razed 1
Largest army 55
Favorite unit Berserk 36 fielded
Classical 3:52* Estimated start 2:52
Heroic Not reached
Mythic Not reached

AztecAussie

Quetzalcoatl

Victory
Elo2060+14
EAPM65.7
Military units55
First pressure3:35Warrior Priest trained
First expansion
Market volume0
Total score 15,587
Military score 7,728
Economic score 6,770
Kills score 1,325
Units killed 59
Units lost 15
Buildings razed 0
Largest army 55
Favorite unit Tequihua Archer 28 fielded
Classical 4:30* Research start 3:30
Heroic 10:26* Estimated start 9:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Patecatl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
AztecAussieQuetzalcoatl
First military pressureHersir trained
God powerSpy
Hersir3 training queues
Raiding Cavalry4 training queues
God powerUndermine
Berserk36 training queues
Throwing Axeman7 training queues
Raiding Cavalry2 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Shields
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest9 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerAgave Bloom
Tequihua Archer28 training queues
Ocelotl Warrior7 training queues
ArmoryArmory
Warrior Priest7 training queues
Ocelotl Warrior3 training queues
Key technologyMedium War Hut Soldiers
Key technologyBallistics
God powerEarth Monster
God powerTailwind
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%AztecAussie
Fastest Classical3:52*Devil
Fastest Heroic10:26*AztecAussie
First pressure1:47Devil · Hersir trained
Armory timing7:41AztecAussie · Armory

Player highlights

Standout performances

Highest total score15,587AztecAussie
Highest military score7,728AztecAussie
Highest economy score6,770AztecAussie
Most kills1,325AztecAussie
Most units killed59AztecAussie
Most deaths59Devil
Most buildings razed1Devil
Largest army55Devil
Favorite unitBerserkDevil · 36 fielded

Devil

Largest ArmyMost Deaths

AztecAussie

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:52 estimated completion
Early pressure1:47 · Hersir trained
Early armory / Heroic prep9:03 · Armory

AztecAussie

Classical timing4:30 estimated completion
Early pressure3:35 · Warrior Priest trained
Early armory / Heroic prep7:41 · Armory
Heavy walling signal8 wall build events
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AztecAussie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Berserk36
Throwing Axeman7
Raiding Cavalry6
Hersir5
Einheri1
Buildings6 types
House14
Ox Cart Building4
Longhouse3
Armory1
Great Hall1
Temple1
God powers2 invoked
Spy1
Undermine1

AztecAussie

Army

Tequihua Archer28
Warrior Priest17
Ocelotl Warrior10
Buildings7 types
House13
Wall8
Calpulli5
War Hut3
Armory1
Nobles Hut1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1