Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Carvalho vs dani.cronos-Youtube

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:21
Steppe map preview
Map Steppe
Defeated
CarvalhoTsukuyomi
Pre-match Elo1426
Win probability35.7%
19:21 Match length dani.cronos-Youtube favored
Winner
dani.cronos-YoutubeIsis
Pre-match Elo1528
Win probability64.3%

Match at a glance

Carvalho vs dani.cronos-Youtube

Winnerdani.cronos-Youtube
MapSteppe
QueueRanked 1v1 Supremacy
Duration19:21
Started
Ended
Elo favorite64.3%dani.cronos-Youtube
Fastest Classical4:08*Carvalho
First pressure4:25Carvalho · Stable Japanese
First extra TC4:44dani.cronos-Youtube · Town Center
Market timing15:10Carvalho · Market
Most military units211Carvalho
Highest EAPM76.4Carvalho

Carvalho

Tsukuyomi

Defeat
Elo1426-12
EAPM76.4
Military units211
First pressure4:25Stable Japanese
First expansion
Market volume0
Total score 24,149
Military score 13,290
Economic score 8,190
Kills score 2,669
Units killed 148
Units lost 110
Buildings razed 9
Largest army 211
Favorite unit Naginata Rider 83 fielded
Classical 4:08* Research start 3:23
Heroic 10:12* Estimated start 9:16
Mythic 15:51* Estimated start 14:21
Victory
Elo1528+12
EAPM50.6
Military units135
First pressure6:31Barracks
First expansion4:44
Market volume0
Total score 34,803
Military score 12,930
Economic score 18,787
Kills score 3,166
Units killed 111
Units lost 148
Buildings razed 15
Largest army 135
Favorite unit Spearman 46 fielded
Classical 4:38* Research start 3:38
Heroic 10:44* Estimated start 9:29
Mythic 18:17* Estimated start 16:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Anubis
Hachiman
HeroicAge
Nephthys
Watatsumi
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CarvalhoTsukuyomi
Match time
dani.cronos-YoutubeIsis
First military pressureStable Japanese
Naginata Rider8 training queues
Key technologyHusbandry
Bushi2 training queues
Yumi Archer5 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Yumi Horse Archer26 training queues
Naginata Rider34 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerNew Moon
God powerSwampland
Yumi Archer5 training queues
God powerShogun
Fortress-tier buildingCastle
Oyumi2 training queues
MarketMarket
Oyumi2 training queues
Yari Spearman10 training queues
Yumi Horse Archer10 training queues
Bushi5 training queues
Naginata Rider40 training queues
Yumi Archer5 training queues
Samurai2 training queues
God powerDragon Typhoon
Oyumi2 training queues
Key technologyIron Armor
Key technologyIron Weapons
Yumi Horse Archer15 training queues
Yumi Archer20 training queues
Onmyoji2 training queues
Daimyo5 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
Village CenterAdditional center
First military pressureBarracks
God powerPlague Of Serpents
Spearman13 training queues
Axeman9 training queues
Slinger2 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Spearman4 training queues
Key technologyCopper Weapons
Chariot Archer2 training queues
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition7 farms clustered
Key technologyPlow
Camel Rider7 training queues
Axeman3 training queues
God powerAncestors
Slinger5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Town CenterAdditional center
Chariot Archer34 training queues
Key technologyBallistics
Key technologyHeavy Chariot Archers
Camel Rider6 training queues
Spearman10 training queues
Key technologyHeavy Camel Riders
Axeman3 training queues
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Spearman19 training queues
Axeman11 training queues
Anubite2 training queues
Slinger2 training queues
Key technologyChampion Chariot Archers
God powerMeteor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%dani.cronos-Youtube
Fastest Classical4:08*Carvalho
Fastest Heroic10:12*Carvalho
Fastest Mythic15:51*Carvalho
First pressure4:25Carvalho · Stable Japanese
First extra TC4:44dani.cronos-Youtube · Town Center
Fortress timing11:09dani.cronos-Youtube · Migdol Stronghold
Market timing15:10Carvalho · Market
Armory timing5:24dani.cronos-Youtube · Armory
Farm transition12:03–13:16dani.cronos-Youtube · 7 farms clustered

Player highlights

Standout performances

Highest total score34,803dani.cronos-Youtube
Highest military score13,290Carvalho
Highest economy score18,787dani.cronos-Youtube
Most kills3,166dani.cronos-Youtube
Most units killed148Carvalho
Most deaths148dani.cronos-Youtube
Most buildings razed15dani.cronos-Youtube
Largest army211Carvalho
Favorite unitNaginata RiderCarvalho · 83 fielded

Carvalho

Most ImprovementsMost Kills

dani.cronos-Youtube

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Carvalho

Classical timing4:08 estimated completion
Early pressure4:25 · Stable Japanese
Early market / Heroic prep15:10 · Market
Early armory / Heroic prep7:46 · Armory
Fortress tech path13:21 · Castle
Large army production211 military units

dani.cronos-Youtube

Classical timing4:38 estimated completion
Early pressure6:31 · Barracks
Fast expansion4:44 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:24 · Armory
Fortress tech path11:09 · Migdol Stronghold
Farm transition12:03–13:16 · 7 farms clustered
Large army production135 military units
Carvalho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Carvalho · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
dani.cronos-Youtube · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
dani.cronos-Youtube · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
dani.cronos-Youtube · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Carvalho

Army

Naginata Rider83
Yumi Horse Archer51
Yumi Archer36
Yari Spearman11
Bushi10
Daimyo6
Oyumi6
Onna Musha3
Onmyoji2
Samurai2
Shinobi1
Buildings11 types
House19
Watermill7
Mining Camp Japanese4
Shrine Japanese3
Guardhouse2
Stable Japanese2
Armory1
Castle1
Dojo1
Market1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1

dani.cronos-Youtube

Army

Spearman46
Chariot Archer36
Axeman26
Camel Rider13
Slinger10
Anubite3
Siege Tower1
Buildings17 types
Farm35
House17
Obelisk11
Granary6
Mining Camp4
Barracks3
Migdol Stronghold3
Siege Works2
Town Center2
Wall2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Village Center1
God powers4 invoked
Plague Of Serpents2
Ancestors1
Meteor1
Prosperity1