Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Honry vs MessWiththeHonkyougettheBonk

Ranked 1v1 SupremacyStarted 10 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:10
Cloud Forest map preview
Map Cloud Forest
Winner
HonryTezcatlipoca
Pre-match Elo1535
Win probability56.9%
12:10 Match length Honry favored
Defeated
MessWiththeHonkyougettheBonkOranos
Pre-match Elo1487
Win probability43.1%

Match at a glance

Honry vs MessWiththeHonkyougettheBonk

WinnerHonry
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration12:10
Started
Ended
Elo favorite56.9%Honry
Fastest Classical3:41*Honry
First pressure2:28Honry · Warrior Priest trained
Most military units62Honry
Highest EAPM60.0MessWiththeHonkyougettheBonk

Honry

Tezcatlipoca

Victory
Elo1535+15
EAPM52.6
Military units62
First pressure2:28Warrior Priest trained
First expansion
Market volume0
Total score 12,963
Military score 6,407
Economic score 5,660
Kills score 896
Units killed 29
Units lost 28
Buildings razed 3
Largest army 62
Favorite unit Tequihua Archer 34 fielded
Classical 3:41* Estimated start 2:41
Heroic Not reached
Mythic Not reached
Defeat
Elo1487-15
EAPM60.0
Military units39
First pressure3:29Military Barracks
First expansion
Market volume0
Total score 10,539
Military score 4,198
Economic score 5,792
Kills score 549
Units killed 25
Units lost 28
Buildings razed 0
Largest army 39
Favorite unit Murmillo 27 fielded
Classical 3:56* Estimated start 2:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HonryTezcatlipoca
Match time
MessWiththeHonkyougettheBonkOranos
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tequihua Archer34 training queues
Quimichin Spy3 training queues
Warrior Priest4 training queues
Key technologyMedium War Hut Soldiers
Warrior Priest2 training queues
Key technologyPickaxe
Key technologyHand Axe
Maquizcoatl2 training queues
ArmoryArmory
Tlamanih Spearman8 training queues
God powerObsidian Mirror
Maquizcoatl3 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo27 training queues
Oracle2 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Turma4 training queues
Key technologyPickaxe
God powerCarnivora
God powerShockwave
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Honry
Fastest Classical3:41*Honry
First pressure2:28Honry · Warrior Priest trained
Armory timing10:30Honry · Armory

Player highlights

Standout performances

Highest total score12,963Honry
Highest military score6,407Honry
Highest economy score5,792MessWiththeHonkyougettheBonk
Most kills896Honry
Most units killed29Honry
Most deaths28Honry
Most buildings razed3Honry
Largest army62Honry
Favorite unitTequihua ArcherHonry · 34 fielded

Honry

Highest ScoreLargest ArmyMost Kills

MessWiththeHonkyougettheBonk

Most Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Honry

Fast Classical3:41 estimated completion
Early pressure2:28 · Warrior Priest trained
Early armory / Heroic prep10:30 · Armory

MessWiththeHonkyougettheBonk

Fast Classical3:56 estimated completion
Early pressure3:29 · Military Barracks
Honry · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Honry · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Honry · Early MilitaryMeaningful trained combat units were produced during the early opening.
Honry · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MessWiththeHonkyougettheBonk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MessWiththeHonkyougettheBonk · Early MilitaryMeaningful trained combat units were produced during the early opening.
MessWiththeHonkyougettheBonk · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Honry

Army

Tequihua Archer34
Warrior Priest12
Tlamanih Spearman8
Maquizcoatl5
Quimichin Spy3
Buildings6 types
House13
Calpulli8
Wall5
War Hut3
Armory1
Temple1
God powers2 invoked
Obsidian Mirror2
Infestation1

MessWiththeHonkyougettheBonk

Army

Murmillo27
Turma5
Cheiroballista3
Caladria2
Oracle2
Buildings7 types
Manor7
Military Barracks3
Sky Passage3
Wall3
Counter Barracks1
Economic Guild1
Temple1
God powers2 invoked
Carnivora1
Shockwave1