Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

David1322s vs Laurel

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:05
Mirage map preview
Map Mirage
Defeated
David1322sGaia
Pre-match Elo847
Win probability50.4%
0:05 Match length UpsetThe Elo underdog won
Winner
LaurelGaia
Pre-match Elo844
Win probability49.6%

Match at a glance

David1322s vs Laurel

WinnerLaurel
MapMirage
QueueRanked 1v1 Supremacy
Duration0:05
Started
Ended
Elo favorite50.4%David1322s · Upset
Most military units0David1322s
Highest EAPM22.6Laurel

David1322s

Gaia

Defeat
Elo847-18
EAPM11.3
Military units0
First pressure
First expansion
Market volume0
Total score 2,670
Military score 1,000
Economic score 1,670
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Laurel

Gaia

Victory
Elo844+18
EAPM22.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,670
Military score 1,000
Economic score 1,670
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

David1322sGaia
Match time
LaurelGaia
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%David1322s · Upset

Player highlights

Standout performances

Highest total score2,670David1322s
Highest military score1,000David1322s
Highest economy score1,670David1322s
Most kills0David1322s
Most units killed0David1322s
Most deaths0David1322s
Most buildings razed0David1322s
Largest army0David1322s

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

David1322s

No strong intent signals were detected.

Laurel

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

David1322s

Army

Buildings0 types

Laurel

Army

Buildings0 types