Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ProLord07 vs marconejuniorsv

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:57
Blue Lagoon map preview
Map Blue Lagoon
Defeated
ProLord07Zeus
Pre-match Elo1006
Win probability47.4%
18:57 Match length marconejuniorsv favored
Winner
marconejuniorsvHades
Pre-match Elo1024
Win probability52.6%

Match at a glance

ProLord07 vs marconejuniorsv

Winnermarconejuniorsv
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:57
Started
Ended
Elo favorite52.6%marconejuniorsv
Fastest Classical3:40*ProLord07
First pressure4:08marconejuniorsv · Military Academy
First extra TC13:55marconejuniorsv · Town Center
Market timing14:40ProLord07 · Market
Most military units135ProLord07
Highest EAPM29.1ProLord07
Market volume800ProLord07

ProLord07

Zeus

Defeat
Elo1006-17
EAPM29.1
Military units135
First pressure4:27Military Academy
First expansion16:39
Market volume800
Total score 16,249
Military score 6,529
Economic score 8,353
Kills score 1,367
Units killed 51
Units lost 87
Buildings razed 0
Largest army 135
Favorite unit Toxotes 69 fielded
Classical 3:40* Estimated start 2:40
Heroic 15:50* Estimated start 14:35
Mythic Not reached
Victory
Elo1024+17
EAPM23.2
Military units73
First pressure4:08Military Academy
First expansion13:55
Market volume0
Total score 27,170
Military score 7,652
Economic score 17,438
Kills score 2,102
Units killed 89
Units lost 50
Buildings razed 0
Largest army 73
Favorite unit Toxotes 29 fielded
Classical 4:19* Estimated start 3:19
Heroic 13:42* Estimated start 12:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Dionysus
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ProLord07Zeus
Match time
marconejuniorsvHades
First military pressureMilitary Academy
God powerBolt
Hoplite2 training queues
Key technologyHand Axe
Hoplite30 training queues
ArmoryArmory
Key technologyMedium Infantry
God powerRestoration
Toxotes14 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyMedium Archers
Hoplite14 training queues
Toxotes25 training queues
Farm transition7 farms clustered
Key technologyPlow
MarketMarket
Town CenterAdditional center
Toxotes30 training queues
Minotaur6 training queues
Hoplite10 training queues
DefeatMatch result
First military pressureMilitary Academy
Hypaspist3 training queues
Toxotes5 training queues
Key technologyPickaxe
Key technologyHand Axe
Hypaspist2 training queues
Toxotes3 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerPestilence
Toxotes19 training queues
Key technologyMedium Infantry
Hypaspist12 training queues
God powerSentinel
Town CenterAdditional center
Town CenterAdditional center
Farm transition18 farms clustered
God powerSentinel
Key technologyPlow
MarketMarket
Toxotes2 training queues
Hypaspist10 training queues
Hippeus6 training queues
Peltast3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%marconejuniorsv
Fastest Classical3:40*ProLord07
Fastest Heroic13:42*marconejuniorsv
First pressure4:08marconejuniorsv · Military Academy
First extra TC13:55marconejuniorsv · Town Center
Market timing14:40ProLord07 · Market
Armory timing9:16marconejuniorsv · Armory
Farm transition14:09–14:10ProLord07 · 7 farms clustered

Player highlights

Standout performances

Highest total score27,170marconejuniorsv
Highest military score7,652marconejuniorsv
Highest economy score17,438marconejuniorsv
Most kills2,102marconejuniorsv
Most units killed89marconejuniorsv
Most deaths87ProLord07
Most buildings razed0ProLord07
Largest army135ProLord07
Favorite unitToxotesProLord07 · 69 fielded

ProLord07

Largest ArmyMost Deaths

marconejuniorsv

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ProLord07

Fast Classical3:40 estimated completion
Early pressure4:27 · Military Academy
Expansion signal16:39 · Town Center
Early market / Heroic prep14:40 · Market
Early armory / Heroic prep9:50 · Armory
Heavy walling signal29 wall build events
Farm transition14:09–14:10 · 7 farms clustered
Market economy signal800 total resource volume
Large army production135 military units

marconejuniorsv

Classical timing4:19 estimated completion
Early pressure4:08 · Military Academy
Expansion signal13:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:59 · Market
Early armory / Heroic prep9:16 · Armory
Farm transition15:15–16:19 · 18 farms clustered
ProLord07 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ProLord07 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ProLord07 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ProLord07 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ProLord07 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
marconejuniorsv · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marconejuniorsv · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
marconejuniorsv · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

ProLord07

Bought

No buys

Sold

Food400
Wood400
Total player market volume800

marconejuniorsv

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ProLord07

Army

Toxotes69
Hoplite56
Minotaur7
Jason2
Heracles1
Buildings11 types
Wall29
House28
Farm7
Archery Range5
Granary5
Storehouse5
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

marconejuniorsv

Army

Toxotes29
Hypaspist27
Hippeus7
Achilles4
Ajax3
Peltast3
Buildings12 types
Farm19
House15
Granary9
Storehouse4
Archery Range3
Military Academy3
Town Center2
Armory1
Market1
Sentry Tower1
Stable1
Temple1
God powers2 invoked
Sentinel2
Pestilence1