Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CapitãoPatria vs Peruvator

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:29
Oasis map preview
Map Oasis
Winner
CapitãoPatriaTsukuyomi
Pre-match Elo1538
Win probability53.9%
15:29 Match length CapitãoPatria favored
Defeated
PeruvatorZeus
Pre-match Elo1511
Win probability46.1%

Match at a glance

CapitãoPatria vs Peruvator

WinnerCapitãoPatria
MapOasis
QueueRanked 1v1 Supremacy
Duration15:29
Started
Ended
Elo favorite53.9%CapitãoPatria
Fastest Classical3:50*Peruvator
First pressure4:09CapitãoPatria · Stable Japanese
Market timing14:29CapitãoPatria · Market
Most military units149CapitãoPatria
Highest EAPM66.1CapitãoPatria

CapitãoPatria

Tsukuyomi

Victory
Elo1538+16
EAPM66.1
Military units149
First pressure4:09Stable Japanese
First expansion
Market volume0
Total score 18,903
Military score 10,593
Economic score 6,659
Kills score 1,717
Units killed 67
Units lost 58
Buildings razed 0
Largest army 149
Favorite unit Yumi Archer 59 fielded
Classical 3:52* Research start 3:07
Heroic 14:04* Estimated start 13:08
Mythic Not reached

Peruvator

Zeus

Defeat
Elo1511-16
EAPM62.2
Military units84
First pressure4:39Military Academy
First expansion
Market volume0
Total score 14,900
Military score 5,196
Economic score 8,363
Kills score 1,425
Units killed 58
Units lost 67
Buildings razed 2
Largest army 84
Favorite unit Hoplite 48 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CapitãoPatriaTsukuyomi
Match time
PeruvatorZeus
First military pressureStable Japanese
Bushi7 training queues
Yumi Archer5 training queues
Key technologyPickaxe
Onna Musha2 training queues
Naginata Rider2 training queues
Yumi Archer9 training queues
God powerSwampland
Key technologyHusbandry
Naginata Rider30 training queues
Bushi5 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Yumi Archer15 training queues
Farm transition4 farms clustered
Key technologyPlow
Naginata Rider15 training queues
Bushi25 training queues
Yumi Archer30 training queues
MarketMarket
Key technologyChampion Stable Soldiers
VictoryMatch result
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite38 training queues
Toxotes4 training queues
Key technologyPickaxe
Toxotes21 training queues
God powerRestoration
Key technologyMedium Infantry
Key technologyMedium Archers
God powerBolt
Minotaur2 training queues
Farm transition4 farms clustered
Key technologyHand Axe
Hoplite10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%CapitãoPatria
Fastest Classical3:50*Peruvator
Fastest Heroic14:04*CapitãoPatria
First pressure4:09CapitãoPatria · Stable Japanese
Market timing14:29CapitãoPatria · Market
Armory timing9:48CapitãoPatria · Armory
Farm transition12:45–12:47CapitãoPatria · 4 farms clustered

Player highlights

Standout performances

Highest total score18,903CapitãoPatria
Highest military score10,593CapitãoPatria
Highest economy score8,363Peruvator
Most kills1,717CapitãoPatria
Most units killed67CapitãoPatria
Most deaths67Peruvator
Most buildings razed2Peruvator
Largest army149CapitãoPatria
Favorite unitYumi ArcherCapitãoPatria · 59 fielded

CapitãoPatria

Highest ScoreMost ImprovementsMost KillsMost Resources

Peruvator

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CapitãoPatria

Fast Classical3:52 estimated completion
Early pressure4:09 · Stable Japanese
Early market / Heroic prep14:29 · Market
Early armory / Heroic prep9:48 · Armory
Farm transition12:45–12:47 · 4 farms clustered
Large army production149 military units

Peruvator

Fast Classical3:50 estimated completion
Early pressure4:39 · Military Academy
Farm transition14:35–14:35 · 4 farms clustered
Large army production84 military units
CapitãoPatria · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CapitãoPatria · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
CapitãoPatria · Early MilitaryMeaningful trained combat units were produced during the early opening.
CapitãoPatria · Fast ClassicalClassical completed before 4:00 on a standard land opening.
CapitãoPatria · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CapitãoPatria

Army

Yumi Archer59
Naginata Rider48
Bushi37
Onna Musha2
Samurai2
Kitsune1
Buildings12 types
House12
Farm8
Watermill8
Stable Japanese7
Wall4
Guardhouse3
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Armory1
Market1
Temple1
God powers1 invoked
Swampland1

Peruvator

Army

Hoplite48
Toxotes26
Minotaur4
Heracles3
Jason3
Buildings8 types
House13
Granary6
Storehouse6
Archery Range4
Farm4
Military Academy4
Wall4
Temple1
God powers2 invoked
Bolt1
Restoration1