Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Guts vs Diversidad9703

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:15
Watering Hole map preview
Map Watering Hole
Winner
GutsThor
Pre-match Elo1160
Win probability62.0%
22:15 Match length Guts favored
Defeated
Diversidad9703Fuxi
Pre-match Elo1075
Win probability38.0%

Match at a glance

Guts vs Diversidad9703

WinnerGuts
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:15
Started
Ended
Elo favorite62.0%Guts
Fastest Classical3:40*Guts
First pressure1:36Guts · Hersir trained
Market timing9:01Guts · Market
First extra TC9:37Guts · Town Center
Most military units203Guts
Highest EAPM53.2Guts
Market volume2,900Guts

Guts

Thor

Victory
Elo1160+13
EAPM53.2
Military units203
First pressure1:36Hersir trained
First expansion9:37
Market volume2900
Total score 42,836
Military score 20,592
Economic score 16,986
Kills score 5,258
Units killed 215
Units lost 124
Buildings razed 7
Largest army 203
Favorite unit Throwing Axeman 74 fielded
Classical 3:40* Estimated start 2:40
Heroic 9:31* Estimated start 8:16
Mythic 20:16* Estimated start 18:16
Defeat
Elo1075-13
EAPM21.6
Military units189
First pressure5:29Imperial Academy
First expansion
Market volume0
Total score 19,695
Military score 8,160
Economic score 8,010
Kills score 3,525
Units killed 123
Units lost 215
Buildings razed 2
Largest army 189
Favorite unit Dao Swordsman 53 fielded
Classical 4:30* Estimated start 3:30
Heroic 11:48* Estimated start 10:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Xuannu
Bragi
HeroicAge
Nuba
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GutsThor
Match time
Diversidad9703Fuxi
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Hersir7 training queues
Key technologyPickaxe
Raiding Cavalry3 training queues
ArmoryDwarven Armory
Throwing Axeman9 training queues
Key technologyMedium Infantry
MarketMarket
Town CenterAdditional center
Throwing Axeman3 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman7 training queues
Key technologyMedium Cavalry
Berserk4 training queues
Hersir2 training queues
Troll2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerFlaming Weapons
God powerHealing Spring
Throwing Axeman38 training queues
Berserk6 training queues
Jarl32 training queues
Godi7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Berserk9 training queues
Huskarl5 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Portable Ram5 training queues
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Throwing Axeman8 training queues
Jarl7 training queues
Huskarl5 training queues
Town CenterAdditional center
Berserk3 training queues
Hirdman3 training queues
Fortress-tier buildingHill Fort
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Huskarl7 training queues
God powerFlaming Weapons
Jarl9 training queues
Throwing Axeman8 training queues
Berserk11 training queues
VictoryMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Dao Swordsman4 training queues
ArmoryArmory
Fire Archer6 training queues
God powerVanish
Wuzu Javelineer6 training queues
Dao Swordsman4 training queues
Ge Halberdier4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Fire Archer4 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Ge Halberdier4 training queues
Key technologyCrenellations
Dao Swordsman11 training queues
Pioneer2 training queues
Wuzu Javelineer28 training queues
Ge Halberdier25 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Dao Swordsman24 training queues
Fire Archer7 training queues
Nezha Youth3 training queues
Sage3 training queues
Fire Archer7 training queues
Chu Ko Nu2 training queues
Farm transition9 farms clustered
Chu Ko Nu2 training queues
Dao Swordsman10 training queues
Ge Halberdier12 training queues
Wuzu Javelineer7 training queues
White Horse Cavalry5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%Guts
Fastest Classical3:40*Guts
Fastest Heroic9:31*Guts
Fastest Mythic20:16*Guts
First pressure1:36Guts · Hersir trained
First extra TC9:37Guts · Town Center
Fortress timing13:16Guts · Hill Fort
Market timing9:01Guts · Market
Armory timing6:23Diversidad9703 · Armory
Farm transition20:16–21:09Diversidad9703 · 9 farms clustered

Player highlights

Standout performances

Highest total score42,836Guts
Highest military score20,592Guts
Highest economy score16,986Guts
Most kills5,258Guts
Most units killed215Guts
Most deaths215Diversidad9703
Most buildings razed7Guts
Largest army203Guts
Favorite unitThrowing AxemanGuts · 74 fielded

Guts

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Diversidad9703

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Guts

Fast Classical3:40 estimated completion
Early pressure1:36 · Hersir trained
Expansion signal9:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:01 · Market
Early armory / Heroic prep6:46 · Dwarven Armory
Fortress tech path13:16 · Hill Fort
Heavy walling signal18 wall build events
Market economy signal2,900 total resource volume
Large army production203 military units

Diversidad9703

Classical timing4:30 estimated completion
Early pressure5:29 · Imperial Academy
Early armory / Heroic prep6:23 · Armory
Farm transition20:16–21:09 · 9 farms clustered
Large army production189 military units
Guts · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Guts · Early MilitaryMeaningful trained combat units were produced during the early opening.
Guts · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Guts · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Guts · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Diversidad9703 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Diversidad9703 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Guts

Bought

Food600
Wood100

Sold

Food1500
Wood700
Total player market volume2900

Diversidad9703

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Guts

Army

Throwing Axeman74
Jarl48
Berserk33
Huskarl17
Hersir11
Godi7
Portable Ram5
Hirdman3
Raiding Cavalry3
Troll2
Buildings10 types
House21
Wall18
Longhouse13
Great Hall10
Ox Cart Building7
Hill Fort4
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Flaming Weapons2
Healing Spring1

Diversidad9703

Army

Dao Swordsman53
Ge Halberdier45
Wuzu Javelineer41
Fire Archer24
White Horse Cavalry6
Chu Ko Nu5
Sage4
Nezha Youth3
Pioneer3
Qi Lin2
Jiang Zi Ya1
Nezha Child1
Siege Crossbow1
Buildings9 types
House18
Silo13
Farm10
Military Camp3
Machine Workshop2
Armory1
Baolei1
Imperial Academy1
Temple1
God powers2 invoked
The Peach Blossom Spring1
Vanish1