Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs AztecAussie

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:40
Blue Lagoon map preview
Map Blue Lagoon
Winner
[DoD]FireFoxGaia
Pre-match Elo2003
Win probability43.8%
31:40 Match length UpsetThe Elo underdog won
Defeated
AztecAussieQuetzalcoatl
Pre-match Elo2046
Win probability56.2%

Match at a glance

[DoD]FireFox vs AztecAussie

Winner[DoD]FireFox
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration31:40
Started
Ended
Elo favorite56.2%AztecAussie · Upset
Fastest Classical4:26*AztecAussie
First pressure3:29AztecAussie · Warrior Priest trained
Market timing17:58[DoD]FireFox · Market
First extra TC13:10[DoD]FireFox · Town Center
Most military units617[DoD]FireFox
Highest EAPM68.1AztecAussie
Market volume1,700[DoD]FireFox
Victory
Elo2003+20
EAPM67.0
Military units617
First pressure4:51Military Barracks
First expansion13:10
Market volume1700
Total score 58,498
Military score 22,056
Economic score 29,473
Kills score 6,969
Units killed 221
Units lost 270
Buildings razed 6
Largest army 617
Favorite unit Dryad 210 fielded
Classical 4:46* Estimated start 3:46
Heroic 14:49* Estimated start 13:34
Mythic 26:04* Estimated start 24:04

AztecAussie

Quetzalcoatl

Defeat
Elo2046-20
EAPM68.1
Military units306
First pressure3:29Warrior Priest trained
First expansion
Market volume1200
Total score 32,876
Military score 10,087
Economic score 13,389
Kills score 9,400
Units killed 288
Units lost 270
Buildings razed 11
Largest army 306
Favorite unit Ocelotl Warrior 124 fielded
Classical 4:26* Research start 3:26
Heroic 11:11* Estimated start 9:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Patecatl
Theia
HeroicAge
Coyolxauhqui
Hekate
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxGaia
Match time
AztecAussieQuetzalcoatl
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureMilitary Barracks
Murmillo45 training queues
Turma3 training queues
Caladria2 training queues
Cheiroballista2 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Armor
Cheiroballista2 training queues
Key technologyCopper Weapons
Cheiroballista11 training queues
God powerCarnivora
Murmillo10 training queues
Town CenterAdditional center
God powerGaia Forest
Key technologyBallistics
Turma10 training queues
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyBronze Shields
God powerHesperides Tree
Murmillo20 training queues
Dryad5 training queues
God powerCarnivora
Destroyer14 training queues
Town CenterAdditional center
Contarius5 training queues
God powerHesperides Tree
Arcus45 training queues
Turma5 training queues
MarketMarket
Key technologyHeavy Archers
Dryad20 training queues
Farm transition5 farms clustered
Destroyer2 training queues
Turma15 training queues
Dryad25 training queues
Key technologyPlow
God powerGaia Forest
Fortress-tier buildingPalace
Murmillo5 training queues
Contarius5 training queues
Key technologyShaft Mine
Oracle2 training queues
Murmillo22 training queues
Dryad48 training queues
Town CenterAdditional center
Key technologyBow Saw
Destroyer2 training queues
Oracle2 training queues
Key technologyBronze Weapons
MarketMarket
MarketMarket
Trade route startedCaravan Atlantean queued
Town CenterAdditional center
Key technologyChampion Archers
Fortress-tier buildingPalace
Key technologyBronze Armor
Destroyer3 training queues
Murmillo5 training queues
Arcus62 training queues
Key technologyChampion Infantry
God powerTartarian Gate
Fanatic58 training queues
Dryad112 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Oracle2 training queues
DockDock
Murmillo25 training queues
Destroyer5 training queues
Contarius10 training queues
Fortress-tier buildingPalace
Key technologyIron Weapons
Town CenterAdditional center
Key technologyHeavy Cavalry
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
Key technologyHand Axe
Ocelotl Warrior6 training queues
God powerAgave Bloom
Key technologyHusbandry
Coyote Warrior10 training queues
God powerTailwind
Ocelotl Warrior3 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Key technologyPlow
Farm transition7 farms clustered
Coyote Warrior4 training queues
Ocelotl Warrior12 training queues
Eagle Warrior5 training queues
God powerStarfall
Key technologyHeavy Nobles Hut Soldiers
Key technologyBallistics
Key technologyHeavy Great Temple Soldiers
Eagle Warrior13 training queues
Shorn One32 training queues
Otontin5 training queues
Warrior Priest25 training queues
God powerTailwind
God powerStarfall
Ocelotl Warrior33 training queues
Otontin3 training queues
God powerTailwind
Eagle Warrior29 training queues
Otontin3 training queues
Coyote Warrior2 training queues
Shorn One2 training queues
Key technologyShaft Mine
MarketMarket
Ocelotl Warrior68 training queues
Eagle Warrior21 training queues
Warrior Priest3 training queues
God powerAgave Bloom
Key technologyChampion Nobles Hut Soldiers
Key technologyBow Saw
God powerMonolith Of Tlaloc
Warrior Priest4 training queues
Eagle Warrior8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%AztecAussie · Upset
Fastest Classical4:26*AztecAussie
Fastest Heroic11:11*AztecAussie
Fastest Mythic26:04*[DoD]FireFox
First pressure3:29AztecAussie · Warrior Priest trained
First extra TC13:10[DoD]FireFox · Town Center
Fortress timing15:48[DoD]FireFox · Palace
Market timing17:58[DoD]FireFox · Market
Armory timing7:57[DoD]FireFox · Armory
Farm transition9:36–10:27AztecAussie · 7 farms clustered
Trade route started25:15[DoD]FireFox

Player highlights

Standout performances

Highest total score58,498[DoD]FireFox
Highest military score22,056[DoD]FireFox
Highest economy score29,473[DoD]FireFox
Most kills9,400AztecAussie
Most units killed288AztecAussie
Most deaths270[DoD]FireFox
Most buildings razed11AztecAussie
Largest army617[DoD]FireFox
Favorite unitDryad[DoD]FireFox · 210 fielded

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost Resources

AztecAussie

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Classical timing4:46 estimated completion
Early pressure4:51 · Military Barracks
Expansion signal13:10 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep17:58 · Market
Early armory / Heroic prep7:57 · Armory
Fortress tech path15:48 · Palace
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Farm transition18:48–19:43 · 5 farms clustered
Trade route started25:15 · Caravan Atlantean queued
Market economy signal1,700 total resource volume
Large army production617 military units

AztecAussie

Classical timing4:26 estimated completion
Early pressure3:29 · Warrior Priest trained
Early market / Heroic prep25:42 · Market
Early armory / Heroic prep8:23 · Armory
Heavy walling signal8 wall build events
Farm transition9:36–10:27 · 7 farms clustered
Market economy signal1,200 total resource volume
Large army production306 military units
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

[DoD]FireFox

Bought

Wood900

Sold

Wood800
Total player market volume1700

AztecAussie

Bought

Food300

Sold

Wood900
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Dryad210
Murmillo132
Arcus107
Fanatic58
Turma34
Destroyer27
Contarius20
Cheiroballista16
Oracle8
Caladria4
Katapeltes1
Buildings12 types
Farm23
Economic Guild14
Manor9
Wall9
Military Barracks7
Palace6
Town Center5
Counter Barracks3
Market3
Armory1
Dock1
Temple1
God powers4 invoked
Gaia Forest3
Hesperides Tree3
Carnivora2
Tartarian Gate1

AztecAussie

Army

Ocelotl Warrior124
Eagle Warrior76
Warrior Priest40
Shorn One34
Coyote Warrior19
Otontin12
Tzitzimitl1
Buildings9 types
Farm29
House18
Calpulli15
Wall8
Nobles Hut4
Great Temple3
Armory1
Market1
Temple1
God powers4 invoked
Tailwind3
Agave Bloom2
Starfall2
Monolith Of Tlaloc1