Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fedeemendeez vs zenci adam

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:21
Giza map preview
Map Giza
Winner
fedeemendeezPoseidon
Pre-match Elo958
Win probability64.4%
14:21 Match length fedeemendeez favored
Defeated
zenci adamZeus
Pre-match Elo855
Win probability35.6%

Match at a glance

fedeemendeez vs zenci adam

Winnerfedeemendeez
MapGiza
QueueRanked 1v1 Supremacy
Duration14:21
Started
Ended
Elo favorite64.4%fedeemendeez
Fastest Classical3:20*fedeemendeez
First pressure4:04fedeemendeez · Stable
First extra TC7:10fedeemendeez · Town Center
Market timing13:35zenci adam · Market
Most military units40zenci adam
Highest EAPM23.3zenci adam

fedeemendeez

Poseidon

Victory
Elo958+12
EAPM21.8
Military units34
First pressure4:04Stable
First expansion7:10
Market volume0
Total score 16,964
Military score 6,279
Economic score 9,963
Kills score 744
Units killed 29
Units lost 8
Buildings razed 1
Largest army 34
Favorite unit Toxotes 13 fielded
Classical 3:20* Estimated start 2:20
Heroic Not reached
Mythic Not reached

zenci adam

Zeus

Defeat
Elo855-12
EAPM23.3
Military units40
First pressure4:41Military Academy
First expansion7:59
Market volume0
Total score 14,412
Military score 4,235
Economic score 9,966
Kills score 211
Units killed 8
Units lost 29
Buildings razed 0
Largest army 40
Favorite unit Hoplite 19 fielded
Classical 4:21* Research start 3:21
Heroic Estimated start 14:22 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fedeemendeezPoseidon
Match time
zenci adamZeus
God powerLure
First military pressureStable
Hippeus7 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Toxotes13 training queues
Hoplite5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Archers
Key technologyMedium Infantry
Hoplite4 training queues
Hippeus3 training queues
Town CenterAdditional center
VictoryMatch result
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite3 training queues
Toxotes3 training queues
Town CenterAdditional center
Hoplite6 training queues
Minotaur2 training queues
Hoplite5 training queues
Farm transition9 farms clustered
Toxotes4 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Toxotes9 training queues
ArmoryArmory
Town CenterAdditional center
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Hoplite5 training queues
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%fedeemendeez
Fastest Classical3:20*fedeemendeez
First pressure4:04fedeemendeez · Stable
First extra TC7:10fedeemendeez · Town Center
Market timing13:35zenci adam · Market
Armory timing10:09fedeemendeez · Armory
Farm transition10:24–10:26zenci adam · 9 farms clustered

Player highlights

Standout performances

Highest total score16,964fedeemendeez
Highest military score6,279fedeemendeez
Highest economy score9,966zenci adam
Most kills744fedeemendeez
Most units killed29fedeemendeez
Most deaths29zenci adam
Most buildings razed1fedeemendeez
Largest army40zenci adam
Favorite unitHoplitezenci adam · 19 fielded

fedeemendeez

Highest ScoreLargest ArmyMost ImprovementsMost Kills

zenci adam

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fedeemendeez

Fast Classical3:20 estimated completion
Early pressure4:04 · Stable
Fast expansion7:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:09 · Armory

zenci adam

Classical timing4:21 estimated completion
Early pressure4:41 · Military Academy
Fast expansion7:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:35 · Market
Early armory / Heroic prep12:52 · Armory
Heavy walling signal40 wall build events
Farm transition10:24–10:26 · 9 farms clustered
fedeemendeez · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
fedeemendeez · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
fedeemendeez · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
fedeemendeez · Early MilitaryMeaningful trained combat units were produced during the early opening.
fedeemendeez · Fast ClassicalClassical completed before 4:00 on a standard land opening.
zenci adam · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
zenci adam · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zenci adam · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fedeemendeez

Army

Toxotes13
Hippeus10
Hoplite9
Atalanta1
Theseus1
Buildings9 types
House12
Storehouse6
Granary2
Town Center2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers1 invoked
Lure1

zenci adam

Army

Hoplite19
Toxotes16
Heracles2
Minotaur2
Jason1
Buildings11 types
Wall40
House19
Farm16
Storehouse5
Archery Range3
Granary3
Military Academy3
Town Center2
Armory1
Market1
Temple1
God powers1 invoked
Restoration1