Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Abhipro1 vs ThomasHG

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:17
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Abhipro1Gaia
Pre-match Elo1451
Win probability35.9%
19:17 Match length ThomasHG favored
Winner
ThomasHGThor
Pre-match Elo1552
Win probability64.1%

Match at a glance

Abhipro1 vs ThomasHG

WinnerThomasHG
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:17
Started
Ended
Elo favorite64.1%ThomasHG
Fastest Classical4:10*ThomasHG
First pressure1:15ThomasHG · Hersir trained
First extra TC12:32ThomasHG · Town Center
Most military units128ThomasHG
Highest EAPM57.5ThomasHG

Abhipro1

Gaia

Defeat
Elo1451-13
EAPM49.9
Military units103
First pressure4:24Military Barracks
First expansion17:52
Market volume0
Total score 24,791
Military score 10,695
Economic score 12,548
Kills score 1,590
Units killed 58
Units lost 53
Buildings razed 0
Largest army 103
Favorite unit Murmillo 22 fielded
Classical 4:16* Research start 3:16
Heroic 11:22* Estimated start 10:07
Mythic Not reached

ThomasHG

Thor

Victory
Elo1552+13
EAPM57.5
Military units128
First pressure1:15Hersir trained
First expansion12:32
Market volume0
Total score 30,246
Military score 17,116
Economic score 11,226
Kills score 1,904
Units killed 56
Units lost 56
Buildings razed 8
Largest army 128
Favorite unit Throwing Axeman 32 fielded
Classical 4:10* Estimated start 3:10
Heroic 7:57* Estimated start 6:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Theia
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Abhipro1Gaia
Match time
ThomasHGThor
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo12 training queues
Cheiroballista4 training queues
Oracle2 training queues
ArmoryArmory
Katapeltes3 training queues
Murmillo4 training queues
God powerCarnivora
Katapeltes2 training queues
Key technologyCopper Shields
Turma4 training queues
Key technologyMedium Infantry
Key technologyPlow
Key technologyHand Axe
Murmillo2 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Katapeltes4 training queues
Dryad3 training queues
Contarius4 training queues
God powerHesperides Tree
Turma2 training queues
Arcus2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Destroyer3 training queues
Key technologyCrenellations
Murmillo4 training queues
Dryad9 training queues
Contarius11 training queues
Turma4 training queues
Farm transition4 farms clustered
Katapeltes7 training queues
Town CenterAdditional center
Arcus4 training queues
Destroyer2 training queues
Key technologyCrenellations
Dryad6 training queues
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPickaxe
Raiding Cavalry5 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
God powerHealing Spring
Throwing Axeman17 training queues
Raiding Cavalry7 training queues
God powerFrost
Fortress-tier buildingHill Fort
Jarl10 training queues
Key technologyIron Weapons
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Cavalry
Town CenterAdditional center
Godi6 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
God powerDwarven Mine
Key technologyBronze Shields
Throwing Axeman3 training queues
Portable Ram8 training queues
Key technologyIron Weapons
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Fortress-tier buildingHill Fort
Godi13 training queues
Jarl2 training queues
Throwing Axeman10 training queues
Huskarl5 training queues
Farm transition7 farms clustered
Portable Ram4 training queues
Huskarl4 training queues
Hirdman8 training queues
Jarl16 training queues
Throwing Axeman2 training queues
Key technologyIron Armor
Frost Giant2 training queues
God powerFrost
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%ThomasHG
Fastest Classical4:10*ThomasHG
Fastest Heroic7:57*ThomasHG
First pressure1:15ThomasHG · Hersir trained
First extra TC12:32ThomasHG · Town Center
Fortress timing11:01ThomasHG · Hill Fort
Armory timing4:17ThomasHG · Dwarven Armory
Farm transition17:21–18:33Abhipro1 · 4 farms clustered

Player highlights

Standout performances

Highest total score30,246ThomasHG
Highest military score17,116ThomasHG
Highest economy score12,548Abhipro1
Most kills1,904ThomasHG
Most units killed58Abhipro1
Most deaths56ThomasHG
Most buildings razed8ThomasHG
Largest army128ThomasHG
Favorite unitThrowing AxemanThomasHG · 32 fielded

Abhipro1

Most Kills

ThomasHG

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Abhipro1

Classical timing4:16 estimated completion
Early pressure4:24 · Military Barracks
Expansion signal17:52 · Town Center
Early armory / Heroic prep8:37 · Armory
Fortress tech path13:17 · Palace
Heavy walling signal22 wall build events
Farm transition17:21–18:33 · 4 farms clustered
Large army production103 military units

ThomasHG

Classical timing4:10 estimated completion
Early pressure1:15 · Hersir trained
Expansion signal12:32 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:17 · Dwarven Armory
Fortress tech path11:01 · Hill Fort
Heavy walling signal10 wall build events
Farm transition17:53–17:55 · 7 farms clustered
Large army production128 military units
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ThomasHG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Abhipro1

Army

Murmillo22
Dryad18
Katapeltes16
Contarius15
Turma11
Arcus6
Cheiroballista5
Destroyer5
Oracle4
Caladria1
Buildings11 types
Wall22
Manor11
Farm8
Economic Guild4
Counter Barracks3
Military Barracks3
Sentry Tower2
Armory1
Palace1
Temple1
Town Center1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

ThomasHG

Army

Throwing Axeman32
Jarl28
Godi19
Portable Ram12
Raiding Cavalry12
Huskarl9
Hirdman8
Hersir6
Frost Giant2
Buildings10 types
House17
Wall10
Farm7
Longhouse7
Ox Cart Building5
Great Hall4
Hill Fort2
Town Center2
Dwarven Armory1
Temple1
God powers3 invoked
Frost2
Dwarven Mine1
Healing Spring1