Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs kUwono

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:55
Watering Hole map preview
Map Watering Hole
Defeated
LokiYanZeus
Pre-match Elo1108
Win probability31.7%
21:55 Match length kUwono favored
Winner
kUwonoNuwa
Pre-match Elo1241
Win probability68.3%

Match at a glance

LokiYan vs kUwono

WinnerkUwono
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:55
Started
Ended
Elo favorite68.3%kUwono
Fastest Classical4:06*LokiYan
First pressure4:35LokiYan · Stable
First extra TC5:35kUwono · Town Center
Market timing13:30LokiYan · Market
Most military units144LokiYan
Highest EAPM67.4kUwono
Market volume1,400kUwono

LokiYan

Zeus

Defeat
Elo1108-11
EAPM21.0
Military units144
First pressure4:35Stable
First expansion14:21
Market volume0
Total score 21,298
Military score 8,315
Economic score 10,245
Kills score 2,738
Units killed 100
Units lost 137
Buildings razed 5
Largest army 144
Favorite unit Peltast 42 fielded
Classical 4:06* Estimated start 3:06
Heroic 12:45* Estimated start 11:30
Mythic Estimated start 20:40 · not reached

kUwono

Nuwa

Victory
Elo1241+11
EAPM67.4
Military units124
First pressure13:00Imperial Academy
First expansion5:35
Market volume1400
Total score 39,079
Military score 18,844
Economic score 16,250
Kills score 4,008
Units killed 135
Units lost 102
Buildings razed 7
Largest army 124
Favorite unit White Horse Cavalry 46 fielded
Classical 4:07* Research start 3:07
Heroic 16:47* Research start 15:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Xuannu
Dionysus
HeroicAge
Goumang
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LokiYanZeus
Match time
kUwonoNuwa
First military pressureStable
Hippeus3 training queues
Toxotes11 training queues
Hoplite2 training queues
Hippeus13 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes8 training queues
Hoplite3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
MarketMarket
Town CenterAdditional center
God powerCease Fire
Hippeus8 training queues
Key technologyBallistics
Toxotes2 training queues
Peltast42 training queues
Key technologyHeavy Cavalry
Key technologyBronze Shields
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Prodromos3 training queues
Hypaspist8 training queues
Hoplite2 training queues
God powerBronze
Petrobolos8 training queues
Hippeus9 training queues
Heracles2 training queues
Toxotes4 training queues
God powerCease Fire
Prodromos3 training queues
Fortress-tier buildingFortress
DefeatMatch result
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerCreation
Wuzu Javelineer3 training queues
Pioneer2 training queues
Ge Halberdier3 training queues
Dao Swordsman2 training queues
Wuzu Javelineer6 training queues
Ge Halberdier8 training queues
Key technologyMedium Infantry
God powerVanish
Pioneer2 training queues
Ge Halberdier12 training queues
Farm transition7 farms clustered
Wuzu Javelineer4 training queues
Fire Archer2 training queues
Key technologyMedium Archers
Key technologyPlow
Pioneer2 training queues
First military pressureImperial Academy
Pioneer6 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBow Saw
White Horse Cavalry46 training queues
God powerForest Protection
Key technologyCrenellations
MarketMarket
Siege Crossbow2 training queues
Wuzu Javelineer10 training queues
Key technologyHeavy Infantry
Ge Halberdier5 training queues
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
Siege Crossbow3 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%kUwono
Fastest Classical4:06*LokiYan
Fastest Heroic12:45*LokiYan
First pressure4:35LokiYan · Stable
First extra TC5:35kUwono · Town Center
Fortress timing17:20LokiYan · Fortress
Market timing13:30LokiYan · Market
Armory timing10:00LokiYan · Armory
Farm transition12:21–12:43kUwono · 7 farms clustered

Player highlights

Standout performances

Highest total score39,079kUwono
Highest military score18,844kUwono
Highest economy score16,250kUwono
Most kills4,008kUwono
Most units killed135kUwono
Most deaths137LokiYan
Most buildings razed7kUwono
Largest army144LokiYan
Favorite unitWhite Horse CavalrykUwono · 46 fielded

LokiYan

Most Deaths

kUwono

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LokiYan

Classical timing4:06 estimated completion
Early pressure4:35 · Stable
Expansion signal14:21 · Town Center
Early market / Heroic prep13:30 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path17:20 · Fortress
Large army production144 military units

kUwono

Classical timing4:07 estimated completion
Delayed pressure13:00 · Imperial Academy
Fast expansion5:35 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:52 · Market
Early armory / Heroic prep15:10 · Armory
Heavy walling signal6 wall build events
Farm transition12:21–12:43 · 7 farms clustered
Market economy signal1,400 total resource volume
Large army production124 military units
LokiYan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LokiYan · Early MilitaryMeaningful trained combat units were produced during the early opening.
kUwono · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
kUwono · Early MilitaryMeaningful trained combat units were produced during the early opening.
kUwono · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
kUwono · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

LokiYan

Bought

No buys

Sold

No sells

Total player market volume0

kUwono

Bought

No buys

Sold

Wood1400
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army

Peltast42
Hippeus33
Toxotes26
Hoplite10
Hypaspist8
Petrobolos8
Prodromos6
Heracles3
Jason3
Centaur2
Hydra2
Odysseus1
Buildings12 types
House20
Granary8
Storehouse6
Archery Range5
Stable5
Military Academy4
Fortress3
Armory1
Farm1
Market1
Temple1
Town Center1
God powers2 invoked
Cease Fire2
Bronze1

kUwono

Army

White Horse Cavalry46
Ge Halberdier28
Wuzu Javelineer24
Pioneer14
Siege Crossbow5
Fire Archer3
Dao Swordsman2
Jiang Zi Ya1
Sage1
Buildings13 types
Farm25
Silo19
House18
Sentry Tower7
Wall6
Baolei4
Machine Workshop4
Military Camp4
Imperial Academy2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Creation1
Forest Protection1
Vanish1