Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kourin vs Dr.Ash

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:17
Steppe map preview
Map Steppe
Defeated
kourinHuitzilopochtli
Pre-match Elo1563
Win probability20.2%
23:17 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1802
Win probability79.8%

Match at a glance

kourin vs Dr.Ash

WinnerDr.Ash
MapSteppe
QueueRanked 1v1 Supremacy
Duration23:17
Started
Ended
Elo favorite79.8%Dr.Ash
Fastest Classical4:14*kourin
First pressure3:25kourin · Warrior Priest trained
First extra TC11:06kourin · Town Center
Market timing9:43Dr.Ash · Market
Most military units147kourin
Highest EAPM109.4Dr.Ash
Market volume3,300kourin

kourin

Huitzilopochtli

Defeat
Elo1563-7
EAPM68.5
Military units147
First pressure3:25Warrior Priest trained
First expansion11:06
Market volume3300
Total score 17,627
Military score 3,474
Economic score 10,538
Kills score 3,615
Units killed 101
Units lost 198
Buildings razed 1
Largest army 147
Favorite unit Tlamanih Spearman 53 fielded
Classical 4:14* Research start 3:14
Heroic 18:43* Estimated start 17:28
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1802+7
EAPM109.4
Military units125
First pressure4:43Stable
First expansion18:28
Market volume0
Total score 29,512
Military score 8,738
Economic score 16,127
Kills score 4,667
Units killed 155
Units lost 102
Buildings razed 29
Largest army 125
Favorite unit Hippeus 77 fielded
Classical 4:40* Research start 3:40
Heroic 12:28* Estimated start 11:13
Mythic 21:36* Estimated start 19:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Itzpapalotl
HeroicAge
Dionysus
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kourinHuitzilopochtli
Match time
Dr.AshPoseidon
God powerBlood Pact
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerInfestation
Tlamanih Spearman12 training queues
Warrior Priest25 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium War Hut Soldiers
Tlamanih Spearman13 training queues
Tequihua Archer6 training queues
Town CenterAdditional center
Tlamanih Spearman12 training queues
Tequihua Archer33 training queues
ArmoryArmory
Key technologyPlow
MarketMarket
Farm transition14 farms clustered
Maquizcoatl3 training queues
God powerPurge
Obsidian Butterfly5 training queues
Key technologyPlow
Tlamanih Spearman2 training queues
Key technologyHeavy War Hut Soldiers
Key technologyBallistics
Tlamanih Spearman14 training queues
Obsidian Butterfly10 training queues
God powerPurge
DefeatMatch result
God powerLure
First military pressureStable
Centaur4 training queues
Hippeus4 training queues
Hippeus5 training queues
Key technologyHusbandry
Centaur5 training queues
Hippeus14 training queues
Key technologyMedium Cavalry
MarketMarket
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hypaspist14 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Hypaspist2 training queues
Hippeus33 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyShaft Mine
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyBow Saw
Centaur2 training queues
Petrobolos2 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Hippeus21 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerEarthquake
Polyphemus2 training queues
Key technologyChampion Cavalry
God powerEarthquake
Centaur4 training queues
Hypaspist4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.8%Dr.Ash
Fastest Classical4:14*kourin
Fastest Heroic12:28*Dr.Ash
Fastest Mythic21:36*Dr.Ash
First pressure3:25kourin · Warrior Priest trained
First extra TC11:06kourin · Town Center
Fortress timing18:36Dr.Ash · Fortress
Market timing9:43Dr.Ash · Market
Armory timing15:58kourin · Armory
Farm transition17:04–17:10kourin · 14 farms clustered

Player highlights

Standout performances

Highest total score29,512Dr.Ash
Highest military score8,738Dr.Ash
Highest economy score16,127Dr.Ash
Most kills4,667Dr.Ash
Most units killed155Dr.Ash
Most deaths198kourin
Most buildings razed29Dr.Ash
Largest army147kourin
Favorite unitHippeusDr.Ash · 77 fielded

kourin

Largest ArmyMost Deaths

Dr.Ash

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kourin

Classical timing4:14 estimated completion
Early pressure3:25 · Warrior Priest trained
Expansion signal11:06 · Town Center
Early market / Heroic prep16:38 · Market
Early armory / Heroic prep15:58 · Armory
Heavy walling signal12 wall build events
Farm transition17:04–17:10 · 14 farms clustered
Market economy signal3,300 total resource volume
Large army production147 military units

Dr.Ash

Classical timing4:40 estimated completion
Early pressure4:43 · Stable
Expansion signal18:28 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:43 · Market
Early armory / Heroic prep20:28 · Armory
Fortress tech path18:36 · Fortress
Heavy walling signal11 wall build events
Large army production125 military units
kourin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.
kourin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

kourin

Bought

No buys

Sold

Food800
Wood2500
Total player market volume3300

Dr.Ash

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kourin

Army

Tlamanih Spearman53
Tequihua Archer42
Warrior Priest30
Obsidian Butterfly15
Maquizcoatl7
Buildings11 types
Farm29
House14
Wall12
Calpulli10
War Hut4
Temple2
Armory1
Great Temple1
Market1
Smoke Trap1
Town Center1
God powers3 invoked
Purge2
Blood Pact1
Infestation1

Dr.Ash

Army

Hippeus77
Hypaspist20
Centaur17
Theseus3
Atalanta2
Hippolyta2
Petrobolos2
Polyphemus2
Buildings11 types
House16
Wall11
Stable10
Granary9
Storehouse7
Town Center4
Military Academy3
Armory2
Fortress1
Market1
Temple1
God powers2 invoked
Earthquake2
Lure1