Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs MCN

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:17
Megalopolis map preview
Map Megalopolis
Defeated
SesshomaruQuetzalcoatl
Pre-match Elo1365
Win probability56.6%
13:17 Match length UpsetThe Elo underdog won
Winner
MCNPoseidon
Pre-match Elo1319
Win probability43.4%

Match at a glance

Sesshomaru vs MCN

WinnerMCN
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration13:17
Started
Ended
Elo favorite56.6%Sesshomaru · Upset
Fastest Classical3:09*Sesshomaru
First pressure3:39Sesshomaru · Warrior Priest trained
First extra TC13:02MCN · Town Center
Most military units58Sesshomaru
Highest EAPM44.3Sesshomaru

Sesshomaru

Quetzalcoatl

Defeat
Elo1365-20
EAPM44.3
Military units58
First pressure3:39Warrior Priest trained
First expansion
Market volume0
Total score 10,335
Military score 3,295
Economic score 6,300
Kills score 740
Units killed 29
Units lost 42
Buildings razed 0
Largest army 58
Favorite unit Eagle Warrior 20 fielded
Classical 3:09* Estimated start 2:09
Heroic 12:46* Estimated start 11:31
Mythic Not reached

MCN

Poseidon

Victory
Elo1319+20
EAPM27.4
Military units28
First pressure3:40Stable
First expansion13:02
Market volume0
Total score 11,084
Military score 3,815
Economic score 6,341
Kills score 928
Units killed 41
Units lost 29
Buildings razed 0
Largest army 28
Favorite unit Hippeus 13 fielded
Classical 3:40* Research start 2:40
Heroic 9:32* Research start 8:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
Coyolxauhqui
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruQuetzalcoatl
Match time
MCNPoseidon
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Coyote Warrior3 training queues
Tlamanih Spearman3 training queues
ArmoryArmory
Tequihua Archer20 training queues
Tlamanih Spearman5 training queues
God powerAgave Bloom
God powerStarfall
Key technologyHusbandry
Eagle Warrior20 training queues
DefeatMatch result
God powerLure
Theseus2 training queues
First military pressureStable
Key technologyHand Axe
Key technologyPickaxe
Hippeus7 training queues
Key technologyHand Axe
ArmoryArmory
Hippeus2 training queues
Toxotes4 training queues
Key technologyCopper Weapons
Hypaspist3 training queues
God powerBronze
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus4 training queues
Town CenterAdditional center
Hypaspist5 training queues
Farm transition3 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%Sesshomaru · Upset
Fastest Classical3:09*Sesshomaru
Fastest Heroic9:32*MCN
First pressure3:39Sesshomaru · Warrior Priest trained
First extra TC13:02MCN · Town Center
Armory timing6:34MCN · Armory
Farm transition13:10–13:10MCN · 3 farms clustered

Player highlights

Standout performances

Highest total score11,084MCN
Highest military score3,815MCN
Highest economy score6,341MCN
Most kills928MCN
Most units killed41MCN
Most deaths42Sesshomaru
Most buildings razed0Sesshomaru
Largest army58Sesshomaru
Favorite unitEagle WarriorSesshomaru · 20 fielded

Sesshomaru

Most Deaths

MCN

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Fast Classical3:09 estimated completion
Early pressure3:39 · Warrior Priest trained
Early armory / Heroic prep10:01 · Armory

MCN

Fast Classical3:40 estimated completion
Early pressure3:40 · Stable
Expansion signal13:02 · Town Center
Early armory / Heroic prep6:34 · Armory
Farm transition13:10–13:10 · 3 farms clustered
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MCN · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MCN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Eagle Warrior20
Tequihua Archer20
Tlamanih Spearman8
Warrior Priest5
Coyote Warrior3
Centzon Totochtin1
Tzitzimitl1
Buildings7 types
House7
Calpulli5
Wall4
Nobles Hut2
War Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Starfall1

MCN

Army

Hippeus13
Hypaspist8
Toxotes4
Theseus2
Atalanta1
Buildings10 types
House7
Farm3
Military Academy2
Stable2
Storehouse2
Archery Range1
Armory1
Granary1
Temple1
Town Center1
God powers2 invoked
Bronze1
Lure1