Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

alo3405 vs v1bez

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:26
Valley Of Kings map preview
Map Valley Of Kings
Winner
alo3405Poseidon
Pre-match Elo571
Win probability76.3%
29:26 Match length alo3405 favored
Defeated
v1bezIsis
Pre-match Elo368
Win probability23.7%

Match at a glance

alo3405 vs v1bez

Winneralo3405
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration29:26
Started
Ended
Elo favorite76.3%alo3405
Fastest Classical3:47*alo3405
First pressure6:06alo3405 · Stable
First extra TC10:05alo3405 · Town Center
Market timing8:55v1bez · Market
Most military units94alo3405
Highest EAPM15.6alo3405
Market volume2,300alo3405

alo3405

Poseidon

Victory
Elo571+10
EAPM15.6
Military units94
First pressure6:06Stable
First expansion10:05
Market volume2300
Total score 44,098
Military score 27,860
Economic score 13,392
Kills score 2,846
Units killed 100
Units lost 41
Buildings razed 5
Largest army 94
Favorite unit Centaur 14 fielded
Classical 3:47* Estimated start 2:47
Heroic 14:02* Estimated start 12:47
Mythic 19:30* Estimated start 17:30

v1bez

Isis

Defeat
Elo368-8
EAPM14.4
Military units29
First pressure15:33Siege Works
First expansion14:37
Market volume0
Total score 33,822
Military score 13,651
Economic score 18,583
Kills score 1,588
Units killed 42
Units lost 102
Buildings razed 4
Largest army 29
Favorite unit Petsuchos 16 fielded
Classical 4:29* Estimated start 3:29
Heroic 14:21* Estimated start 13:06
Mythic 21:03* Estimated start 19:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Sobek
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

alo3405Poseidon
Match time
v1bezIsis
God powerLure
Key technologyHand Axe
Centaur2 training queues
First military pressureStable
Farm transition10 farms clustered
Town CenterAdditional center
ArmoryArmory
MarketMarket
Fortress-tier buildingFortress
Peltast2 training queues
Hydra2 training queues
Centaur5 training queues
Key technologyPickaxe
Key technologyBow Saw
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyShaft Mine
Trade route startedCaravan Greek queued
Key technologyPlow
Centaur3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
God powerPlenty Vault
Town CenterAdditional center
Key technologyChampion Cavalry
Key technologyHeavy Infantry
Key technologyChampion Archers
Hoplite4 training queues
Hypaspist2 training queues
Prodromos2 training queues
Toxotes10 training queues
Peltast9 training queues
Hippeus5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyChampion Infantry
Key technologyBronze Shields
Hetairos3 training queues
Helepolis2 training queues
Petrobolos2 training queues
Hippeus3 training queues
Toxotes2 training queues
Hypaspist5 training queues
Hoplite2 training queues
God powerBronze
VictoryMatch result
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyShaft Mine
Key technologyHand Axe
MarketMarket
Anubite2 training queues
Key technologyCrenellations
Key technologyBow Saw
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
First military pressureSiege Works
Petsuchos5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Petsuchos3 training queues
Petsuchos6 training queues
Catapult6 training queues
Key technologyChampion War Elephants
Key technologyChampion Camel Riders
Farm transition12 farms clustered
War Elephant3 training queues
God powerMeteor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.3%alo3405
Fastest Classical3:47*alo3405
Fastest Heroic14:02*alo3405
Fastest Mythic19:30*alo3405
First pressure6:06alo3405 · Stable
First extra TC10:05alo3405 · Town Center
Fortress timing13:28alo3405 · Fortress
Market timing8:55v1bez · Market
Armory timing11:17alo3405 · Armory
Farm transition8:25–9:24alo3405 · 10 farms clustered
Trade route started15:11v1bez

Player highlights

Standout performances

Highest total score44,098alo3405
Highest military score27,860alo3405
Highest economy score18,583v1bez
Most kills2,846alo3405
Most units killed100alo3405
Most deaths102v1bez
Most buildings razed5alo3405
Largest army94alo3405
Favorite unitPetsuchosv1bez · 16 fielded

alo3405

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

v1bez

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

alo3405

Fast Classical3:47 estimated completion
Early pressure6:06 · Stable
Expansion signal10:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:15 · Market
Early armory / Heroic prep11:17 · Armory
Fortress tech path13:28 · Fortress
Farm transition8:25–9:24 · 10 farms clustered
Trade route started18:52 · Caravan Greek queued
Market economy signal2,300 total resource volume
Large army production94 military units

v1bez

Classical timing4:29 estimated completion
Delayed pressure15:33 · Siege Works
Expansion signal14:37 · Town Center
Early market / Heroic prep8:55 · Market
Fortress tech path18:03 · Migdol Stronghold
Farm transition25:18–25:25 · 12 farms clustered
Trade route started15:11 · Caravan Egyptian queued
alo3405 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alo3405 · Early MilitaryMeaningful trained combat units were produced during the early opening.
alo3405 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alo3405 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
v1bez · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
v1bez · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

alo3405

Bought

No buys

Sold

Food200
Wood2100
Total player market volume2300

v1bez

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alo3405

Army

Centaur14
Toxotes14
Peltast12
Hippeus9
Hoplite8
Hypaspist8
Hydra6
Petrobolos6
Prodromos5
Helepolis3
Hetairos3
Colossus2
Atalanta1
Hippolyta1
Polyphemus1
Theseus1
Buildings11 types
House20
Farm10
Storehouse5
Temple3
Town Center3
Archery Range2
Armory2
Military Academy2
Stable2
Fortress1
Market1
God powers3 invoked
Bronze1
Lure1
Plenty Vault1

v1bez

Army

Petsuchos16
Catapult7
Anubite3
War Elephant3
Buildings14 types
House16
Farm12
Granary6
Lumber Camp2
Mining Camp2
Monument To Pharaohs2
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers1 invoked
Meteor1