Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Oblivaify vs Vrymm

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:47
Valley Of Kings map preview
Map Valley Of Kings
Winner
OblivaifyFuxi
Pre-match Elo1408
Win probability62.0%
13:47 Match length Oblivaify favored
Defeated
VrymmRa
Pre-match Elo1323
Win probability38.0%

Match at a glance

Oblivaify vs Vrymm

WinnerOblivaify
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration13:47
Started
Ended
Elo favorite62.0%Oblivaify
Fastest Classical3:23*Oblivaify
First pressure6:46Vrymm · Barracks
First extra TC4:14Oblivaify · Town Center
Market timing10:01Vrymm · Market
Most military units70Vrymm
Highest EAPM63.1Vrymm
Market volume400Vrymm

Oblivaify

Fuxi

Victory
Elo1408+13
EAPM27.5
Military units31
First pressure8:43Imperial Academy
First expansion4:14
Market volume0
Total score 22,377
Military score 9,136
Economic score 12,013
Kills score 1,248
Units killed 58
Units lost 23
Buildings razed 9
Largest army 31
Favorite unit Pioneer 8 fielded
Classical 3:23* Research start 2:23
Heroic 11:39* Estimated start 10:24
Mythic Not reached

Vrymm

Ra

Defeat
Elo1323-13
EAPM63.1
Military units70
First pressure6:46Barracks
First expansion5:38
Market volume400
Total score 12,684
Military score 3,602
Economic score 8,485
Kills score 597
Units killed 26
Units lost 58
Buildings razed 0
Largest army 70
Favorite unit Axeman 34 fielded
Classical 4:33* Research start 3:33
Heroic Estimated start 13:09 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Bast
Goumang
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OblivaifyFuxi
Match time
VrymmRa
God powerThe Peach Blossom Spring
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Pioneer2 training queues
Fire Archer2 training queues
First military pressureImperial Academy
ArmoryArmory
Key technologyMedium Infantry
Dao Swordsman3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Wuzu Javelineer2 training queues
Key technologyShaft Mine
God powerLightning Weapons
Key technologyBronze Weapons
Farm transition5 farms clustered
Key technologyHusbandry
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
God powerForest Protection
Wuzu Javelineer2 training queues
Siege Crossbow5 training queues
White Horse Cavalry2 training queues
Pioneer5 training queues
Key technologyBallistics
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureBarracks
Slinger29 training queues
Axeman34 training queues
MarketMarket
Sphinx4 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Axemen
God powerEclipse
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%Oblivaify
Fastest Classical3:23*Oblivaify
Fastest Heroic11:39*Oblivaify
First pressure6:46Vrymm · Barracks
First extra TC4:14Oblivaify · Town Center
Market timing10:01Vrymm · Market
Armory timing8:54Oblivaify · Armory
Farm transition11:44–11:45Oblivaify · 5 farms clustered

Player highlights

Standout performances

Highest total score22,377Oblivaify
Highest military score9,136Oblivaify
Highest economy score12,013Oblivaify
Most kills1,248Oblivaify
Most units killed58Oblivaify
Most deaths58Vrymm
Most buildings razed9Oblivaify
Largest army70Vrymm
Favorite unitAxemanVrymm · 34 fielded

Oblivaify

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Vrymm

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Oblivaify

Fast Classical3:23 estimated completion
Delayed pressure8:43 · Imperial Academy
Fast expansion4:14 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:54 · Armory
Heavy walling signal8 wall build events
Farm transition11:44–11:45 · 5 farms clustered

Vrymm

Classical timing4:33 estimated completion
Early pressure6:46 · Barracks
Fast expansion5:38 · Town Center
Early market / Heroic prep10:01 · Market
Market economy signal400 total resource volume
Oblivaify · Early MilitaryMeaningful trained combat units were produced during the early opening.
Oblivaify · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Oblivaify · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Oblivaify · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Oblivaify · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Oblivaify

Bought

No buys

Sold

No sells

Total player market volume0

Vrymm

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Oblivaify

Army

Pioneer8
Siege Crossbow5
Wuzu Javelineer5
Dao Swordsman4
Fire Archer2
White Horse Cavalry2
Ge Halberdier1
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Sage1
Buildings11 types
House14
Silo11
Wall8
Farm5
Machine Workshop2
Town Center2
Armory1
Baolei1
Imperial Academy1
Military Camp1
Temple1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

Vrymm

Army

Axeman34
Slinger29
Sphinx7
Buildings12 types
House16
Obelisk11
Barracks7
Granary5
Mining Camp4
Lumber Camp2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Eclipse1