Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

wesley vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:46
Mount Olympus map preview
Map Mount Olympus
Defeated
wesleyShennong
Pre-match Elo1438
Win probability36.1%
12:46 Match length WatermelonInTheFanta favored
Winner
WatermelonInTheFantaOdin
Pre-match Elo1537
Win probability63.9%

Match at a glance

wesley vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration12:46
Started
Ended
Elo favorite63.9%WatermelonInTheFanta
Fastest Classical4:06*WatermelonInTheFanta
First pressure1:34WatermelonInTheFanta · Hersir trained
First extra TC6:25wesley · Town Center
Most military units57WatermelonInTheFanta
Highest EAPM52.2wesley

wesley

Shennong

Defeat
Elo1438-13
EAPM52.2
Military units54
First pressure3:00Pioneer produced
First expansion6:25
Market volume0
Total score 12,385
Military score 3,463
Economic score 8,346
Kills score 576
Units killed 26
Units lost 49
Buildings razed 0
Largest army 54
Favorite unit Fire Archer 20 fielded
Classical 4:59* Estimated start 3:59
Heroic Not reached
Mythic Not reached
Victory
Elo1537+13
EAPM42.8
Military units57
First pressure1:34Hersir trained
First expansion
Market volume0
Total score 13,202
Military score 5,595
Economic score 6,468
Kills score 1,139
Units killed 49
Units lost 24
Buildings razed 14
Largest army 57
Favorite unit Throwing Axeman 19 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

wesleyShennong
Match time
WatermelonInTheFantaOdin
God powerProsperous Seeds
First military pressurePioneer produced
God powerEarth Wall
Ge Halberdier2 training queues
Fire Archer2 training queues
Town CenterAdditional center
Fire Archer18 training queues
Wuzu Javelineer2 training queues
Pioneer4 training queues
Ge Halberdier3 training queues
Key technologyPickaxe
Key technologyHand Axe
Dao Swordsman9 training queues
Key technologyHusbandry
Ge Halberdier4 training queues
Farm transition13 farms clustered
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
God powerProsperous Seeds
Pioneer3 training queues
Dao Swordsman4 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
God powerUndermine
Throwing Axeman9 training queues
Berserk5 training queues
Raiding Cavalry2 training queues
Raiding Cavalry2 training queues
Einheri2 training queues
Raiding Cavalry10 training queues
Berserk9 training queues
Throwing Axeman10 training queues
Einheri2 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.9%WatermelonInTheFanta
Fastest Classical4:06*WatermelonInTheFanta
First pressure1:34WatermelonInTheFanta · Hersir trained
First extra TC6:25wesley · Town Center
Armory timing11:25wesley · Armory
Farm transition11:16–11:46wesley · 13 farms clustered

Player highlights

Standout performances

Highest total score13,202WatermelonInTheFanta
Highest military score5,595WatermelonInTheFanta
Highest economy score8,346wesley
Most kills1,139WatermelonInTheFanta
Most units killed49WatermelonInTheFanta
Most deaths49wesley
Most buildings razed14WatermelonInTheFanta
Largest army57WatermelonInTheFanta
Favorite unitFire Archerwesley · 20 fielded

wesley

Most DeathsMost ImprovementsMost Resources

WatermelonInTheFanta

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

wesley

Classical timing4:59 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion6:25 · Town Center
Early armory / Heroic prep11:25 · Armory
Heavy walling signal12 wall build events
Farm transition11:16–11:46 · 13 farms clustered

WatermelonInTheFanta

Classical timing4:06 estimated completion
Early pressure1:34 · Hersir trained
wesley · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
wesley · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
wesley · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wesley

Army

Fire Archer20
Dao Swordsman15
Ge Halberdier9
Pioneer8
Wuzu Javelineer2
Buildings9 types
Farm15
Wall12
Silo9
House6
Machine Workshop2
Military Camp2
Armory1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds2
Earth Wall1

WatermelonInTheFanta

Army

Throwing Axeman19
Berserk14
Raiding Cavalry14
Einheri5
Hersir5
Buildings5 types
House9
Ox Cart Building5
Great Hall2
Longhouse2
Temple1
God powers2 invoked
Great Hunt1
Undermine1