Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Imperio vs Jacobfrom3

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:52
Watering Hole map preview
Map Watering Hole
Defeated
ImperioZeus
Pre-match Elo1143
Win probability53.9%
19:52 Match length UpsetThe Elo underdog won
Winner
Jacobfrom3Hades
Pre-match Elo1116
Win probability46.1%

Match at a glance

Imperio vs Jacobfrom3

WinnerJacobfrom3
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration19:52
Started
Ended
Elo favorite53.9%Imperio · Upset
Fastest Classical3:55*Imperio
First pressure4:15Imperio · Military Academy
First extra TC4:58Jacobfrom3 · Town Center
Most military units119Imperio
Highest EAPM52.1Jacobfrom3

Imperio

Zeus

Defeat
Elo1143-19
EAPM28.4
Military units119
First pressure4:15Military Academy
First expansion19:29
Market volume0
Total score 18,935
Military score 6,000
Economic score 10,341
Kills score 2,594
Units killed 101
Units lost 90
Buildings razed 10
Largest army 119
Favorite unit Toxotes 47 fielded
Classical 3:55* Research start 2:55
Heroic 14:52* Research start 13:38
Mythic Not reached

Jacobfrom3

Hades

Victory
Elo1116+19
EAPM52.1
Military units100
First pressure6:34Archery Range
First expansion4:58
Market volume0
Total score 28,904
Military score 10,427
Economic score 15,554
Kills score 2,923
Units killed 91
Units lost 101
Buildings razed 23
Largest army 100
Favorite unit Toxotes 52 fielded
Classical 4:12* Research start 3:12
Heroic 10:26* Research start 9:11
Mythic 18:24* Research start 16:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImperioZeus
Match time
Jacobfrom3Hades
First military pressureMilitary Academy
Key technologyPickaxe
Hoplite17 training queues
Toxotes13 training queues
Minotaur6 training queues
Key technologyMedium Infantry
God powerBolt
God powerRestoration
Toxotes25 training queues
Hoplite20 training queues
ArmoryArmory
Minotaur2 training queues
Key technologyHand Axe
Minotaur4 training queues
Hypaspist5 training queues
Peltast2 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyMedium Archers
God powerBronze
Hypaspist2 training queues
Toxotes6 training queues
Hoplite3 training queues
Hypaspist2 training queues
Toxotes3 training queues
Town CenterAdditional center
DefeatMatch result
Town CenterAdditional center
Key technologyPickaxe
First military pressureArchery Range
ArmoryArmory
Key technologyHand Axe
Toxotes18 training queues
Key technologyBallistics
Key technologyCopper Shields
God powerSentinel
God powerRestoration
Ajax2 training queues
Hypaspist8 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Town CenterAdditional center
God powerUnderworld Passage
Farm transition12 farms clustered
Fortress-tier buildingFortress
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Toxotes33 training queues
Key technologyHeavy Archers
Hypaspist3 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Peltast10 training queues
Key technologyBronze Weapons
Ajax2 training queues
Hypaspist16 training queues
God powerEarthquake
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Imperio · Upset
Fastest Classical3:55*Imperio
Fastest Heroic10:26*Jacobfrom3
Fastest Mythic18:24*Jacobfrom3
First pressure4:15Imperio · Military Academy
First extra TC4:58Jacobfrom3 · Town Center
Fortress timing15:32Jacobfrom3 · Fortress
Armory timing7:09Jacobfrom3 · Armory
Farm transition14:04–15:09Jacobfrom3 · 12 farms clustered

Player highlights

Standout performances

Highest total score28,904Jacobfrom3
Highest military score10,427Jacobfrom3
Highest economy score15,554Jacobfrom3
Most kills2,923Jacobfrom3
Most units killed101Imperio
Most deaths101Jacobfrom3
Most buildings razed23Jacobfrom3
Largest army119Imperio
Favorite unitToxotesJacobfrom3 · 52 fielded

Imperio

Largest ArmyMost Kills

Jacobfrom3

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Imperio

Fast Classical3:55 estimated completion
Early pressure4:15 · Military Academy
Expansion signal19:29 · Town Center
Early armory / Heroic prep12:23 · Armory
Large army production119 military units

Jacobfrom3

Classical timing4:12 estimated completion
Early pressure6:34 · Archery Range
Fast expansion4:58 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:09 · Armory
Fortress tech path15:32 · Fortress
Farm transition14:04–15:09 · 12 farms clustered
Large army production100 military units
Imperio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Imperio · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Imperio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Imperio · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Jacobfrom3 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jacobfrom3 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jacobfrom3 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Jacobfrom3 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Jacobfrom3 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Imperio

Army

Toxotes47
Hoplite40
Minotaur15
Hypaspist9
Jason3
Peltast2
Heracles1
Hydra1
Odysseus1
Buildings9 types
House29
Granary7
Storehouse5
Military Academy3
Archery Range2
Armory1
Stable1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Jacobfrom3

Army

Toxotes52
Hypaspist27
Peltast10
Ajax5
Achilles3
Chiron2
Hoplite1
Buildings10 types
Farm22
House14
Storehouse9
Granary7
Archery Range2
Town Center2
Armory1
Fortress1
Military Academy1
Temple1
God powers4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1