Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs Peruvator

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:25
Midgard map preview
Map Midgard
Winner
horvathLoki
Pre-match Elo1404
Win probability33.0%
12:25 Match length UpsetThe Elo underdog won
Defeated
PeruvatorZeus
Pre-match Elo1527
Win probability67.0%

Match at a glance

horvath vs Peruvator

Winnerhorvath
MapMidgard
QueueRanked 1v1 Supremacy
Duration12:25
Started
Ended
Elo favorite67.0%Peruvator · Upset
Fastest Classical4:52*horvath
First pressure4:08horvath · Hersir trained
First extra TC11:54horvath · Town Center
Most military units58horvath
Highest EAPM56.0horvath

horvath

Loki

Victory
Elo1404+23
EAPM56.0
Military units58
First pressure4:08Hersir trained
First expansion11:54
Market volume0
Total score 16,337
Military score 7,350
Economic score 7,645
Kills score 1,342
Units killed 55
Units lost 35
Buildings razed 5
Largest army 58
Favorite unit Throwing Axeman 23 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached

Peruvator

Zeus

Defeat
Elo1527-23
EAPM44.3
Military units46
First pressure5:51Military Academy
First expansion
Market volume0
Total score 12,357
Military score 3,110
Economic score 8,145
Kills score 1,102
Units killed 35
Units lost 55
Buildings razed 5
Largest army 46
Favorite unit Hoplite 22 fielded
Classical 5:17* Research start 4:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathLoki
Match time
PeruvatorZeus
DockDock
First military pressureHersir trained
Hersir13 training queues
DockDock
Key technologyHand Axe
God powerSpy
Dragon Ship3 training queues
Longboat3 training queues
Raiding Cavalry3 training queues
Berserk3 training queues
Key technologyMedium Infantry
Key technologyPickaxe
DockDock
Throwing Axeman23 training queues
Hersir2 training queues
Hersir5 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Einheri2 training queues
VictoryMatch result
DockDock
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
Jason2 training queues
First military pressureMilitary Academy
Hoplite22 training queues
Hippeus12 training queues
Key technologyMedium Infantry
Minotaur2 training queues
God powerRestoration
Toxotes3 training queues
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%Peruvator · Upset
Fastest Classical4:52*horvath
First pressure4:08horvath · Hersir trained
First extra TC11:54horvath · Town Center

Player highlights

Standout performances

Highest total score16,337horvath
Highest military score7,350horvath
Highest economy score8,145Peruvator
Most kills1,342horvath
Most units killed55horvath
Most deaths55Peruvator
Most buildings razed5horvath
Largest army58horvath
Favorite unitThrowing Axemanhorvath · 23 fielded

horvath

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Peruvator

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Classical timing4:52 estimated completion
Early pressure4:08 · Hersir trained
Expansion signal11:54 · Town Center
Water commitment signal3 dock build events

Peruvator

Late Classical5:17 estimated completion
Early pressure5:51 · Military Academy
Water commitment signal4 dock build events
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Throwing Axeman23
Hersir20
Raiding Cavalry4
Berserk3
Dragon Ship3
Longboat3
Einheri2
Buildings7 types
House14
Longhouse4
Dock3
Great Hall3
Ox Cart Building1
Temple1
Town Center1
God powers1 invoked
Spy1

Peruvator

Army

Hoplite22
Hippeus12
Toxotes4
Jason3
Minotaur2
Heracles1
Juggernaut1
Pentekonter1
Buildings8 types
House9
Dock4
Military Academy4
Storehouse4
Granary3
Stable2
Archery Range1
Temple1
God powers2 invoked
Bolt1
Restoration1