Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

McFly vs ChupimDH

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:58
Marsh map preview
Map Marsh
Defeated
McFlyFreyr
Pre-match Elo1118
Win probability48.3%
21:58 Match length ChupimDH favored
Winner
ChupimDHIsis
Pre-match Elo1130
Win probability51.7%

Match at a glance

McFly vs ChupimDH

WinnerChupimDH
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:58
Started
Ended
Elo favorite51.7%ChupimDH
Fastest Classical4:32*ChupimDH
First pressure4:16McFly · Hersir trained
Market timing18:18McFly · Market
First extra TC5:12ChupimDH · Town Center
Most military units173McFly
Highest EAPM46.6McFly
Market volume3,000ChupimDH

McFly

Freyr

Defeat
Elo1118-17
EAPM46.6
Military units173
First pressure4:16Hersir trained
First expansion6:43
Market volume0
Total score 21,891
Military score 5,375
Economic score 14,104
Kills score 2,447
Units killed 90
Units lost 208
Buildings razed 7
Largest army 173
Favorite unit Throwing Axeman 63 fielded
Classical 5:21* Estimated start 4:21
Heroic Not reached
Mythic Not reached

ChupimDH

Isis

Victory
Elo1130+17
EAPM36.6
Military units93
First pressure5:22Barracks
First expansion5:12
Market volume3000
Total score 42,290
Military score 12,406
Economic score 23,779
Kills score 6,265
Units killed 208
Units lost 90
Buildings razed 57
Largest army 93
Favorite unit Chariot Archer 36 fielded
Classical 4:32* Estimated start 3:32
Heroic 8:34* Estimated start 7:19
Mythic 17:40* Estimated start 15:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Bast
No choice recorded
HeroicAge
Nephthys
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

McFlyFreyr
Match time
ChupimDHIsis
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir16 training queues
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Armor
Throwing Axeman11 training queues
Key technologyPlow
Key technologyCopper Weapons
Berserk14 training queues
Draugr4 training queues
God powerAsgardian Bastion
Huskarl35 training queues
Farm transition18 farms clustered
Key technologyBallistics
Key technologyBronze Shields
ArmoryArmory
Berserk32 training queues
Throwing Axeman30 training queues
Town CenterAdditional center
God powerGullinbursti
God powerAsgardian Bastion
Hersir3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
MarketMarket
Throwing Axeman22 training queues
Draugr3 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
ArmoryArmory
Town CenterAdditional center
First military pressureBarracks
Spearman5 training queues
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerEclipse
Axeman9 training queues
Key technologyCopper Armor
Camel Rider10 training queues
Chariot Archer2 training queues
Slinger4 training queues
Key technologyCopper Shields
Key technologyHand Axe
Key technologyMedium Slingers
Key technologyBallistics
Chariot Archer26 training queues
Farm transition6 farms clustered
Key technologyPlow
Siege Tower5 training queues
Camel Rider10 training queues
Key technologyShaft Mine
Key technologyBronze Weapons
God powerMeteor
War Elephant2 training queues
Key technologyBronze Armor
Phoenix2 training queues
War Elephant4 training queues
MarketMarket
Town CenterAdditional center
Key technologyHeavy Chariot Archers
Chariot Archer8 training queues
Key technologyBow Saw
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%ChupimDH
Fastest Classical4:32*ChupimDH
Fastest Heroic8:34*ChupimDH
Fastest Mythic17:40*ChupimDH
First pressure4:16McFly · Hersir trained
First extra TC5:12ChupimDH · Town Center
Fortress timing9:17ChupimDH · Migdol Stronghold
Market timing18:18McFly · Market
Armory timing4:44ChupimDH · Armory
Farm transition12:17–12:44McFly · 18 farms clustered

Player highlights

Standout performances

Highest total score42,290ChupimDH
Highest military score12,406ChupimDH
Highest economy score23,779ChupimDH
Most kills6,265ChupimDH
Most units killed208ChupimDH
Most deaths208McFly
Most buildings razed57ChupimDH
Largest army173McFly
Favorite unitThrowing AxemanMcFly · 63 fielded

McFly

Largest ArmyMost DeathsMost Resources

ChupimDH

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

McFly

Late Classical5:21 estimated completion
Early pressure4:16 · Hersir trained
Fast expansion6:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:18 · Market
Early armory / Heroic prep6:04 · Armory
Heavy walling signal6 wall build events
Farm transition12:17–12:44 · 18 farms clustered
Large army production173 military units

ChupimDH

Classical timing4:32 estimated completion
Early pressure5:22 · Barracks
Fast expansion5:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:23 · Market
Early armory / Heroic prep4:44 · Armory
Fortress tech path9:17 · Migdol Stronghold
Heavy walling signal17 wall build events
Farm transition13:56–13:59 · 6 farms clustered
Market economy signal3,000 total resource volume
Large army production93 military units
McFly · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
McFly · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
McFly · Early MilitaryMeaningful trained combat units were produced during the early opening.
McFly · Late ClassicalClassical completed after 5:00 on a standard land opening.
ChupimDH · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ChupimDH · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ChupimDH · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ChupimDH · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

McFly

Bought

No buys

Sold

No sells

Total player market volume0

ChupimDH

Bought

No buys

Sold

Food1500
Wood1500
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

McFly

Army

Throwing Axeman63
Berserk46
Huskarl35
Hersir19
Draugr9
Hirdman1
Buildings9 types
House78
Farm30
Longhouse28
Wall6
Ox Cart Building4
Temple3
Armory2
Town Center2
Market1
God powers2 invoked
Asgardian Bastion2
Gullinbursti1

ChupimDH

Army

Chariot Archer36
Camel Rider20
Axeman10
War Elephant6
Siege Tower5
Spearman5
Slinger4
Catapult3
Phoenix2
Scorpion Man1
Sphinx1
Buildings16 types
Farm26
House26
Wall17
Obelisk9
Granary7
Barracks4
Mining Camp4
Lumber Camp2
Sentry Tower2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1