Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jesus_MR vs puxlpza

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:35
Mount Olympus map preview
Map Mount Olympus
Winner
Jesus_MRKronos
Pre-match Elo865
Win probability57.8%
12:35 Match length Jesus_MR favored
Defeated
puxlpzaHades
Pre-match Elo810
Win probability42.2%

Match at a glance

Jesus_MR vs puxlpza

WinnerJesus_MR
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration12:35
Started
Ended
Elo favorite57.8%Jesus_MR
Fastest Classical3:52*puxlpza
First pressure4:13Jesus_MR · Counter Barracks
Most military units33puxlpza
Highest EAPM35.4Jesus_MR

Jesus_MR

Kronos

Victory
Elo865+15
EAPM35.4
Military units31
First pressure4:13Counter Barracks
First expansion
Market volume0
Total score 15,310
Military score 4,900
Economic score 9,542
Kills score 868
Units killed 34
Units lost 16
Buildings razed 5
Largest army 31
Favorite unit Murmillo 16 fielded
Classical 4:00* Research start 3:00
Heroic Research start 12:12 · not reached
Mythic Not reached

puxlpza

Hades

Defeat
Elo810-24
EAPM20.0
Military units33
First pressure4:45Archery Range
First expansion
Market volume0
Total score 6,475
Military score 2,190
Economic score 3,826
Kills score 459
Units killed 16
Units lost 34
Buildings razed 0
Largest army 33
Favorite unit Toxotes 28 fielded
Classical 3:52* Estimated start 2:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Hyperion
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jesus_MRKronos
Match time
puxlpzaHades
God powerValor
First military pressureCounter Barracks
Turma3 training queues
Key technologyHand Axe
Murmillo10 training queues
God powerValor
Key technologyPlow
Turma2 training queues
God powerValor
God powerDeconstruction
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyPickaxe
Key technologyHusbandry
Turma10 training queues
Murmillo6 training queues
ArmoryArmory
VictoryMatch result
First military pressureArchery Range
ArmoryArmory
Toxotes18 training queues
Toxotes10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Jesus_MR
Fastest Classical3:52*puxlpza
First pressure4:13Jesus_MR · Counter Barracks
Armory timing5:39puxlpza · Armory

Player highlights

Standout performances

Highest total score15,310Jesus_MR
Highest military score4,900Jesus_MR
Highest economy score9,542Jesus_MR
Most kills868Jesus_MR
Most units killed34Jesus_MR
Most deaths34puxlpza
Most buildings razed5Jesus_MR
Largest army33puxlpza
Favorite unitToxotespuxlpza · 28 fielded

Jesus_MR

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

puxlpza

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jesus_MR

Fast Classical4:00 estimated completion
Early pressure4:13 · Counter Barracks
Early armory / Heroic prep11:38 · Armory

puxlpza

Fast Classical3:52 estimated completion
Early pressure4:45 · Archery Range
Early armory / Heroic prep5:39 · Armory
Jesus_MR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jesus_MR · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jesus_MR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
puxlpza · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
puxlpza · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
puxlpza · Early MilitaryMeaningful trained combat units were produced during the early opening.
puxlpza · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jesus_MR

Army

Murmillo16
Turma15
Buildings7 types
Manor4
Armory1
Counter Barracks1
Economic Guild1
Farm1
Military Barracks1
Temple1
God powers2 invoked
Valor3
Deconstruction1

puxlpza

Army

Toxotes28
Achilles2
Ajax2
Minotaur1
Buildings6 types
House4
Storehouse3
Archery Range2
Granary2
Temple2
Armory1