Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IO vs marconejuniorsv

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:32
Marsh map preview
Map Marsh
Winner
IOHades
Pre-match Elo1052
Win probability56.4%
27:32 Match length IO favored
Defeated
marconejuniorsvHades
Pre-match Elo1007
Win probability43.6%

Match at a glance

IO vs marconejuniorsv

WinnerIO
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:32
Started
Ended
Elo favorite56.4%IO
Fastest Classical3:30*marconejuniorsv
First pressure4:12IO · Military Academy
First extra TC7:12IO · Town Center
Most military units248IO
Highest EAPM38.4IO

IO

Hades

Victory
Elo1052+52
EAPM38.4
Military units248
First pressure4:12Military Academy
First expansion7:12
Market volume0
Total score 43,649
Military score 16,412
Economic score 20,232
Kills score 7,005
Units killed 295
Units lost 250
Buildings razed 31
Largest army 248
Favorite unit Hoplite 73 fielded
Classical 4:06* Research start 3:06
Heroic 19:19* Research start 18:04
Mythic Not reached
Defeat
Elo1007-17
EAPM26.1
Military units198
First pressure5:36Stable
First expansion9:24
Market volume0
Total score 36,239
Military score 7,155
Economic score 22,949
Kills score 6,135
Units killed 249
Units lost 295
Buildings razed 0
Largest army 198
Favorite unit Prodromos 53 fielded
Classical 3:30* Estimated start 2:30
Heroic 19:06* Estimated start 17:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ares
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IOHades
Match time
marconejuniorsvHades
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite26 training queues
Town CenterAdditional center
Toxotes6 training queues
Hippeus12 training queues
ArmoryArmory
Hoplite3 training queues
Toxotes4 training queues
Key technologyHand Axe
Key technologyPickaxe
Hoplite9 training queues
Hippeus14 training queues
Toxotes9 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyMedium Infantry
Toxotes15 training queues
Hippeus10 training queues
Hoplite12 training queues
Farm transition26 farms clustered
Key technologyBow Saw
Key technologyPlow
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Prodromos4 training queues
Peltast10 training queues
Toxotes4 training queues
Hypaspist3 training queues
Hoplite2 training queues
Petrobolos3 training queues
Key technologyShaft Mine
Hoplite21 training queues
Hypaspist9 training queues
Hippeus18 training queues
Prodromos7 training queues
Toxotes13 training queues
Peltast3 training queues
Petrobolos3 training queues
Cyclops2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Hippeus3 training queues
Toxotes9 training queues
Fortress-tier buildingFortress
Cyclops4 training queues
Petrobolos3 training queues
VictoryMatch result
First military pressureStable
God powerSentinel
Hippeus3 training queues
Toxotes8 training queues
Key technologyHand Axe
Town CenterAdditional center
Toxotes4 training queues
Toxotes7 training queues
Hippeus8 training queues
Hoplite3 training queues
Farm transition6 farms clustered
Key technologyPlow
God powerSentinel
Toxotes6 training queues
Hypaspist5 training queues
ArmoryArmory
Key technologyMedium Archers
Hypaspist13 training queues
Achilles2 training queues
Hippeus3 training queues
Hoplite12 training queues
Fortress-tier buildingFortress
Prodromos6 training queues
Prodromos35 training queues
Peltast3 training queues
Hoplite13 training queues
Key technologyHeavy Archers
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Peltast18 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerUnderworld Passage
God powerUnderworld Passage
Prodromos12 training queues
Hoplite3 training queues
Toxotes15 training queues
Hoplite9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.4%IO
Fastest Classical3:30*marconejuniorsv
Fastest Heroic19:06*marconejuniorsv
First pressure4:12IO · Military Academy
First extra TC7:12IO · Town Center
Fortress timing19:37marconejuniorsv · Fortress
Armory timing11:41IO · Armory
Farm transition13:21–13:22marconejuniorsv · 6 farms clustered

Player highlights

Standout performances

Highest total score43,649IO
Highest military score16,412IO
Highest economy score22,949marconejuniorsv
Most kills7,005IO
Most units killed295IO
Most deaths295marconejuniorsv
Most buildings razed31IO
Largest army248IO
Favorite unitHopliteIO · 73 fielded

IO

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

marconejuniorsv

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IO

Classical timing4:06 estimated completion
Early pressure4:12 · Military Academy
Fast expansion7:12 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:41 · Armory
Fortress tech path20:01 · Fortress
Farm transition19:43–19:48 · 26 farms clustered
Large army production248 military units

marconejuniorsv

Fast Classical3:30 estimated completion
Early pressure5:36 · Stable
Expansion signal9:24 · Town Center
Early armory / Heroic prep14:28 · Armory
Fortress tech path19:37 · Fortress
Farm transition13:21–13:22 · 6 farms clustered
Large army production198 military units
IO · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
IO · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
IO · Early MilitaryMeaningful trained combat units were produced during the early opening.
IO · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
marconejuniorsv · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marconejuniorsv · Early MilitaryMeaningful trained combat units were produced during the early opening.
marconejuniorsv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
marconejuniorsv · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IO

Army

Hoplite73
Toxotes60
Hippeus57
Peltast13
Hypaspist12
Prodromos11
Petrobolos9
Cyclops6
Ajax4
Achilles2
Chiron1
Buildings11 types
Farm56
House27
Granary9
Storehouse7
Military Academy6
Stable5
Archery Range4
Fortress4
Town Center3
Armory1
Temple1

marconejuniorsv

Army

Prodromos53
Hoplite40
Toxotes40
Peltast21
Hypaspist18
Hippeus14
Achilles5
Ajax4
Chiron2
Cyclops1
Buildings12 types
Farm22
House19
Granary12
Storehouse9
Military Academy6
Archery Range4
Stable4
Temple4
Armory1
Fortress1
Sentry Tower1
Town Center1
God powers2 invoked
Sentinel2
Underworld Passage2