Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MCN vs crazy-_last_mom

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:57
Mirage map preview
Map Mirage
Defeated
MCNPoseidon
Pre-match Elo1320
Win probability35.3%
21:57 Match length crazy-_last_mom favored
Winner
crazy-_last_momAmaterasu
Pre-match Elo1425
Win probability64.7%

Match at a glance

MCN vs crazy-_last_mom

Winnercrazy-_last_mom
MapMirage
QueueRanked 1v1 Supremacy
Duration21:57
Started
Ended
Elo favorite64.7%crazy-_last_mom
Fastest Classical4:51*MCN
First pressure4:56MCN · Stable
Market timing14:20MCN · Market
First extra TC11:54MCN · Town Center
Most military units107MCN
Highest EAPM40.4crazy-_last_mom

MCN

Poseidon

Defeat
Elo1320-12
EAPM32.0
Military units107
First pressure4:56Stable
First expansion11:54
Market volume0
Total score 26,817
Military score 9,270
Economic score 14,547
Kills score 3,063
Units killed 86
Units lost 165
Buildings razed 0
Largest army 107
Favorite unit Hypaspist 73 fielded
Classical 4:51* Research start 3:51
Heroic 8:40* Research start 7:24
Mythic 18:24* Research start 16:24

crazy-_last_mom

Amaterasu

Victory
Elo1425+12
EAPM40.4
Military units78
First pressure6:25Stable Japanese
First expansion14:10
Market volume0
Total score 43,540
Military score 15,430
Economic score 23,728
Kills score 4,403
Units killed 165
Units lost 103
Buildings razed 18
Largest army 78
Favorite unit Samurai 38 fielded
Classical 5:26* Estimated start 4:26
Heroic 11:20* Estimated start 10:05
Mythic 19:08* Estimated start 17:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ame No Uzume
Dionysus
HeroicAge
Raijin
Hephaestus
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MCNPoseidon
Match time
crazy-_last_momAmaterasu
God powerLure
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Toxotes2 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes2 training queues
Key technologyMedium Infantry
Hypaspist12 training queues
Prodromos8 training queues
God powerCease Fire
Key technologyMedium Cavalry
God powerBronze
Hypaspist21 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
Key technologyHeavy Infantry
MarketMarket
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyHeavy Cavalry
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Hypaspist15 training queues
Key technologyHeavy Cavalry
Farm transition3 farms clustered
Hippeus8 training queues
God powerPlenty Vault
Key technologyChampion Infantry
Hypaspist25 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
God powerGoshinboku
First military pressureStable Japanese
Yari Spearman2 training queues
Samurai6 training queues
Naginata Rider6 training queues
Bushi3 training queues
God powerSolar Shield
Yari Spearman2 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Naginata Rider5 training queues
Key technologyCopper Weapons
God powerSolar Shield
Samurai13 training queues
God powerSolar Shield
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Yari Spearman2 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Oyumi3 training queues
Farm transition14 farms clustered
Key technologyPlow
God powerSolar Shield
God powerThunder Burst
Samurai8 training queues
Oyumi3 training queues
Yari Spearman3 training queues
God powerSolar Shield
Fortress-tier buildingCastle
God powerSolar Shield
Town CenterAdditional center
Samurai10 training queues
Yari Spearman2 training queues
Onmyoji3 training queues
God powerDivine Slash
Fortress-tier buildingCastle
Yari Spearman2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.7%crazy-_last_mom
Fastest Classical4:51*MCN
Fastest Heroic8:40*MCN
Fastest Mythic18:24*MCN
First pressure4:56MCN · Stable
First extra TC11:54MCN · Town Center
Fortress timing14:05crazy-_last_mom · Castle
Market timing14:20MCN · Market
Armory timing6:29MCN · Armory
Farm transition15:15–16:08crazy-_last_mom · 14 farms clustered
Trade route started15:49MCN

Player highlights

Standout performances

Highest total score43,540crazy-_last_mom
Highest military score15,430crazy-_last_mom
Highest economy score23,728crazy-_last_mom
Most kills4,403crazy-_last_mom
Most units killed165crazy-_last_mom
Most deaths165MCN
Most buildings razed18crazy-_last_mom
Largest army107MCN
Favorite unitHypaspistMCN · 73 fielded

MCN

Largest ArmyMost Deaths

crazy-_last_mom

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MCN

Classical timing4:51 estimated completion
Early pressure4:56 · Stable
Expansion signal11:54 · Town Center
Early market / Heroic prep14:20 · Market
Early armory / Heroic prep6:29 · Armory
Fortress tech path14:57 · Fortress
Heavy walling signal7 wall build events
Water commitment signal1 dock build events
Farm transition17:48–17:51 · 3 farms clustered
Trade route started15:49 · Caravan Greek queued
Large army production107 military units

crazy-_last_mom

Late Classical5:26 estimated completion
Early pressure6:25 · Stable Japanese
Expansion signal14:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:35 · Armory
Fortress tech path14:05 · Castle
Water commitment signal1 dock build events
Farm transition15:15–16:08 · 14 farms clustered
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.
crazy-_last_mom · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MCN

Army

Hypaspist73
Hippeus10
Prodromos8
Atalanta5
Theseus4
Toxotes4
Hippolyta2
Polyphemus1
Buildings14 types
House17
Storehouse7
Wall7
Stable4
Farm3
Military Academy3
Fortress2
Granary2
Archery Range1
Armory1
Dock1
Market1
Temple1
Town Center1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

crazy-_last_mom

Army

Samurai38
Yari Spearman13
Naginata Rider11
Oyumi6
Bushi4
Onmyoji3
Onna Musha3
Buildings13 types
Farm24
House16
Watermill8
Mining Camp Japanese6
Castle3
Dojo3
Guardhouse3
Shrine Japanese3
Stable Japanese2
Town Center2
Armory1
Dock1
Temple1
God powers4 invoked
Solar Shield6
Divine Slash1
Goshinboku1
Thunder Burst1