Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Noctem Aeternus vs Dr.Ash

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:22
Steppe map preview
Map Steppe
Defeated
Noctem AeternusTezcatlipoca
Pre-match Elo1669
Win probability34.0%
16:22 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1784
Win probability66.0%

Match at a glance

Noctem Aeternus vs Dr.Ash

WinnerDr.Ash
MapSteppe
QueueRanked 1v1 Supremacy
Duration16:22
Started
Ended
Elo favorite66.0%Dr.Ash
Fastest Classical4:06*Dr.Ash
First pressure4:06Noctem Aeternus · Warrior Priest trained
Market timing16:13Noctem Aeternus · Market
Most military units59Dr.Ash
Highest EAPM101.7Dr.Ash

Noctem Aeternus

Tezcatlipoca

Defeat
Elo1669-12
EAPM64.1
Military units45
First pressure4:06Warrior Priest trained
First expansion
Market volume0
Total score 12,307
Military score 4,097
Economic score 7,692
Kills score 518
Units killed 18
Units lost 64
Buildings razed 0
Largest army 45
Favorite unit Jaguar Rider 21 fielded
Classical 5:01* Estimated start 4:01
Heroic 11:03* Estimated start 9:48
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1784+12
EAPM101.7
Military units59
First pressure4:15Stable
First expansion
Market volume0
Total score 21,150
Military score 11,263
Economic score 8,512
Kills score 1,375
Units killed 53
Units lost 17
Buildings razed 2
Largest army 59
Favorite unit Hippeus 21 fielded
Classical 4:06* Research start 3:06
Heroic 12:20* Estimated start 11:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Coyolxauhqui
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Noctem AeternusTezcatlipoca
Match time
Dr.AshPoseidon
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest6 training queues
God powerInfestation
Tlamanih Spearman6 training queues
Key technologyHusbandry
Warrior Priest2 training queues
ArmoryArmory
God powerStarfall
Warrior Priest3 training queues
Tlamanih Spearman3 training queues
Jaguar Rider21 training queues
Key technologyPickaxe
Tzitzimitl2 training queues
Key technologyHeavy Great Temple Soldiers
Warrior Priest2 training queues
MarketMarket
DefeatMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Centaur5 training queues
Hippeus3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
God powerCease Fire
Hippeus7 training queues
Key technologyHeavy Cavalry
Hypaspist6 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Prodromos15 training queues
Petrobolos5 training queues
God powerBronze
Hippeus7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%Dr.Ash
Fastest Classical4:06*Dr.Ash
Fastest Heroic11:03*Noctem Aeternus
First pressure4:06Noctem Aeternus · Warrior Priest trained
Fortress timing12:56Dr.Ash · Fortress
Market timing16:13Noctem Aeternus · Market
Armory timing8:18Noctem Aeternus · Armory

Player highlights

Standout performances

Highest total score21,150Dr.Ash
Highest military score11,263Dr.Ash
Highest economy score8,512Dr.Ash
Most kills1,375Dr.Ash
Most units killed53Dr.Ash
Most deaths64Noctem Aeternus
Most buildings razed2Dr.Ash
Largest army59Dr.Ash
Favorite unitJaguar RiderNoctem Aeternus · 21 fielded

Noctem Aeternus

Most Deaths

Dr.Ash

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Noctem Aeternus

Late Classical5:01 estimated completion
Early pressure4:06 · Warrior Priest trained
Early market / Heroic prep16:13 · Market
Early armory / Heroic prep8:18 · Armory

Dr.Ash

Classical timing4:06 estimated completion
Early pressure4:15 · Stable
Early armory / Heroic prep9:35 · Armory
Fortress tech path12:56 · Fortress
Heavy walling signal6 wall build events
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noctem Aeternus · Late ClassicalClassical completed after 5:00 on a standard land opening.
Noctem Aeternus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noctem Aeternus

Army

Jaguar Rider21
Warrior Priest13
Tlamanih Spearman9
Tzitzimitl2
Buildings9 types
House10
Calpulli8
Great Temple2
Wall2
War Hut2
Armory1
Market1
Spike Trap1
Temple1
God powers3 invoked
Infestation1
Obsidian Mirror1
Starfall1

Dr.Ash

Army

Hippeus21
Prodromos16
Centaur8
Hypaspist6
Petrobolos5
Atalanta1
Hippolyta1
Theseus1
Buildings9 types
House22
Stable7
Wall6
Military Academy4
Granary3
Storehouse3
Armory1
Fortress1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1