Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MIKESSER vs Vrymm

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:46
Watering Hole map preview
Map Watering Hole
Defeated
MIKESSERQuetzalcoatl
Pre-match Elo1358
Win probability53.2%
24:46 Match length UpsetThe Elo underdog won
Winner
VrymmRa
Pre-match Elo1336
Win probability46.8%

Match at a glance

MIKESSER vs Vrymm

WinnerVrymm
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration24:46
Started
Ended
Elo favorite53.2%MIKESSER · Upset
Fastest Classical4:26*Vrymm
First pressure4:35MIKESSER · Warrior Priest trained
First extra TC5:01MIKESSER · Town Center
Market timing8:56Vrymm · Market
Most military units259MIKESSER
Highest EAPM68.5Vrymm
Market volume2,300MIKESSER

MIKESSER

Quetzalcoatl

Defeat
Elo1358-19
EAPM50.9
Military units259
First pressure4:35Warrior Priest trained
First expansion5:01
Market volume2300
Total score 38,789
Military score 10,912
Economic score 24,488
Kills score 3,389
Units killed 142
Units lost 233
Buildings razed 1
Largest army 259
Favorite unit Tlamanih Spearman 71 fielded
Classical 5:00* Estimated start 4:00
Heroic 10:50* Estimated start 9:35
Mythic Not reached

Vrymm

Ra

Victory
Elo1336+19
EAPM68.5
Military units190
First pressure8:31Barracks
First expansion6:43
Market volume0
Total score 50,518
Military score 20,457
Economic score 23,582
Kills score 6,479
Units killed 231
Units lost 143
Buildings razed 11
Largest army 190
Favorite unit Axeman 67 fielded
Classical 4:26* Research start 3:26
Heroic 11:40* Estimated start 10:26
Mythic 19:06* Estimated start 17:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Bast
Coatlicue
HeroicAge
Sobek
Xolotl
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MIKESSERQuetzalcoatl
Match time
VrymmRa
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Tequihua Archer8 training queues
Warrior Priest4 training queues
ArmoryArmory
Key technologyHusbandry
God powerAgave Bloom
Farm transition7 farms clustered
Key technologyPlow
Ocelotl Warrior4 training queues
Tlamanih Spearman15 training queues
Warrior Priest5 training queues
Eagle Warrior11 training queues
Tequihua Archer2 training queues
Ocelotl Warrior7 training queues
God powerEarth Monster
Key technologyMedium Nobles Hut Soldiers
MarketMarket
Key technologyBow Saw
Eagle Warrior18 training queues
Key technologyHeavy Nobles Hut Soldiers
Tequihua Archer3 training queues
Key technologyMedium War Hut Soldiers
Tlamanih Spearman23 training queues
Warrior Priest7 training queues
Key technologyHeavy War Hut Soldiers
Key technologyShaft Mine
Ocelotl Warrior4 training queues
God powerTailwind
Warrior Priest6 training queues
Ayotochtli2 training queues
Otontin13 training queues
Key technologyHeavy Great Temple Soldiers
Eagle Warrior15 training queues
Tlamanih Spearman13 training queues
Ayotochtli2 training queues
Shorn One3 training queues
Warrior Priest2 training queues
Tequihua Archer4 training queues
Ocelotl Warrior7 training queues
Warrior Priest11 training queues
Shorn One5 training queues
Eagle Warrior4 training queues
Tlamanih Spearman20 training queues
Tequihua Archer15 training queues
Ayotochtli2 training queues
Warrior Priest9 training queues
Centzon Totochtin2 training queues
Shorn One7 training queues
Otontin3 training queues
MarketMarket
MarketMarket
MarketMarket
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
Sphinx2 training queues
God powerEclipse
First military pressureBarracks
MarketMarket
Key technologyMedium Slingers
Slinger12 training queues
Sphinx2 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Slinger3 training queues
Axeman25 training queues
Key technologyHeavy War Elephants
Camel Rider2 training queues
Chariot Archer12 training queues
Key technologyHand Axe
Key technologyMedium Axemen
Sphinx2 training queues
Slinger5 training queues
ArmoryArmory
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Camel Rider4 training queues
Sphinx5 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Chariot Archer4 training queues
Spearman4 training queues
Slinger21 training queues
Sphinx4 training queues
Axeman42 training queues
Chariot Archer11 training queues
Key technologyHeavy Chariot Archers
Avenger4 training queues
Key technologyChampion Axemen
Farm transition11 farms clustered
Sphinx3 training queues
Slinger8 training queues
Chariot Archer2 training queues
Catapult4 training queues
Key technologyChampion Slingers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerTornado
Avenger5 training queues
Slinger2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%MIKESSER · Upset
Fastest Classical4:26*Vrymm
Fastest Heroic10:50*MIKESSER
Fastest Mythic19:06*Vrymm
First pressure4:35MIKESSER · Warrior Priest trained
First extra TC5:01MIKESSER · Town Center
Fortress timing10:35Vrymm · Migdol Stronghold
Market timing8:56Vrymm · Market
Armory timing7:06MIKESSER · Armory
Farm transition10:00–10:43MIKESSER · 7 farms clustered

Player highlights

Standout performances

Highest total score50,518Vrymm
Highest military score20,457Vrymm
Highest economy score24,488MIKESSER
Most kills6,479Vrymm
Most units killed231Vrymm
Most deaths233MIKESSER
Most buildings razed11Vrymm
Largest army259MIKESSER
Favorite unitTlamanih SpearmanMIKESSER · 71 fielded

MIKESSER

Most DeathsMost Resources

Vrymm

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MIKESSER

Late Classical5:00 estimated completion
Early pressure4:35 · Warrior Priest trained
Fast expansion5:01 · Town Center
Early market / Heroic prep13:41 · Market
Early armory / Heroic prep7:06 · Armory
Heavy walling signal11 wall build events
Farm transition10:00–10:43 · 7 farms clustered
Market economy signal2,300 total resource volume
Large army production259 military units

Vrymm

Classical timing4:26 estimated completion
Delayed pressure8:31 · Barracks
Fast expansion6:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:56 · Market
Early armory / Heroic prep13:44 · Armory
Fortress tech path10:35 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition21:28–21:29 · 11 farms clustered
Large army production190 military units
MIKESSER · Early MilitaryMeaningful trained combat units were produced during the early opening.
MIKESSER · Late ClassicalClassical completed after 5:00 on a standard land opening.
MIKESSER · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vrymm · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

MIKESSER

Bought

No buys

Sold

Food1000
Wood1300
Total player market volume2300

Vrymm

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MIKESSER

Army

Tlamanih Spearman71
Eagle Warrior48
Warrior Priest46
Tequihua Archer32
Ocelotl Warrior22
Otontin16
Shorn One15
Ayotochtli7
Centzon Totochtin2
Buildings11 types
Farm42
House18
Calpulli15
Wall11
War Hut6
Great Temple5
Market4
Nobles Hut4
Temple2
Armory1
Town Center1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Vrymm

Army

Axeman67
Slinger51
Chariot Archer29
Sphinx19
Avenger9
Camel Rider6
Spearman5
Catapult4
Buildings18 types
House18
Farm11
Granary9
Obelisk9
Wall9
Barracks8
Mining Camp6
Lumber Camp4
Armory2
Migdol Stronghold2
Siege Works2
Temple2
Town Center2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Eclipse1
Locust Swarm1
Tornado1