Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:03
Valley Of Kings map preview
Map Valley Of Kings
Winner
PeruvatorZeus
Pre-match Elo1567
Win probability54.2%
9:03 Match length Peruvator favored
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1538
Win probability45.8%

Match at a glance

Peruvator vs WatermelonInTheFanta

WinnerPeruvator
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration9:03
Started
Ended
Elo favorite54.2%Peruvator
Fastest Classical3:50*Peruvator
First pressure1:36WatermelonInTheFanta · Hersir trained
Most military units34WatermelonInTheFanta
Highest EAPM54.6Peruvator

Peruvator

Zeus

Victory
Elo1567+16
EAPM54.6
Military units25
First pressure3:55Military Academy
First expansion
Market volume0
Total score 9,925
Military score 4,689
Economic score 4,653
Kills score 625
Units killed 31
Units lost 5
Buildings razed 0
Largest army 25
Favorite unit Hoplite 15 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached
Defeat
Elo1538-16
EAPM50.0
Military units34
First pressure1:36Hersir trained
First expansion
Market volume0
Total score 7,114
Military score 2,646
Economic score 4,358
Kills score 110
Units killed 5
Units lost 30
Buildings razed 0
Largest army 34
Favorite unit Berserk 17 fielded
Classical 4:16* Research start 3:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeruvatorZeus
Match time
WatermelonInTheFantaOdin
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite11 training queues
Toxotes6 training queues
Key technologyMedium Infantry
God powerBolt
God powerRestoration
ArmoryArmory
Toxotes2 training queues
Hoplite4 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
Berserk17 training queues
Key technologyPickaxe
Throwing Axeman2 training queues
Raiding Cavalry4 training queues
Throwing Axeman4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%Peruvator
Fastest Classical3:50*Peruvator
First pressure1:36WatermelonInTheFanta · Hersir trained
Armory timing7:48Peruvator · Armory

Player highlights

Standout performances

Highest total score9,925Peruvator
Highest military score4,689Peruvator
Highest economy score4,653Peruvator
Most kills625Peruvator
Most units killed31Peruvator
Most deaths30WatermelonInTheFanta
Most buildings razed0Peruvator
Largest army34WatermelonInTheFanta
Favorite unitBerserkWatermelonInTheFanta · 17 fielded

Peruvator

Highest ScoreMost ImprovementsMost KillsMost Resources

WatermelonInTheFanta

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peruvator

Fast Classical3:50 estimated completion
Early pressure3:55 · Military Academy
Early armory / Heroic prep7:48 · Armory

WatermelonInTheFanta

Classical timing4:16 estimated completion
Early pressure1:36 · Hersir trained
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army

Hoplite15
Toxotes8
Heracles1
Jason1
Buildings8 types
House6
Wall5
Military Academy3
Archery Range2
Granary2
Storehouse2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1

WatermelonInTheFanta

Army

Berserk17
Hersir6
Throwing Axeman6
Raiding Cavalry5
Buildings6 types
House6
Longhouse2
Ox Cart Building2
Wall2
Great Hall1
Temple1
God powers1 invoked
Great Hunt1