Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dexito vs MCN

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:15
Alfheim map preview
Map Alfheim
Winner
DexitoThor
Pre-match Elo1686
Win probability88.5%
13:15 Match length Dexito favored
Defeated
MCNPoseidon
Pre-match Elo1332
Win probability11.5%

Match at a glance

Dexito vs MCN

WinnerDexito
MapAlfheim
QueueRanked 1v1 Supremacy
Duration13:15
Started
Ended
Elo favorite88.5%Dexito
Fastest Classical4:15*Dexito
First pressure3:39Dexito · Hersir trained
Market timing5:44Dexito · Market
Most military units51Dexito
Highest EAPM85.8Dexito
Market volume2,400Dexito

Dexito

Thor

Victory
Elo1686+4
EAPM85.8
Military units51
First pressure3:39Hersir trained
First expansion
Market volume2400
Total score 14,420
Military score 7,170
Economic score 6,440
Kills score 810
Units killed 42
Units lost 13
Buildings razed 8
Largest army 51
Favorite unit Raiding Cavalry 21 fielded
Classical 4:15* Estimated start 3:15
Heroic Estimated start 13:13 · not reached
Mythic Not reached

MCN

Poseidon

Defeat
Elo1332-4
EAPM26.8
Military units8
First pressure5:07Stable
First expansion
Market volume0
Total score 11,780
Military score 4,203
Economic score 7,211
Kills score 366
Units killed 13
Units lost 42
Buildings razed 0
Largest army 8
Favorite unit Hippeus 3 fielded
Classical 4:57* Research start 3:57
Heroic Research start 13:00 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DexitoThor
Match time
MCNPoseidon
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureHersir trained
Hersir15 training queues
Key technologyCopper Weapons
God powerForest Fire
MarketMarket
Key technologyHusbandry
Raiding Cavalry11 training queues
Godi3 training queues
God powerDwarven Mine
Hirdman4 training queues
Raiding Cavalry7 training queues
Key technologyMedium Cavalry
Godi2 training queues
Hirdman3 training queues
Raiding Cavalry3 training queues
Key technologyMedium Infantry
VictoryMatch result
God powerLure
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
God powerCease Fire
Hippeus2 training queues
Toxotes2 training queues
Key technologyMedium Archers
ArmoryArmory
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.5%Dexito
Fastest Classical4:15*Dexito
First pressure3:39Dexito · Hersir trained
Market timing5:44Dexito · Market
Armory timing0:22Dexito · Dwarven Armory

Player highlights

Standout performances

Highest total score14,420Dexito
Highest military score7,170Dexito
Highest economy score7,211MCN
Most kills810Dexito
Most units killed42Dexito
Most deaths42MCN
Most buildings razed8Dexito
Largest army51Dexito
Favorite unitRaiding CavalryDexito · 21 fielded

Dexito

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MCN

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dexito

Classical timing4:15 estimated completion
Early pressure3:39 · Hersir trained
Early market / Heroic prep5:44 · Market
Early armory / Heroic prep0:22 · Dwarven Armory
Heavy walling signal15 wall build events
Market economy signal2,400 total resource volume

MCN

Classical timing4:57 estimated completion
Early pressure5:07 · Stable
Early armory / Heroic prep11:09 · Armory
Heavy walling signal12 wall build events
Dexito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dexito · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

Dexito

Bought

Food1300

Sold

Wood1100
Total player market volume2400

MCN

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dexito

Army

Raiding Cavalry21
Hersir16
Hirdman8
Godi5
Valkyrie1
Buildings8 types
Wall15
House13
Longhouse6
Ox Cart Building3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

MCN

Army

Hippeus3
Atalanta2
Toxotes2
Theseus1
Buildings8 types
Wall12
House9
Storehouse4
Stable3
Armory2
Archery Range1
Military Academy1
Temple1
God powers2 invoked
Cease Fire1
Lure1