Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs AztecAussie

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:19
Blue Lagoon map preview
Map Blue Lagoon
Winner
DevilLoki
Pre-match Elo2000
Win probability43.7%
17:19 Match length UpsetThe Elo underdog won
Defeated
AztecAussieQuetzalcoatl
Pre-match Elo2044
Win probability56.3%

Match at a glance

Devil vs AztecAussie

WinnerDevil
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration17:19
Started
Ended
Elo favorite56.3%AztecAussie · Upset
Fastest Classical3:49*Devil
First pressure1:49Devil · Hersir trained
Market timing8:29Devil · Market
Most military units196AztecAussie
Highest EAPM85.2AztecAussie
Market volume500Devil

Devil

Loki

Victory
Elo2000+20
EAPM59.5
Military units134
First pressure1:49Hersir trained
First expansion
Market volume500
Total score 14,853
Military score 5,490
Economic score 5,779
Kills score 3,636
Units killed 182
Units lost 122
Buildings razed 4
Largest army 134
Favorite unit Berserk 53 fielded
Classical 3:49* Research start 2:49
Heroic Not reached
Mythic Not reached

AztecAussie

Quetzalcoatl

Defeat
Elo2044-20
EAPM85.2
Military units196
First pressure3:22Warrior Priest trained
First expansion
Market volume0
Total score 11,610
Military score 4,205
Economic score 4,509
Kills score 2,936
Units killed 122
Units lost 186
Buildings razed 2
Largest army 196
Favorite unit Tequihua Archer 122 fielded
Classical 4:21* Estimated start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
AztecAussieQuetzalcoatl
First military pressureHersir trained
Hersir5 training queues
God powerSpy
God powerUndermine
Raiding Cavalry3 training queues
Berserk53 training queues
Raiding Cavalry4 training queues
Einheri3 training queues
MarketMarket
Raiding Cavalry31 training queues
Hersir2 training queues
Throwing Axeman4 training queues
Einheri2 training queues
Throwing Axeman5 training queues
ArmoryArmory
Key technologyCopper Shields
Throwing Axeman17 training queues
Einheri2 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
God powerUndermine
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest35 training queues
Key technologyPickaxe
God powerAgave Bloom
Tequihua Archer122 training queues
Key technologyHand Axe
Tlamanih Spearman5 training queues
God powerTailwind
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
Tlamanih Spearman29 training queues
ArmoryArmory
Warrior Priest3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%AztecAussie · Upset
Fastest Classical3:49*Devil
First pressure1:49Devil · Hersir trained
Market timing8:29Devil · Market
Armory timing12:12Devil · Armory

Player highlights

Standout performances

Highest total score14,853Devil
Highest military score5,490Devil
Highest economy score5,779Devil
Most kills3,636Devil
Most units killed182Devil
Most deaths186AztecAussie
Most buildings razed4Devil
Largest army196AztecAussie
Favorite unitTequihua ArcherAztecAussie · 122 fielded

Devil

Highest ScoreMost Kills

AztecAussie

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:49 estimated completion
Early pressure1:49 · Hersir trained
Early market / Heroic prep8:29 · Market
Early armory / Heroic prep12:12 · Armory
Market economy signal500 total resource volume
Large army production134 military units

AztecAussie

Classical timing4:21 estimated completion
Early pressure3:22 · Warrior Priest trained
Early armory / Heroic prep13:20 · Armory
Large army production196 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AztecAussie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AztecAussie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Devil

Bought

Food300

Sold

Wood200
Total player market volume500

AztecAussie

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Berserk53
Raiding Cavalry38
Throwing Axeman26
Einheri9
Hersir7
Hirdman1
Buildings7 types
House14
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Market1
Temple1
God powers2 invoked
Undermine2
Spy1

AztecAussie

Army

Tequihua Archer122
Warrior Priest38
Tlamanih Spearman35
Centzon Totochtin1
Buildings5 types
House14
Calpulli8
War Hut6
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1